Описание
# **Diligent Stalker**
The mod introduces remote camera drones, camera arrows, and practical cave vision tools.
## **What is a "Stalker"?**
The core item "StalkerCore" allows the user to transfer their perspective to a target entity upon interaction, enabling real-time surveillance, referred to as **StalkerView**.
The mod revolves around "stalkers" that provide this perspective. These stalkers bypass chunk limits, loading and rendering surrounding chunks regardless of distance from the user—truly diligent.
## **Stalker Catalog**
### **DroneStalker**
- Nicknamed "Drone Stalker," a controllable entity with a collision box smaller than a slab.
- On interaction, the player's perspective transfers to it, allowing remote exploration of biomes. Controls mimic Creative Mode flight.
- Loads chunks less frequently due to slower movement speed.
- Requires **Sugar** as **Fuel**; becomes unusable without energy. Sneak-interact with sugar to refuel.
- Uncontrollable if out of **Signal** range (configurable).
- Contains a barrel-sized internal inventory (sneak-interact to open). Automatically collects nearby dropped items.
- Unique HUD displays signal status, fuel level, and operator's direction/distance.
- Can remotely interact with blocks (e.g., open doors/chests 1000 blocks away). Opening containers displays its inventory instead of the player's, enabling remote transportation (unstable feature—use with caution).
### **ArrowStalker**
- Nicknamed "Arrow Stalker," a retrievable arrow fired from bows/crossbows.
- Upon firing, the shooter's perspective follows its flight path for cinematic shots.
- Sticking to blocks maintains StalkerView for environmental observation.
- Hitting an entity transfers StalkerView to the target for remote tracking.
- Converts to a dropped item when exiting StalkerView, allowing reuse.
### **ViodStalker**
- Nicknamed "Void Stalker," a gravity- and collision-immune projectile.
- On throw, the user's perspective follows its flight with temporary Night Vision.
- Phases through blocks to scout nearby caves.
- Automatically despawns after 2 seconds.
### **StalkerMaster**
- Not a stalker itself, but a control terminal for DroneStalkers.
- Sneak-interact with a DroneStalker to **Record** it (binding is permanent but replaceable).
- Item tooltip shows the bound drone's location. When held, HUD displays its direction/distance and signal status.
- Long-press use to instantly switch to its StalkerView, even from 100,000 blocks away.
## **Notes**
- StalkerView exits automatically if the user or stalker dies.
- Unlike Spectator Mode, StalkerView allows free camera rotation, unrestricted by the target's perspective.
- Default chunk loading radius is 3 (configurable). May conflict with chunk optimization mods.
- Stalkers cannot be controlled across dimensions.
- Default **R** key exits StalkerView (rebindable).
- Uncontrolled stalkers do not force-load chunks or even their own entities.
- Terminal's long-press design prevents chunk-loading bugs; releasing early may cause issues.
- Performance not fully optimized—lag during high-speed StalkerView movement is normal.
- Incompatible with **entityculling** (blocks first-person movement).
- The name of this mod honors a diligent and voyeuristic community moderator.

