Описание
**This resource pack changes the mace’s model and rendering behavior based on two existing Minecraft design references.**
## Minecraft Dungeons
**The mace model draws inspiration from hammer-type weapons in Minecraft Dungeons**, which typically use a clear separation between the handle and the striking head, with the head as a solid cube rather than a flat surface.
**This resource pack applies the same principle by giving the mace a heavy core with real depth, while keeping the handle and proportions consistent with vanilla Minecraft**. The result is a weapon where the part intended to deliver impact is treated as a three-dimensional object, matching how similar weapons are constructed in **Minecraft Dungeons**.
By adopting this structure, the model maintains consistency with **Dungeons**’ hammer designs while still fitting naturally into Minecraft’s existing item scale and style.

## Vanilla Item Rendering
The mace is also inspired by how certain **vanilla Minecraft** items, such as the trident and spyglass, are rendered differently depending on context. These items use a flat 2D texture for inventory slots, item frames, and GUI elements, while switching to a fully 3D model when held or used in-game.
**This resource pack follows the same rendering approach. The mace uses a standard 2D icon for inventories and item frames to remain consistent with vanilla UI presentation, while using a separate 3D model when held in first- or third-person view.**
