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Distant Horizons for VulkanMod

VulkanMod compatible version of Distant Horizons

Modrinth optimization utility

Описание

# Distant Horizons — VulkanMod Extension ![alt text](https://github.com/Braffolk/distant-horizons-vulkanmod/raw/main/docs/dh-vulkanmod.jpg) An extension mod that makes [Distant Horizons](https://www.curseforge.com/minecraft/mc-mods/distant-horizons) ([Modrinth](https://modrinth.com/mod/distanthorizons)) work with [VulkanMod](https://github.com/xCollateral/VulkanMod). Renders LOD terrain through VulkanMod's Vulkan backend instead of OpenGL. **What works:** - LOD terrain rendering with correct colors - Lightmap (day/night lighting, block light) - Depth compositing (LODs render behind normal terrain) - Water and glass transparency - Ambient occlusion (SSAO) - Distance and height fog (all falloff types and mixing modes) - Noise/dithering on LODs - Fade/clip distance transitions - Earth curvature - Cloud rendering with correct depth against LOD terrain **What doesn't work yet:** - Shader packs (VulkanMod doesn't support them) - Wireframe debug mode **Requirements:** - Fabric - MC 1.20.6 or 1.21.11 - VulkanMod must be installed. 0.6+ for 1.21.11 and 0.4.2 for 1.20.6 - Distant Horizons 2.4.0+ or 3.0.0+ must be installed > This is not a standalone mod. Both Distant Horizons and VulkanMod are required. > This is not the official Distant Horizons mod. For the original, see the links above.