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Damage Engine

Display damage information on the UI

Modrinth utility

Описание

# Damage Engine ![](https://cdn.modrinth.com/data/cached_images/49065a3a75ee433a521883aeccc277997b5393b5.gif) ![](https://cdn.modrinth.com/data/cached_images/2790e9f4439f9d099471217416ad36543a5b4e12_0.webp) Damage Engine displays comprehensive combat information on your HUD — total damage, combo counter, damage history, target entity info, floating damage numbers, and a rating system. **Requires installation on both client and server.** --- ### HUD Modules - **Total Damage** — Accumulated damage in the current combat session, with configurable color thresholds (e.g., white → blue → magenta → gold at different damage milestones). - **Combo Counter** — Shows how many hits you've landed in a row (e.g., "x5"). - **Progress Bar** — A bar that instantly refills on hit and smoothly drains over time, indicating when the combo/damage session will reset. - **Damage History** — A scrolling list of recent individual damage values, newest on top, with slide-in and fade-out animations. - **Target Info Panel** — Displays the last entity you hit: player avatar head (for players), entity name, HP values, and an animated health bar with damage tail and heal effects. - **Floating Damage Indicators** — World-space numbers that pop up from hit targets or projectiles, with distinct animations for normal hits, crits, and kills ("Kill!"). Supports distance-based scaling. - **Rating System** — Earn a grade (S / A / B / C / D) based on combo count, normal hits, and crits in each combat session. All scoring weights and grade thresholds are fully configurable. ### HUD Editor Each module can be independently repositioned and resized via a drag-and-drop HUD editor, with undo/redo support. --- ### Configurable Options - Show/hide each HUD module individually. - Custom colors for progress bar, combo, history entries, normal/crit damage, health bars, floating indicators, and kill text. - Configurable color thresholds for total damage (define color tiers at any damage value). - Adjustable combo reset time, history entry limit (1–50), history display duration, and decimal places (0–10). - F1 compatibility — optionally hide the HUD when the vanilla GUI is hidden. - Debug mode — optionally print raw damage info to chat or show current rating score in the action bar. - Full `config/damage-engine/config.json` for manual editing. --- ### Key Bindings All keys are unbound by default and can be assigned in the controls menu: - **Open Config** — Opens the configuration GUI. - **Toggle HUD** — Show/hide the entire Damage Engine HUD. - **Clear Damage** — Reset the current damage session and clear all floating indicators. --- ### Commands - **`/damage_engine clear`** — Clears current damage data (same as the key binding). --- ### Feedback & License - Issues and suggestions: [https://github.com/Ovear-Mitama/Damage-Engine/issues](https://github.com/Ovear-Mitama/Damage-Engine/issues) - Licensed under the [MIT](https://opensource.org/license/MIT) license.