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React's Revamped Mace

Redesigns the mace with a 3D Minecraft Dungeons hammer-style striking head rather than a flat 2D texture.

Modrinth 16x equipment items

Описание

**This resource pack changes the mace’s model and rendering behavior based on two existing Minecraft design references.** ## Minecraft Dungeons **The mace model draws inspiration from hammer-type weapons in Minecraft Dungeons**, which typically use a clear separation between the handle and the striking head, with the head as a solid cube rather than a flat surface. **This resource pack applies the same principle by giving the mace a heavy core with real depth, while keeping the handle and proportions consistent with vanilla Minecraft**. The result is a weapon where the part intended to deliver impact is treated as a three-dimensional object, matching how similar weapons are constructed in **Minecraft Dungeons**. By adopting this structure, the model maintains consistency with **Dungeons**’ hammer designs while still fitting naturally into Minecraft’s existing item scale and style. ![Mace in Third-Person](https://cdn.modrinth.com/data/cached_images/ee35a1496465d9d3167f6ad714b89ae07728d4b4_0.webp) ## Vanilla Item Rendering The mace is also inspired by how certain **vanilla Minecraft** items, such as the trident and spyglass, are rendered differently depending on context. These items use a flat 2D texture for inventory slots, item frames, and GUI elements, while switching to a fully 3D model when held or used in-game. **This resource pack follows the same rendering approach. The mace uses a standard 2D icon for inventories and item frames to remain consistent with vanilla UI presentation, while using a separate 3D model when held in first- or third-person view.** ![Mace in Item Frame](https://cdn.modrinth.com/data/cached_images/bddd22f782c6732f037566bd37c50c51655f20aa.png)