Описание
# Easy Model Entities

[](https://www.curseforge.com/minecraft/mc-mods/easy-model-entities)
[](https://www.curseforge.com/minecraft/mc-mods/easy-model-entities)
[](https://modrinth.com/mod/easy-model-entities)
[](https://modrinth.com/mod/easy-model-entities)
[][issues]
[][wiki]
![Easy Model Entities Logo][logo]
> **Note:** This is an early release to gather feedback. Some settings, file formats and the export
> output may still change before the final version. Please report problems and ideas on the
> [issue tracker][issues].
**Easy Model Entities** turns Blockbench models into Minecraft entities and
block-entities without requiring custom Java code for every model.
It exists to make custom models easier to ship, test, and maintain. Instead of
writing a renderer, registering one-off entity classes, and hardcoding
animation behavior, you describe the model with data and resource pack profiles.
EME provides the host entities, host blocks, renderer integration, profile
validation, and a small automatic animation layer.
Install it if you want custom Blockbench models that can appear as ambient
creatures, static display entities, decorative block-entities, shrines, mimics,
or mod-integrated renderable objects with much less boilerplate.
## Introduction & Overview Video
## ✨ Why Use It?
- **No per-model Java required**: Define most models with data packs and
resource packs.
- **Entity and block-entity support**: Use moving entities for mobs or fixed
block-entities for decorations and machines.
- **Blockbench-friendly workflow**: Load bundled `.bbmodel` assets directly
from resource packs.
- **Profile-driven behavior**: Configure host type, body type, dimensions,
movement, behavior, rendering, texture, and animation from JSON.
- **Automatic animation**: Basic idle, walk, wing, tail, and random-idle
behavior is available out of the box.
- **Standard keyframe clips**: Blockbench animations named `idle`, `walk`,
`swim`, `fly`, or `attack` are played automatically. `hurt` and `death` are
loaded but only play when driven by a command or a mod. Clips with any other
name are ignored to keep the runtime simple (no state machines, no Molang).
- **Developer API**: Mods can use render delegates, custom part animators, and
runtime profile data without depending on internal renderer classes.
- **Diagnostics and demo profiles**: Commands help list, validate, debug, spawn,
and place test models in a dev world.
## 🗣 What Can You Build?
- Ambient critters, NPCs, training dummies, and simple custom entities.
- Static display models that still use Minecraft entity rendering.
- Decorative block-entities such as shrines, statues, altars, or mimics.
- Mod-controlled entities and block-entities that use EME for model loading,
rendering, texture handling, and optional part animation.
## ℹ️ Quick Start
After installing the mod, try the bundled demo profiles in a dev or test world:
```mcfunction
/easy_model_entities summon easy_model_entities_examples:entity/little_explorer
/easy_model_entities summon easy_model_entities_examples:entity/stone_turtle
/easy_model_entities place_block easy_model_entities_examples:block_entity/shrine
```
Useful diagnostic commands:
```mcfunction
/easy_model_entities list_profiles
/easy_model_entities validate_profiles
/easy_model_entities debug_profile easy_model_entities_examples:entity/little_explorer
/easy_model_entities set_animation @e[distance=..8] walk
```
More demo commands and explanations are available in the
[Demo Commands wiki page](wiki/Demo.md).
## 🧩 Blockbench Plugin
You can write the profile JSON by hand, but the
[Easy Model Entities Exporter][plugin] does it for you: it exports the current
Blockbench project as a ready-to-install data pack and resource pack, detects a
fitting preset from your bone names, and validates the model before writing
anything.
Two ways to get it:
- **Blockbench plugin list** (recommended): *File > Plugins > Available*, search
for `Easy Model Entities`. This is the reviewed release, so new versions can
take a while to appear there.
- **Development version**: use *File > Plugins > Load Plugin from URL* with this
address:
```text
https://raw.githubusercontent.com/MarkusBordihn/BOs-Easy-Model-Entities-Blockbench-Plugin/refs/heads/master/plugins/easy_model_entities/easy_model_entities.js
```
This is the current `master` state — newer, but it may contain errors and is
not reviewed.
## 📦 Pack Workflow
Easy Model Entities uses two profile layers:
- **Server profiles** in a data pack decide what the model is and how it
behaves.
- **Render profiles** in a resource pack decide which model, texture, scale,
bounds, and animation settings are used on the client.
Typical files:
```text
data//easy_model_entities/profiles/entity/.json
data//easy_model_entities/profiles/block_entity/.json
assets//easy_model_entities/render_profiles/entity/.json
assets//easy_model_entities/render_profiles/block_entity/.json
assets//easy_model_entities/models/.bbmodel
assets//textures/entity/.png
assets//textures/block/.png
```
See the [Pack Usage wiki page](wiki/User-Guide.md) for the full structure.
## Developer Integration
Mods can integrate EME into their own renderers by implementing
`EasyModelRenderable` and using the client render delegates:
- `EasyModelEntityRenderDelegate`
- `EasyModelBlockEntityRenderDelegate`
- `EasyModelEntityRenderOptions`
- `EasyModelBlockEntityRenderOptions`
- `EasyModelPartAnimator`
Custom part animation can either add to the automatic EME transform or replace
it entirely with `EasyModelPartAnimationMode.REPLACE`.
See the [Developer Integration wiki page](wiki/Developer-Guide.md) for examples.
## Installation and Compatibility
Install the matching loader build on both client and server when profiles,
entities, or block-entities are used in multiplayer.
## ℹ️ Documentation
Please check the [wiki][wiki] for additional information.
## 🐛 Report Issues, Bugs, Crashes or Feature Requests
Please report issues and feature requests over the [issues link][issues]. I'm happy to help you.
[wiki]: https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/wiki
[issues]: https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/issues
[issues]: https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/issues
[wiki]: https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/wiki
[logo]: https://cdn.modrinth.com/data/ngLoLP1P/08faee3a3c83b5fa2ff546d70ecb67dbd582ec40.png