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Diet - AppleSeed Edition

Customizable and data-driven nutrition system - A balanced diet brings you benefit!

Modrinth food game-mechanics

Описание

# 🍎 Diet — AppleSeed Edition **Neoforge 1.21.1** | **Data-Driven** | **Fully Configurable** | **Modpack-Friendly** --- ### Eat balanced, stay healthy 🥗 | 膳食均衡,健康生活 Bring depth to Minecraft's food system! Get bonuses for eating varied diets, and negative effects from nutritional imbalance. 为 Minecraft 的饮食系统引入深度机制!通过多样化饮食获得奖励,饮食失衡时获得负面效果。 --- **Inspired by TheIllusiveC4's project Diet — https://modrinth.com/mods/diet** **灵感来自 TheIllusiveC4 的项目 Diet — https://modrinth.com/mods/diet** --- ## 📖 About | 关于 **Diet — AppleSeed Edition** is the spiritual successor of the famous **Diet** mod, completely rewritten from the ground up for Neoforge 1.21.1. **Diet — AppleSeed Edition** 是著名膳食均衡模组 **Diet** 的精神续作,为 Neoforge 1.21.1 完全重写。 This mod introduces a complete nutrition system that encourages players to eat diverse foods instead of relying on golden carrots forever! 本模组引入了一套完整的饮食营养系统,鼓励玩家多样化饮食,而不是只吃金胡萝卜! > 💡 **Features | 特性:** > - ✅ 100% Data-driven, zero hardcoding | 100% 数据驱动,零硬编码 > - ✅ Powerful automatic nutrition calculation engine | 强大的自动营养计算引擎 > - ✅ Complete configuration system with per-group overrides | 完整的配置系统,支持每组分段覆盖 > - ✅ Smart ingredient tracing via Minecraft recipes | 通过 Minecraft 配方智能追溯原料 > - ✅ Supports all modded foods | 支持所有 Mod 食物 > - ✅ Multi-language support | 多语言支持 > - ✅ Soft dependency — works without FTB Library / SomeAssemblyRequired | 软依赖 — 不安装 FTB Library / SomeAssemblyRequired 也能正常运行 > - ✅ Block food support (e.g., Cake) with per-bite nutrition | 方块食物支持(如蛋糕),按口计算营养值 > - ✅ Simulated recipes for custom nutrition calculations | 模拟配方系统,支持自定义营养计算 > - ✅ Configurable recipe recursion depth for non-food ingredients | 可配置的非食物原料配方递归深度 --- ## 🎯 Five Food Groups | 五大营养组 | Icon | Group | Debuff (0-25%) | Advanced (61-70%) | Max (71-80%) | Peak (81-100%) | |:---:|:---:|:---:|:---:|:---:|:---:| | 🌾 | **Grains** | Slowness I | Max Health +4 | Max Health +6Regeneration I | Max Health +6Attack Damage +1Regeneration I | | 🌾 | **谷物** | 缓慢 I | 生命上限 +4 | 生命上限 +6生命恢复 I | 生命上限 +6攻击伤害 +1生命恢复 I | | 🥬 | **Vegetables** | Nausea I | Max Health +2Armor Toughness +3 | Max Health +2Armor Toughness +4 | Max Health +2Armor Toughness +4Haste I | | 🥬 | **蔬菜** | 反胃 I | 生命上限 +2护甲韧性 +3 | 生命上限 +2护甲韧性 +4 | 生命上限 +2护甲韧性 +4急迫 I | | 🥩 | **Protein** | Weakness I | Max Health +2Armor +1 | Max Health +4Armor +2 | Max Health +6Armor +4Resistance I | | 🥩 | **蛋白质** | 虚弱 I | 生命上限 +2护甲值 +1 | 生命上限 +4护甲值 +2 | 生命上限 +6护甲值 +4抗性提升 I | | 🍎 | **Fruits** | Mining Fatigue I | Max Health +2Attack Speed +0.05 | Max Health +4Attack Speed +0.1 | Max Health +6Attack Speed +0.2 | | 🍎 | **水果** | 挖掘疲劳 I | 生命上限 +2攻击速度 +0.05 | 生命上限 +4攻击速度 +0.1 | 生命上限 +6攻击速度 +0.2 | | 🍬 | **Sugars** | None | Speed II | Speed II | Speed IIHunger V | | 🍬 | **糖类** | 无 | Speed II | Speed II | Speed II饥饿 V | > 💡 **26% – 60%: No effects for all groups. | 26% – 60%:所有营养组均无效果。** > > 💡 **Sugars special: No effect at 0–50%, speed bonus starts at 51%. | 糖类特殊:0–50% 无效果,51% 起提供速度加成。** --- ## 🎮 In-Game Features | 游戏内功能 ### 📱 Diet Balance Screen | 膳食均衡界面 Open the diet screen via: - **Inventory Button**: Press `E` → click the **Diet** button next to the Recipe Book (default mode) - **FTB Library Sidebar**: Button appears in the FTB Library sidebar (ftb_compact mode, requires FTB Library) - **Key Binding**: Bind a key to "Open Diet GUI" in Controls → AppleSeed category - **Command**: `/diet screen` (no permission required) 打开膳食均衡界面: - **物品栏按钮**:按 `E` → 点击配方书旁的「膳食均衡」按钮(默认模式) - **FTB Library 侧边栏**:按钮出现在 FTB Library 侧边栏中(ftb_compact 模式,需安装 FTB Library) - **按键绑定**:在 控制 → AppleSeed 分类中为「Open Diet GUI」绑定按键 - **指令**:`/diet screen`(无需权限) ``` ┌─────────────────────────────────────────────┐ │ Diet / 膳食均衡 │ ├─────────────────────────────────────────────┤ │ 🌾 Grains [████████░░░░] 80% │ │ 🥬 Veggies [███████░░░░░] 70% │ │ 🥩 Protein [████████████] 100% │ │ 🍎 Fruits [████░░░░░░░░] 40% │ │ 🍬 Sugars [█████████░░░] 90% │ ├─────────────────────────────────────────────┤ │ ✨ Active Effects: │ │ Resistance I │ │ +6.0 Max Health / 最大生命值 │ │ +4.0 Armor / 护甲值 │ └─────────────────────────────────────────────┘ ``` The screen supports **pagination** when there are more than 5 nutrition groups. 营养组超过 5 个时,界面支持**分页**浏览。 ### 🔘 Entrance Visibility Modes | 入口可见性模式 Controlled via config `entrance_visibility` or `/diet config set entranceVisibility `: | Mode | Behavior | |:---|:---| | `default` | Shows a Diet button in the inventory screen, next to the Recipe Book | | `ftb_compact` | Uses FTB Library's sidebar button (requires FTB Library installed). Falls back to `default` if FTB Library is absent | | `invisible` | Hides all entrance buttons (still accessible via key bind or `/diet screen` command) | 通过配置 `entrance_visibility` 或 `/diet config set entranceVisibility ` 控制: | 模式 | 行为 | |:---|:---| | `default` | 在物品栏配方书旁显示「膳食均衡」按钮 | | `ftb_compact` | 使用 FTB Library 侧边栏按钮(需安装 FTB Library)。未安装时自动回退为 `default` | | `invisible` | 隐藏所有入口按钮(仍可通过按键绑定或 `/diet screen` 指令打开) | > 💡 Switching to/from `ftb_compact` mode automatically triggers `/reload` to refresh FTB Library's sidebar. > 💡 切换至/出 `ftb_compact` 模式时自动执行 `/reload` 以刷新 FTB Library 侧边栏。 ### 💬 Item Tooltips | 物品提示 **All edible items** show nutrition values when hovered. | **所有可食用物品**在鼠标悬停时显示营养值。 ``` Cake / 蛋糕 ────── Nutrition: / 营养值: Grains: +3.2% / 谷物: +3.2% Sugars: +15.8% / 糖类: +15.8% Protein: +1.5% / 蛋白质: +1.5% ``` > 💡 Only nutrients with value > 0 are shown. | 仅显示值大于 0 的营养素。 > 💡 SomeAssemblyRequired sandwiches are fully supported. | 完整支持 SomeAssemblyRequired 的三明治。 ### 🧱 Block Foods | 方块食物 **Block foods** like Cake are fully supported. Nutrition is calculated per bite. | **方块食物**(如蛋糕)已完全支持,营养值按口计算。 ```json // diet/blocks/cake.json { "source_block": "minecraft:cake", "bites": 7, "nutritions": { "grains": 0.03, "sugars": 0.15, "proteins": 0.02 } } ``` Each bite of cake adds 1/7th of the total nutrition values. | 每口蛋糕增加总营养值的 1/7。 --- ## ⚙️ Nutrition Mechanics | 营养机制 ### 📉 Nutrition Decay | 营养衰减 Your nutrition decays based on your actions: | 营养值会根据玩家行为衰减: | Event / 事件 | Decay Amount / 衰减量 | |:---|:---:| | Per hunger point lost / 每失去 1 点饱食度 | 0.5% × decay_multiplier | | Per damage instance taken / 每受到 1 次伤害 | 0.1% × decay_multiplier | ### 🛡️ Decay Exemptions | 衰减豁免 Each group can be configured to ignore decay from specific sources: | Config Field | Effect | |:---|:---| | `ignore_hunger` | Nutrition does NOT decay when hunger decreases | | `ignore_attack` | Nutrition does NOT decay when taking damage | 每个营养组可配置忽略特定来源的衰减: | 配置字段 | 效果 | |:---|:---| | `ignore_hunger` | 饱食度降低时该营养素不减少 | | `ignore_attack` | 受到攻击时该营养素不减少 | These can be set per-group in `appleseed-common.toml` under `[Group_Overrides]`. 可在 `appleseed-common.toml` 的 `[Group_Overrides]` 中按组设置。 ### 📈 Nutrition Gain | 营养获取 When you eat a food item, nutrition values are added based on the food's nutritional composition, multiplied by the group's `gain_multiplier`. 食用食物时,根据食物的营养成分增加营养值,乘以该组的 `gain_multiplier`。 ### 💀 Death Mechanics | 死亡机制 Controlled by gamerule **`keepNutritions`**: | 由游戏规则 **`keepNutritions`** 控制: - **`false` (Default)**: Reset to initial values on respawn. | **`false`(默认)**:重生时重置为初始值。 - **`true`**: Keep nutrition values on death. | **`true`**:死亡后保留营养值。 ``` /gamerule keepNutritions true ``` --- ## 🚀 Smart Auto-Calculation Engine | 智能自动计算引擎 ### 🧠 Recipe-Driven Nutrition | 配方驱动的营养计算 This is the mod's most powerful feature! **No manual data files required!** 这是模组最强大的功能!**无需手动编写数据文件!** On world load, the mod will: | 世界加载时,模组会: 1. 🔍 Scan all registered recipes | 扫描所有已注册的配方 2. 🍳 Identify all items with FoodProperties | 识别所有带有 FoodProperties 的物品 3. 🔗 Recursively trace each food's ingredients | 递归追溯每个食物的原料 4. 🧮 Automatically calculate nutritional composition | 自动计算营养成分 5. 💾 Save results to `config/apple_seed_foods/` as JSON cache | 将结果保存为 JSON 缓存至 `config/apple_seed_foods/` ### 📊 Calculation Example | 计算示例 Take Cake for example: | 以蛋糕为例: | Ingredient / 原料 | Count / 数量 | Nutrition Contribution / 营养贡献 | |:---|:---:|:---| | Milk Bucket / 牛奶桶 | 3 | Protein / 蛋白质 | | Sugar / 糖 | 2 | Sugars / 糖类 | | Egg / 鸡蛋 | 1 | Protein / 蛋白质 | | Wheat / 小麦 | 3 | Grains / 谷物 | ``` Cake Nutrition = 3×Milk + 2×Sugar + Egg + 3×Wheat 蛋糕营养值 = 3×牛奶 + 2×糖 + 鸡蛋 + 3×小麦 ────────────────────────────────────────────────── Result: Grains +3.2% / Sugars +15.8% / Protein +1.5% 结果: 谷物 +3.2% / 糖类 +15.8% / 蛋白质 +1.5% ``` ### ✅ Supported Recipe Types | 支持的配方类型 - ✅ Crafting (Shaped / Shapeless) | 合成配方(有序 / 无序) - ✅ Furnace / Smoker / Blast Furnace | 熔炉 / 烟熏炉 / 高炉 - ✅ Campfire Cooking | 营火烹饪 - ✅ Stonecutting | 切石机 - ✅ Smithing | 锻造 ### 📁 Data Loading Priority | 数据加载优先级 When multiple sources define nutrition for the same food, the highest priority wins: ``` 1. appleseed_data.json ← Highest priority 2. Datapack diet/foods/*.json ← Can override built-in 3. Other mods' diet/foods/*.json 4. Appleseed built-in foods 5. config/apple_seed_foods/*.json ← Auto-generated (lowest priority) ``` 当多个来源为同一食物定义营养值时,高优先级覆盖低优先级: ``` 1. appleseed_data.json ← 最高优先级 2. 数据包 diet/foods/*.json ← 可覆盖内置 3. 其他模组的 diet/foods/*.json 4. AppleSeed 内置食物数据 5. config/apple_seed_foods/*.json ← 自动生成(最低优先级) ``` ### 🧪 Simulated Recipes | 模拟配方 Simulated recipes allow you to define custom nutrition calculations for items that don't have actual crafting recipes, or to override existing recipe-based calculations. 模拟配方允许你为没有实际合成配方的物品定义自定义营养计算,或覆盖现有的基于配方的计算。 ```json // data/appleseed/recipes/simulate/custom_food.json { "type": "appleseed:simulate_recipe", "inputs": [ { "item": "minecraft:wheat", "count": 3 }, { "item": "minecraft:sugar", "count": 2 } ], "outputs": [ { "item": "minecraft:cake", "count": 1 } ] } ``` Simulated recipes support both items and fluids as inputs: 模拟配方支持物品和流体作为输入: ```json { "type": "appleseed:simulate_recipe", "inputs": [ { "fluid": "minecraft:water", "count": 1000 }, { "item": "minecraft:wheat", "count": 2 } ], "outputs": [ { "item": "minecraft:bread", "count": 1 } ] } ``` > 💡 Simulated recipes are processed alongside vanilla recipes during auto-calculation. | 模拟配方在自动计算时与原版配方一起处理。 --- ## 🔧 Commands | 指令 ### Nutrition Management | 营养管理 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet nutritions query ` | 2 | View a player's nutrition values / 查看玩家的营养值 | | `/diet nutritions set ` | 2 | Set a specific nutrition value / 设置特定营养值 | | `/diet nutritions add ` | 2 | Add to a nutrition value (capped at 1.0) / 增加营养值(上限 1.0) | | `/diet nutritions remove ` | 2 | Remove from a nutrition value (capped at 0.0) / 减少营养值(下限 0.0) | ### Item Nutrition Management | 物品营养管理 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet item ` | 2 | Set nutrition for the held item / 设置手持物品的营养值 | | `/diet item ` | 2 | Set nutrition for a specific item / 设置特定物品的营养值 | ### Block Nutrition Management | 方块营养管理 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet block ` | 2 | Set nutrition for a block food / 设置方块食物的营养值 | | `/diet block ` | 2 | Set nutrition with custom bite count / 设置方块食物的营养值和可食用次数 | ### Configuration | 配置管理 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet config set ignoreHunger ` | 2 | Toggle whether eating when full counts nutrition / 切换饱食度满时是否计算营养 | | `/diet config set entranceVisibility ` | 2 | Set button visibility mode: `invisible` / `default` / `ftb_compact` / 设置按钮可见性模式 | | `/diet config set craftChainSearchDepth ` | 2 | Set recipe recursion depth for non-food ingredients / 设置非食物原料的配方递归搜索深度 | ### Cache Management | 缓存管理 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet cache clear` | 4 | Delete all auto-generated nutrition files / 删除所有自动生成的营养文件 | | `/diet cache regenerate` | 4 | Clear cache + execute `/reload` to rebuild / 清空缓存 + 执行 `/reload` 重建 | | `/diet cache reload` | 2 | Execute `/reload` to reload all nutrition data / 执行 `/reload` 重新加载全部营养数据 | ### Screen | 界面 | Command / 指令 | Permission | Description / 描述 | |:---|:---:|:---| | `/diet screen` | None | Open the Diet Balance screen / 打开膳食均衡界面 | > 💡 All nutrition ID arguments support Tab completion. | 所有营养 ID 参数都支持 Tab 补全。 > 💡 Entrance visibility arguments support Tab completion. | 入口可见性参数支持 Tab 补全。 --- ## ⚙️ Configuration File | 配置文件 Located at `config/appleseed-common.toml`. 位置:`config/appleseed-common.toml`。 ### [General_Settings] | Key | Type | Default | Description | |:---|:---:|:---:|:---| | `ignore_hunger` | bool | `false` | Whether eating when full still counts nutrition / 饱食度满时食用是否还计算营养 | | `entrance_visibility` | string | `"default"` | Button visibility: `invisible`, `default`, `ftb_compact` / 按钮可见性模式 | | `craft_chain_search_depth` | int | `3` | Maximum recursion depth for non-food ingredients in recipe tracing / 配方追溯中非食物原料的最大递归深度 | ### [Group_Overrides] Override group-level behavior. Each preset group has: - `*_is_negative` — Nutrition from this group is ignored during auto-calculation - `*_ignore_attack` — Nutrition does NOT decay when taking damage - `*_ignore_hunger` — Nutrition does NOT decay when hunger decreases 覆盖营养组级别的行为。每个预设组拥有: - `*_is_negative` — 自动计算时忽略该营养组的贡献 - `*_ignore_attack` — 受到攻击时该营养素不衰减 - `*_ignore_hunger` — 饱食度降低时该营养素不衰减 Example: ```toml [Group_Overrides] grains_is_negative = false grains_ignore_attack = false grains_ignore_hunger = false fruits_is_negative = false fruits_ignore_attack = false fruits_ignore_hunger = false vegetables_is_negative = false vegetables_ignore_attack = false vegetables_ignore_hunger = false proteins_is_negative = false proteins_ignore_attack = false proteins_ignore_hunger = false sugars_is_negative = false sugars_ignore_attack = false sugars_ignore_hunger = false ``` ### [Nutritions_Settings] > [Effects_Override] Override effect ranges per group. Leave empty (default) to use the data file definitions. 覆盖每个营养组的效果范围。留空(默认)则使用数据文件中的定义。 ```toml [Nutritions_Settings.Effects_Override] # grains_ranges = ["0-25:effect(minecraft:slowness,0)"] # fruits_ranges = ["0-25:effect(minecraft:mining_fatigue,0)"] ``` ### [Nutritions_Settings] | Key | Type | Default | Description | |:---|:---:|:---:|:---| | `grains_initial` | double | `0.5` | Initial nutrition value for new players / 新玩家谷物初始值 | | `fruits_initial` | double | `0.5` | Initial nutrition value for new players / 新玩家水果初始值 | | `vegetables_initial` | double | `0.5` | Initial nutrition value for new players / 新玩家蔬菜初始值 | | `proteins_initial` | double | `0.5` | Initial nutrition value for new players / 新玩家蛋白质初始值 | | `sugars_initial` | double | `0.5` | Initial nutrition value for new players / 新玩家糖类初始值 | --- ## 📁 Data Pack Configuration | 数据包配置 ### 📂 Directory Structure | 目录结构 ``` data/ └── / └── diet/ ├── groups/ ← Group definitions (required / 必需) │ ├── grains.json │ ├── fruits.json │ ├── vegetables.json │ ├── proteins.json │ ├── sugars.json │ └── disabled_groups.json ← Groups to disable (array / 数组) └── foods/ ← Food nutrition data (optional / 可选) ├── apple.json ├── bread.json └── ... ``` ### 📄 Food Data Format | 食物数据格式 Each file defines one food item. Supports both single-object and array formats. The `auto_calculated` field defaults to `false` when omitted. 每个文件定义一个食物。支持单对象和数组两种格式。`auto_calculated` 字段缺失时默认为 `false`。 ```json // Single object format / 单对象格式 — diet/foods/apple.json { "source_item": "minecraft:apple", "nutritions": { "fruits": 0.02 } } ``` ```json // Array format, only for file config/appleseed_data.json / 数组格式,仅可在config/appleseed_data.json中使用 [ { "source_item": "minecraft:apple", "nutritions": { "fruits": 0.02 } }, { "source_item": "minecraft:bread", "nutritions": { "grains": 0.05 } } ] ``` | Field | Required | Type | Description | |:---|:---:|:---:|:---| | `source_item` | Yes | string | Item ID / 物品 ID | | `nutritions` | Yes | object | Map of group name → nutrition value (0.0 – 1.0) / 营养组名 → 营养值映射 | | `auto_calculated` | No | bool | Whether this entry is auto-generated. Defaults to `false` / 是否为自动生成。默认为 `false` | ### 📄 Group Definition Format | 营养组定义格式 ```json { "icon": "minecraft:apple", "color": "#9e2a2b", "order": 1, "default_value": 0.5, "gain_multiplier": 1.0, "decay_multiplier": 1.0, "beneficial": true, "translation_key": "diet.group.fruits", "effects": [ "0-25:effect(minecraft:mining_fatigue,0)", "61-70:attribute(minecraft:generic.max_health,2.0)", "71-80:attribute(minecraft:generic.max_health,4.0)", "81-100:attribute(minecraft:generic.max_health,6.0)" ] } ``` | Field | Type | Description | |:---|:---:|:---| | `icon` | string | Item ID used as the group icon / 用作图标的物品 ID | | `color` | string | Hex color for UI display / UI 显示的十六进制颜色 | | `order` | int | Sort order in the diet screen / 膳食界面中的排序 | | `default_value` | float | Starting nutrition value for new players (0.0 – 1.0) / 新玩家初始营养值 | | `gain_multiplier` | float | Multiplier for nutrition gained from food / 食物营养获取倍率 | | `decay_multiplier` | float | Multiplier for nutrition decay rate / 营养衰减速率倍率 | | `beneficial` | bool | Whether higher values are good (affects UI color) / 高值是否有益(影响UI颜色) | | `translation_key` | string | Translation key for the group name / 营养组名称的本地化键 | | `effects` | array | Effect range definitions / 效果范围定义 | ### 📄 Effects Format | 效果格式 ``` "min-max:effect(namespace:id,amplifier),attribute(namespace:id,amount),..." ``` | Element | Format | Example | |:---|:---|:---| | `effect(id,amplifier)` | `effect(modid:effect_id,level)` | `effect(minecraft:slowness,0)` = Slowness I | | `attribute(id,amount)` | `attribute(modid:attr_id,value)` | `attribute(minecraft:generic.max_health,4.0)` = +4 Max Health | Multiple effects/attributes in one range are separated by commas. 同一范围内的多个效果/属性用逗号分隔。 ### 🚫 Disabling Groups | 禁用营养组 `disabled_groups.json` — an array of group names to disable entirely: `disabled_groups.json` — 一个包含要完全禁用的营养组名称的数组: ```json ["grains", "sugars"] ``` ### 🍎 appleseed_data.json A special config file at `config/appleseed_data.json` with the **highest priority**. Format is an array of food entries: 位于 `config/appleseed_data.json` 的特殊配置文件,拥有**最高优先级**。格式为食物条目数组: ```json [ { "source_item": "minecraft:golden_apple", "nutritions": { "fruits": 0.5, "sugars": 0.3 } } ] ``` --- ## 🔌 Soft Dependencies | 软依赖 ### FTB Library Compat | FTB Library 兼容 When FTB Library is installed, the mod supports registering a sidebar button to open the diet screen. Set `entrance_visibility` to `ftb_compact` in config, or use `/diet config set entranceVisibility ftb_compact`. 当安装 FTB Library 时,支持在侧边栏注册按钮以打开膳食均衡界面。 在配置中设置 `entrance_visibility` 为 `ftb_compact`,或使用 `/diet config set entranceVisibility ftb_compact`。 The button is defined via the JSON asset at `assets/appleseed/sidebar_buttons/diet.json` and appears in FTB Library's sidebar as "Diet Balance". 按钮通过 `assets/appleseed/sidebar_buttons/diet.json` JSON 资源定义,在 FTB Library 侧边栏显示为「Diet Balance」。 ### SomeAssemblyRequired Compat | SomeAssemblyRequired 兼容 Sandwiches from **SomeAssemblyRequired** are fully supported — their nutritional value is calculated from all ingredients inside the sandwich. 完整支持 **SomeAssemblyRequired** 的三明治 — 根据三明治内所有原料计算营养值。 --- ## 🎮 Key Binding | 按键绑定 A key binding is registered under **Controls → AppleSeed → Open Diet GUI**. Can be used to open the diet screen regardless of entrance visibility mode. 在 **控制 → AppleSeed → Open Diet GUI** 中注册了按键绑定。 无论入口可见性模式如何,均可使用该按键打开膳食均衡界面。 --- ## 📦 Modpack Usage | 整合包使用 This mod is designed with modpack creators in mind: - **Create custom food nutrition data** in your datapack under `data//diet/foods/` - **Override group behaviors** via `appleseed-common.toml` → `[Group_Overrides]` - **Define highest-priority food data** in `config/appleseed_data.json` - **Disable unwanted groups** via `disabled_groups.json` - **Customize nutrition effects** in group JSON files under `diet/groups/` - **Auto-calculation handles all modded foods** — no manual data needed for most items 本模组为整合包作者设计: - **创建自定义食物营养数据**:在数据包的 `data//diet/foods/` 下 - **覆盖营养组行为**:通过 `appleseed-common.toml` → `[Group_Overrides]` - **定义最高优先级食物数据**:在 `config/appleseed_data.json` 中 - **禁用不需要的营养组**:通过 `disabled_groups.json` - **自定义营养效果**:在 `diet/groups/` 下的组 JSON 文件中 - **自动计算覆盖所有 Mod 食物** — 大多数物品无需手动编写数据 --- ## 📝 License | 许可证 LGPLv3