← Назад к ресурсам

Ducky Quack Pack

Tameable Ducks that form follow‑the‑leader lines, migrate, quack, dab and bring new drops & recipes. Configure their size and speed.

Modrinth food mobs worldgen

Описание

![Release](https://img.shields.io/github/v/release/Rvhoyos/QuackedMod) *** # Ducky Quack Pack 2.0+ A cross-loader Minecraft mod that adds ducks with a fully rewritten flocking AI, natural spawns, custom sounds, taming, and craftable items. Supports Fabric and NeoForge. > Find us on [CurseForge](https://www.curseforge.com/minecraft/mc-mods/ducky-quack-pack) or [Modrinth](https://modrinth.com/mod/ducky-quack-pack). * or check out [the mod wiki](https://quackedmod.wiki/wiki) *** ## What's New in 2.0+ 2.0 is a ground-up rewrite of the duck AI. * **Flocking AI rewrite**. Ducks self-organize into leader/follower chains. * **Migration** Untamed leader ducks periodically fly 80–140 blocks to a new location. * **Taming overhaul** Tame the leader duck of a flock to lead the whole group. * **Animations** Idle, walk, fly, panic, and a rare DAB animation via GeckoLib. * **GUI Config system** Real-time in-game configuration via `/quack config` (requires OP). *** ## Features ### Duck AI * **Panic**: any hit causes adult ducks to fly to a random escape point. * Ducks avoid **monsters, wolves, polar bears, and bees** on the ground. * Baby ducks follow the nearest adult. ### Taming * Feed seeds to a duck to tame it. Only the **leader** duck of a flock needs to be tamed, the wild followers trail the tamed leader who follows you. * Tamed ducks do not migrate. ### Spawning * Spawns across temperate, forest, taiga, wetland, river, and shore biomes. * Wet biomes (rivers, swamps, beaches) have bonus spawn weight. * Group sizes and spawn weights are configurable. ### Items & Crafting | Item |Source |Notes | | -------------------- |------------------------------------------------------- |------------------------------------------------ | | Duck Meat |Duck drop (raw) |Low nutrition raw | | Cooked Duck |Smelt/smoke/campfire Duck Meat |Good food | | Duck Feather |Duck drop |Crafting ingredient | | Duck Feather Arrow |Craft: flint + duck feather + stick (column) = 4 arrows |Functionally identical to vanilla arrows | | Duck Egg |Laid periodically by adult ducks |Throwable; hatches a baby duck | | Empty Foie Gras Bowl |Craft: 3 planks + duck feather (bowl shape) = 4 bowls |Vessel for Foie Gras | | Foie Gras |Craft (shapeless): cooked duck + empty bowl |Grants Regeneration II + Absorption + Saturation | | Duck Spawn Egg |Creative only |Spawns a duck | ### Configuration (`/quack config`) | Setting |Default |Description | | --------------------------- |----------- |---------------------------------------------- | | maxHealth |6.0 |Duck HP | | movementSpeed |0.25 |Base walk speed | | duckWidth / duckHeight |0.75 / 0.95 |Hitbox dimensions | | babyScale |0.5 |Baby duck size multiplier | | ambientSoundInterval |120 |Ticks between ambient quacks | | migrationCooldownTicks |3600 |Ticks between migrations (3600 ≈ 3 min) | | dabChance |5 |1-in-N chance of DAB animation per idle window | | baseWeight |3 |Base biome spawn weight | | wetBiomeBonusWeight |3 |Extra weight for wet biomes | | minGroupSize / maxGroupSize |1 / 1 |Spawn group size range | Config is stored in `config/quack.json`. *** ## Credits Model assets and animations are thanks to callout662. ***