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Dynamic Surroundings Rebirth

A Forge/NeoForge port of Dynamic Surroundings(original mod by OreCruncher) for Minecraft , bringing the classic ambient experience to modern Minecraft: biome ambience, material footsteps, aurora, fog effects, weather and more.

Modrinth adventure decoration

Описание

**Dynamic Surroundings Rebirth** brings the classic Dynamic Surroundings experience to modern Minecraft, rebuilt for **Forge & NeoForge**. A port by **uawyiegrfv** of the beloved _Dynamic Surroundings_ by **OreCruncher**. **No server-side mod required** — you can add this to your pack and play on public servers. Note that without server support, a few features don't apply: other players' footprints, damage-number sync and village ambience are not available in this port. It is otherwise fully client-side. ### What is this? A faithful port of [Dynamic Surroundings](https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings) (original mod by **OreCruncher**) to **modern Minecraft on Forge & NeoForge**. It restores most of the original 1.12.2-era experience and adds new content of its own — a modern remake of the classic ambient/atmosphere mod. **Compared to the original**, this port: * **Reworked for modern Minecraft** — rebuilt on the modern modding stack (Forge & NeoForge). * **Restores the majority of the 1.12.2 feature set** — the ambience you remember, back on a modern version. * **Adds new content** — including exclusive Deep Dark ambience, a rewritten shader-driven aurora, leaf-wind gusts, leaf-litter footsteps, treasure-distance readouts, quick volume control and more. ### Features * **Biome ambience** — forests, plains, jungles, oceans and more, with smooth transitions as you explore. Works with biome mods like Biomes O' Plenty and Terralith via convention tags. * **Material footsteps** — surface-specific step sounds for every material, including jump, landing and walk-through-brush sounds. * **Player condition sounds** — heartbeat when low on health, hunger rumbles, jump and landing sounds, crafting, bow/shield/crossbow and hotbar switching. * **Footprints** — leave prints in sand, snow, mud and more, in several styles. * **Underwater acoustics** — sounds crossing water are muffled and quieter; diving dampens what you hear. * **Weather ambience** — desert sandstorms and Nether dust rain, plus distant background thunder in storms. * **Aurora** — the northern lights appear over cold biomes around midnight, rendered as a shader-driven curtain with vertical ray structure and vivid spectrum colours. * **Fog** — morning, biome, weather, bedrock and elevation fog. * **Enhanced sound** — reverb and occlusion in a background thread; sounds stay audible behind walls and large obstacles. * **Magma sizzle & hot blocks** — rain hisses on lava, steam rises from hot blocks, and fire/bubbles emanate from lava sources. * **Season support** — with Serene Seasons installed, the clock shows the real season, morning fog becomes seasonal, and frost breath follows seasonal temperature. * **Particles** — fireflies, frost breath, water ripples, footprints and more. * **Crit words & damage numbers**, background thunder, waterfall effects, falling-block dust and held-torch crackle. * **Deep Dark ambience** — a low drone, a faint persistent heartbeat and intermittent Sculk clicks. * **Leaf-wind gusts** — intermittent leaf rustling in wooded biomes, more frequent at night. * **Leaf-litter footsteps** — several landing crunch and walking step variants. * **Treasure distance** — the horizontal distance to the target is shown on explorer maps. * **Sound-options sliders** — Footsteps and Biomes volume in the vanilla Sound Options menu (0% restores vanilla footstep sounds). * **Quick sound volume** — hold Ctrl+backtick to adjust recently played sounds on the fly. * **Compass & clock HUD** — shown while holding the corresponding item. * **Individual sound configuration** — fine-tune every sound from a config screen. ### Requirements * **Forge or NeoForge** — pick the build matching your Minecraft version (see the Files tab). * **Cloth Config API** * **Architectury API** (NeoForge builds only) ### License & Credits MIT License. Ported by **uawyiegrfv**, based on the original _Dynamic Surroundings_ by **OreCruncher**. Audio assets are CC0; full credits in the repository's CREDITS.md. > **AI Disclosure:** This port is developed with assistance from AI tools (Claude Code). AI-assisted code is provided "as is" and may contain bugs; please report issues on the GitHub tracker and use at your own risk.