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danse - serverside gestures / emotes

Server-side player gestures using a resourcepack. Dynamic player textures! No client-side mods required!

Modrinth decoration social

Описание

# This mod will no longer be updated on modrinth! # See https://www.curseforge.com/minecraft/mc-mods/danse for the latest version! # danse (dance) > player gestures/emotes for fabric servers using 1.21.4+ item models ![Handstand](https://cdn.modrinth.com/data/cached_images/b46229c42aa1f0a65bd5e406238798bb0c33c0a6_0.webp) There are 9 gestures at the moment; - bits - fall - grow - helicopter - handstand - wave - zombie - dab - facepalm - fold - ascend More are in the works...! Using vanilla item models!\ Compatible with Sodium, Iris, and everything else! Clients don't have to install any mods, they can connect with a vanilla client! # Commands: ``` /gesture bits /gesture fall /gesture grow /gesture helicopter /gesture handstand /gesture wave /gesture zombie /gesture dab /gesture facepalm /gesture fold /gesture ascend ``` # Models Persistent player models can be spawned like this: ``` /summon danse:player_model ~ ~ ~ {Player:Steve,Animation:wave} ``` Animation can be player by modifying the "Animation" NBT string: ``` /data modify entity @e[...] Animation set value wave ``` Changing the skin: ``` /data modify entity @e[...] Player set value Alex ``` # Dialog The config has an option to add a quick action dialog for the gestures. ![Dialog](https://cdn.modrinth.com/data/vSdZ5THv/images/b22ce327813c946a06d6d0752377c81f388baea9.png) To override existing icons or add icons for your own animations, place 256x256 png images in `config/danse/_icon.png`, for example the `zombie` animation would use this icon: `config/danse/zombie_icon.png` # Permissions Permission checks can be enabled in the config. The command requires: `danse.animation` For the individual animations: `danse.animation.` --- [Checkout the discord](https://discord.gg/9X6w2kfy89) for more info --- # How? The mod uses the new 1.21.4 item models and custom_model_data to dynamically display the skins. --- # Adding custom animations Put your .bbmodel or .ajblueprint files into the `config/danse/` folder. You get can templates [here](https://github.com/tomalbrc/danse/tree/main/src/main/resources/model/danse) The name of the animation will be used in-game. # License Versions before 2.0.0 are LPGL-3.0 licensed. 2.0 and later use AGPL ![dab](https://cdn.modrinth.com/data/vSdZ5THv/images/e5dfb65da9f7b64e0f7b92a708c43cbf7830e219.png)