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Diligent Stalker

The mod introduces remote camera drones, camera arrows, and practical cave vision tools.

Modrinth utility

Описание

# **Diligent Stalker** The mod introduces remote camera drones, camera arrows, and practical cave vision tools. ## **What is a "Stalker"?** The core item "StalkerCore" allows the user to transfer their perspective to a target entity upon interaction, enabling real-time surveillance, referred to as **StalkerView**. The mod revolves around "stalkers" that provide this perspective. These stalkers bypass chunk limits, loading and rendering surrounding chunks regardless of distance from the user—truly diligent. ## **Stalker Catalog** ### **DroneStalker** - Nicknamed "Drone Stalker," a controllable entity with a collision box smaller than a slab. - On interaction, the player's perspective transfers to it, allowing remote exploration of biomes. Controls mimic Creative Mode flight. - Loads chunks less frequently due to slower movement speed. - Requires **Sugar** as **Fuel**; becomes unusable without energy. Sneak-interact with sugar to refuel. - Uncontrollable if out of **Signal** range (configurable). - Contains a barrel-sized internal inventory (sneak-interact to open). Automatically collects nearby dropped items. - Unique HUD displays signal status, fuel level, and operator's direction/distance. - Can remotely interact with blocks (e.g., open doors/chests 1000 blocks away). Opening containers displays its inventory instead of the player's, enabling remote transportation (unstable feature—use with caution). ### **ArrowStalker** - Nicknamed "Arrow Stalker," a retrievable arrow fired from bows/crossbows. - Upon firing, the shooter's perspective follows its flight path for cinematic shots. - Sticking to blocks maintains StalkerView for environmental observation. - Hitting an entity transfers StalkerView to the target for remote tracking. - Converts to a dropped item when exiting StalkerView, allowing reuse. ### **ViodStalker** - Nicknamed "Void Stalker," a gravity- and collision-immune projectile. - On throw, the user's perspective follows its flight with temporary Night Vision. - Phases through blocks to scout nearby caves. - Automatically despawns after 2 seconds. ### **StalkerMaster** - Not a stalker itself, but a control terminal for DroneStalkers. - Sneak-interact with a DroneStalker to **Record** it (binding is permanent but replaceable). - Item tooltip shows the bound drone's location. When held, HUD displays its direction/distance and signal status. - Long-press use to instantly switch to its StalkerView, even from 100,000 blocks away. ## **Notes** - StalkerView exits automatically if the user or stalker dies. - Unlike Spectator Mode, StalkerView allows free camera rotation, unrestricted by the target's perspective. - Default chunk loading radius is 3 (configurable). May conflict with chunk optimization mods. - Stalkers cannot be controlled across dimensions. - Default **R** key exits StalkerView (rebindable). - Uncontrolled stalkers do not force-load chunks or even their own entities. - Terminal's long-press design prevents chunk-loading bugs; releasing early may cause issues. - Performance not fully optimized—lag during high-speed StalkerView movement is normal. - Incompatible with **entityculling** (blocks first-person movement). - The name of this mod honors a diligent and voyeuristic community moderator. ![Observe yourself](https://cdn.modrinth.com/data/cached_images/b32bec3e6e11df59c522fdce775de99409abeaea.jpeg) ![DroneStalker](https://cdn.modrinth.com/data/cached_images/10bea953bcd64a07d769317b4a790acd5b6cafb4.jpeg)