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Delta Force Armor System

A revolutionary armor repair system with repair kits, zero-durability armor preservation, and customizable damage mechanics for Minecraft 1.21.11.

Modrinth adventure equipment game-mechanics

Описание

# 🛡️ Delta Force Armor System A comprehensive armor management overhaul for Minecraft 1.21.11 that introduces a tiered repair kit system, changes how armor breaks, and gives you full control over durability mechanics. ## ✨ Core Features ### 🔧 Repair Kit System **5 tiers of repair kits** for both helmets and chestplates: - **Copper** → Entry level, repairs leather & copper armor - **Iron** → Standard tier, repairs leather, chainmail, copper & iron - **Gold** → Quick repair (20% faster use time) - **Diamond** → Efficient repair (20% less durability consumption) - **Netherite** → Universal repair for all armor tiers **Repair kits work by durability transfer** — they have a capacity that depletes as you repair armor. Repair them in anvils using iron ingots! ### 💔 Armor Doesn't Break When armor reaches **zero durability**, it **doesn't disappear**! Instead: - ✅ Armor remains visible on your character - ❌ Provides **zero protection** - ❌ Enchantments stop working - 🔧 Can still be repaired with repair kits ### ⚙️ Extensive Configuration 47+ configuration options via **Cloth Config**: - **Tier restrictions** — Lower-tier kits can't repair high-tier armor - **Vanilla repair toggle** — Disable anvil combining/material repair - **Mending toggle** — Disable Mending enchantment on armor - **Durability multipliers** — Make armor degrade faster or slower - **Custom capacities** — Set repair kit capacity per tier - **Custom durabilities** — Override vanilla armor durability values - **Hunger cost** — Add hunger consumption when using kits ### 🎨 Custom Textures High-quality 128×128 item textures with transparent backgrounds, scaled to 32×32 in-game for crisp rendering. --- ## 🎮 How It Works ### Using Repair Kits 1. **Craft a repair kit** (recipe provided in-game) 2. **Right-click** while holding the kit 3. Armor in the **corresponding slot** (helmet/chestplate) gets repaired 4. Kit capacity depletes by the amount restored ### Repairing Repair Kits - Place a depleted repair kit in an **anvil** - Combine with **1 iron ingot** to restore capacity - Costs **XP levels** (configurable) ### Tier Restrictions (Optional) When `enableLevelRestriction=true`: | Kit Tier | Can Repair | |----------|------------| | Copper | Leather, Copper | | Iron | Leather, Chainmail, Copper, Iron | | Gold | Iron, Gold (quick repair specialization) | | Diamond | All tiers up to Diamond (efficient repair) | | Netherite | All armor types | --- ## 📋 Requirements - **Minecraft** 1.21.11 - **Fabric Loader** 0.19.2+ - **Fabric API** - **Cloth Config** 15.0.0+ - **Java** 21+ --- ## ⚙️ Configuration Config file: `config/dfas.json5` In-game: **Mod Menu** → DFAS → Config ### Key Config Options | Option | Default | Description | |--------|---------|-------------| | `enableVanillaRepair` | `false` | Allow anvil combining/material repair | | `enableMending` | `false` | Allow Mending enchantment | | `enableLevelRestriction` | `true` | Restrict kits to nearby tiers | | `brokenArmorKeepsModel` | `true` | Zero-durability armor stays visible | | `hungerCostPerUse` | `2` | Hunger consumed per kit use | | `damageConsumptionMultiplier` | `1.0` | Global armor wear speed | --- ## 🌍 Localization - 🇺🇸 English (US) - 🇨🇳 简体中文 - 🇹🇼 繁體中文 - 🇰🇷 한국어 --- ## 📜 License MIT License — Free to use, modify, and distribute. --- ## 🤝 Credits - **Author**: Mirage_Lab - **Textures**: Custom repair kit icons with tier-specific color coding - **Inspiration**: Modern armor management systems