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Dungeons Enhanced

Spice up your game with new dungeons and structures.

Modrinth adventure

Описание

![Dungeons Enhanced Banner](https://media.forgecdn.net/attachments/962/755/sliderframe.png) ### This Mod requires [Structure Gel API](https://modrinth.com/mod/structure-gel-api). **Credits to [ModdingLegacy](https://modrinth.com/organization/modding-legacy) for creating this genious API.** Minecraft is great game, but exploring always felt a bit boring to us. There aren't many structures or dungeons you can explore and the ones you find, are getting repetitive. We decided to spice things up a bit, by adding new dungeons and structures for you to explore. By now **27 new dungeons and structures** are included in our mod. They all fit a **medieval/fantasy theme** and could fit along other fantasy or RPG-like mods. Some of structures look like they could be avariant of a vanilla structure. Get ready to find **huge mazes** under trees, **castles**, **towers** and **forgotten temples**. **We hope you have fun!** FAQ **Can I use Dungeons Enhanced in my modpacks?** of course **How to modify structures?** (1.19.4+) Check out [this post](https://github.com/Ametrin-Studios/DungeonsEnhanced/blob/master/customizing.md) (1.16.5-1.19.2) the config file should be self-explanatory **How can I edit the loot tables?** datapack-only **Can I help translating Dungeons Enhanced?** yes, please: [Crowdin](https://crowdin.com/project/dungeons-enhanced) **Updates?** yes, give us time **Does Dungeons Enhanced add any new blocks?** no, we only use vanilla blocks **Does Dungeons Enhanced replace vanilla structures?** no, everything is a separate structure **Fabric/Quilt Port?** no, we won't port Compatibility **Terraforged**: ✅ (and other world generation mods) **Biomes o'Plenty**: ✅ **Oh The Biomes You'll Go**: ✅ **Modding Legacy Mods**: ✅ **Other Dungeon Mods**: ✅ (exceptions could exists) Please let us know any incompatibilities