Описание
**Dynamic Surroundings Rebirth** brings the classic Dynamic Surroundings experience to modern Minecraft, rebuilt for **Forge & NeoForge**. A port by **uawyiegrfv** of the beloved _Dynamic Surroundings_ by **OreCruncher**.
**No server-side mod required** — you can add this to your pack and play on public servers. Note that without server support, a few features don't apply: other players' footprints, damage-number sync and village ambience are not available in this port. It is otherwise fully client-side.
### What is this?
A faithful port of [Dynamic Surroundings](https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings) (original mod by **OreCruncher**) to **modern Minecraft on Forge & NeoForge**. It restores most of the original 1.12.2-era experience and adds new content of its own — a modern remake of the classic ambient/atmosphere mod.
**Compared to the original**, this port:
* **Reworked for modern Minecraft** — rebuilt on the modern modding stack (Forge & NeoForge).
* **Restores the majority of the 1.12.2 feature set** — the ambience you remember, back on a modern version.
* **Adds new content** — including exclusive Deep Dark ambience, a rewritten shader-driven aurora, leaf-wind gusts, leaf-litter footsteps, treasure-distance readouts, quick volume control and more.
### Features
* **Biome ambience** — forests, plains, jungles, oceans and more, with smooth transitions as you explore. Works with biome mods like Biomes O' Plenty and Terralith via convention tags.
* **Material footsteps** — surface-specific step sounds for every material, including jump, landing and walk-through-brush sounds.
* **Player condition sounds** — heartbeat when low on health, hunger rumbles, jump and landing sounds, crafting, bow/shield/crossbow and hotbar switching.
* **Footprints** — leave prints in sand, snow, mud and more, in several styles.
* **Underwater acoustics** — sounds crossing water are muffled and quieter; diving dampens what you hear.
* **Weather ambience** — desert sandstorms and Nether dust rain, plus distant background thunder in storms.
* **Aurora** — the northern lights appear over cold biomes around midnight, rendered as a shader-driven curtain with vertical ray structure and vivid spectrum colours.
* **Fog** — morning, biome, weather, bedrock and elevation fog.
* **Enhanced sound** — reverb and occlusion in a background thread; sounds stay audible behind walls and large obstacles.
* **Magma sizzle & hot blocks** — rain hisses on lava, steam rises from hot blocks, and fire/bubbles emanate from lava sources.
* **Season support** — with Serene Seasons installed, the clock shows the real season, morning fog becomes seasonal, and frost breath follows seasonal temperature.
* **Particles** — fireflies, frost breath, water ripples, footprints and more.
* **Crit words & damage numbers**, background thunder, waterfall effects, falling-block dust and held-torch crackle.
* **Deep Dark ambience** — a low drone, a faint persistent heartbeat and intermittent Sculk clicks.
* **Leaf-wind gusts** — intermittent leaf rustling in wooded biomes, more frequent at night.
* **Leaf-litter footsteps** — several landing crunch and walking step variants.
* **Treasure distance** — the horizontal distance to the target is shown on explorer maps.
* **Sound-options sliders** — Footsteps and Biomes volume in the vanilla Sound Options menu (0% restores vanilla footstep sounds).
* **Quick sound volume** — hold Ctrl+backtick to adjust recently played sounds on the fly.
* **Compass & clock HUD** — shown while holding the corresponding item.
* **Individual sound configuration** — fine-tune every sound from a config screen.
### Requirements
* **Forge or NeoForge** — pick the build matching your Minecraft version (see the Files tab).
* **Cloth Config API**
* **Architectury API** (NeoForge builds only)
### License & Credits
MIT License. Ported by **uawyiegrfv**, based on the original _Dynamic Surroundings_ by **OreCruncher**. Audio assets are CC0; full credits in the repository's CREDITS.md.
> **AI Disclosure:** This port is developed with assistance from AI tools (Claude Code). AI-assisted code is provided "as is" and may contain bugs; please report issues on the GitHub tracker and use at your own risk.