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Daggers Galore!

A mod currently adding several daggers, will be adding more soon! Textures and logo by Auzdin

Modrinth adventure equipment game-mechanics

Описание

This mod adds a few daggers, as well as materials to craft them, currently being: Flint dagger: Crafted using a flint and a copper ingot, fast attack speed, but low damage ![Flint Dagger](https://cdn.modrinth.com/data/cached_images/cb1c372286d181e830f4057dfcff0641a33002c6.png) Clay dagger mold: Created using 2 clay and a flint dagger, can be smelted into a terracotta dagger mold Amethyst dagger: Higher-damage, highly enchantable dagger created by smithing amethyst with a terracotta dagger mold and a flint dagger ![Amethyst Dagger](https://cdn.modrinth.com/data/cached_images/614535eb07f34625bbd1ca718847a680ec128c9d.png) Frostbite dagger: Dagger that freezes enemies on hit, created by smithing ice with a terracotta dagger mold and a flint dagger. ![Frostbite Dagger](https://cdn.modrinth.com/data/cached_images/95035d1dfab3dd29aaddcab70eed8c1e4d7ffea9.png) Lapis dagger: Gives a small amount of xp on hit, low damage and durability, crafted by smithing lapis with a terracotta dagger mold and a flint dagger. ![Lapis Dagger](https://cdn.modrinth.com/data/cached_images/e88ebd55ced167c0f696aa21fcbcb2c00daf3aed.png) Pearly dagger: Unique dagger found only in end cities, high damage, extra damage in the end, but harms you upon hit if you're not in the end ![Pearly Dagger](https://cdn.modrinth.com/data/cached_images/6fe02c3d0cccc9f95f8428939fbb25042256d3a7.png) Quartz dagger: High-damage dagger, used as a base for more advanced daggers. Has a chance to light the user on fire when attacking. ![Quartz Dagger](https://cdn.modrinth.com/data/cached_images/1eb9659f7b29478ecd0aa51d3d28067bdcf4abbd.png) Barbed dagger: Inflicts deep wound on your target for 5 seconds, with an amplifier equal to your target's health/10. Crafted by smithing a quartz dagger with a smithing template and a prismarine shard. ![Barbed Dagger](https://cdn.modrinth.com/data/cached_images/48db174b9f432ae7ad2783fe83d814ae77a4ee6e.png) Deep wound: Every time an entity with this effect takes damage from a source that is not deep wound, it takes extra damage equal to the amplifier of the effect (this bypasses armor and i-frames) If you have any suggestions for more daggers or features, please let me know! Textures and logo by Auzdin