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Dragged's Simulated Tree Chopper

Trees fall over with real physics when you chop them. Drag trunks around with shift-right-click. Pick up a whole fallen tree in one swing. Built for NeoForge 1.21.1 with Sable, HT TreeChop, and an optional integration with Immersive Weathering.

Modrinth game-mechanics utility

Описание

# Sable Tree Chopper **NeoForge 1.21.1** · Requires **[Sable](https://modrinth.com/mod/sable)** --- ## Trees that fall, drag, and shatter Chop a tree and the trunk doesn't just pop, it becomes a real physics object. Watch it tip over, tumble down a hillside, settle on the ground, and then break apart log by log as you harvest it by hand. --- ### Dependencies - **[Sable](https://modrinth.com/mod/sable)** - **required.** Provides the physics simulation. - **[HT TreeChop](https://modrinth.com/mod/treechop)** - **required.** Directional chop counter and felling integration. - **[owo-lib](https://modrinth.com/mod/owo-lib)** - **required.** Powers the in-game config screen. - **[Immersive Weathering](https://modrinth.com/mod/immersive-weathering)** - *optional.* Enable it (and the matching config toggle) for falling leaf-piles. --- ### Features - **Fell whole trees as physics objects** - Chopping a tree turns the entire trunk + canopy into a single rigid body that obeys gravity, momentum, and collision. - **Harvest the downed trunk by hand** - Mine the logs off a fallen tree one at a time along the trunk for relaxed horizontal harvesting. Enable **Whole-tree harvest** and a single break drops every log at once. - **Drag fallen trees around** - Shift-right-click any log on a fallen tree to grab it and haul the trunk where you want it. Click again to let go. Trees feel weighted — heavier trees resist more, and pulling from the trunk end is easier than yanking sideways. You move a bit slower while dragging (toggleable). - **Canopy rides the trunk** - Leaves stay attached and snap off when the tree slams into terrain or logs, while passing cleanly through other foliage — so felling in a dense forest ploughs through neighbouring canopies instead of phasing through them. - **Dial in the fall** - Nudge trees to topple toward you, tune the topple strength, and optionally let a settled tree auto-dissolve once it comes to rest. By default a fallen tree stays exactly where it lands until you harvest it. - **Touching trees fall separately** - When two different wood species grow into each other, only the species you actually cut is gathered and felled. - **Smart big-tree splitting** - Very large trees are cut into chunks per chop, so massive custom trees from modpacks don't lag the server with one giant body. - **Built on HT's TreeChop** - Chop progress consolidates onto the lowest log of the trunk for a realistic felling experience, with a configurable chop-counter base for buried trunks. - **Fire-aware** - Wildfires that burn through a tree's support trigger the same fall behavior. - **Server-friendly** - Per-tick budgets across every stage (assembly, dissolve, drops) keep MSPT spikes down on big trees, and emptied physics bodies are cleaned up safely on world save. --- ### Configuration In-game settings screen via owo-lib: **Mods → Sable Tree Chopper → Config**. A curated set of options is exposed — master tree-physics toggle, natural/player-break filters, separate-species behavior, max tree size, whole-tree harvest, drag and drag-slowdown, chop-counter base, canopy handling, Immersive Weathering leaf piles, and fall feel (topple direction, strength, auto-cleanup). Everything else uses sensible built-in defaults. > Updating from an older version? The old `config/draggeds_treechopper-common.toml` is obsolete — delete it; settings now live in owo's JSON config. --- ### Datapacks Extend **`draggeds_treechopper:tree_physics_material`** so modded logs/leaves count as tree material. --- ### Credits **[Sable](https://modrinth.com/mod/sable)** - [GitHub](https://github.com/ryanhcode/sable) **[HT TreeChop](https://modrinth.com/mod/treechop)** - chop counter + felling integration. **[Immersive Weathering](https://modrinth.com/mod/immersive-weathering)** - leaf pile compat.