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Damage Tint

Adds a red tint when the player takes damage

Modrinth utility

Описание

# Damage Tint ![](https://raw.githubusercontent.com/DeadlyMC/damage-tint/main/media/damage-tint.png) A client-side mod that adds a red vignette around the screen when your health gets low. The lower your health, the stronger the tint becomes. ### Commands - `/tint`: Shows the current configuration. - `/tint :`: Sets the health threshold in HP. - `/tint dynamic` Shows whether Dynamic Mode is enabled. - `/tint dynamic `: Enables or disables Dynamic Mode. - `/tint reset`: Resets all settings to their defaults. ### Threshold The threshold determines when the tint starts appearing. Examples: - `/tint 10`: Tint starts at 10 HP (5 hearts). - `/tint 6`: Tint starts at 6 HP (3 hearts). ### Dynamic Mode When enabled, the configured threshold is ignored and your current **maximum health** is used instead. Examples: - 20 max HP (10 hearts): Tint scales from 20 HP down to 0 HP. - 40 max HP (20 hearts): Tint scales from 40 HP down to 0 HP. This is useful with mods that increase or decrease your maximum health, as the effect automatically scales with your health pool. ### Configuration Settings are stored in `.minecraft/config/damagetint.json`. The configuration is global and applies to every world and server.