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Difficulty Death Scaler

The vanilla game is too hard for you? Don't install this mod. Each time you die, the game becomes harder.

Modrinth game-mechanics management

Описание

# Difficulty Death Scaler A fabric mod scaling difficulty on number of death like Demon's Soul. When a player dies, the mod increases the difficulty. After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths. Check the [wiki](https://architects-land.github.io/difficulty-death-scaler/) to understand how the mod works. It has a lot of features including: - penalizing player who dies every 5 seconds - scoped difficulty (one global and one per player) - increasing difficulty automatically if the game is too simple - decreasing difficulty if players didn't die **The mod must be installed on a server. It will not work for clients, even if you are in singleplayer!** Why? This mod was designed to be only played in multiplayer (it can block your singleplayer world). ## Command The mod adds one command: `/difficultydeathscaler` (or `/dds`) - `/difficultydeathscaler get` gives the current global difficulty (or `/ddsg`) - `/difficultydeathscaler get [player]` gives the current player difficulty (`/ddsp` gives your current difficulty) - `/difficultydeathscaler set global [number of death]` sets the number of death in global difficulty (OP command) - `/difficultydeathscaler set player [player] difficulty [number of death]` sets the number of death in player difficulty (OP command) - `/difficultydeathscaler set player [player] daily-death [number of death]` sets the number of death in 24h for targeted player (OP command) ## Configuration This mod can be configured via gamerules. Check the [wiki](https://architects-land.github.io/difficulty-death-scaler/) to have more information.