← Назад к ресурсам

Custom Totem Particles

Fanciest totem particles in the west!

Modrinth decoration game-mechanics utility

Описание

# Fanciest totem particles in the west! ## Version 2.9! Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask. ## Explaining the configuration ### Categories The configuration of the particle is split up into categories, which can be enabled and disabled at any time. - General - Global mod toggle - enable / disable the mod completely. - Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters) - Multiplier - see more or less particles when you pop a totem - Show own totem particles - whether or not to show particles from yourself. - Emitter settings (The emitter is what makes the particles coming from the player) - Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks) - Vertical offset - move the emitter up or down - Emitter moves with player - if enabled, the emitter will move with the player - Misc - Hide on ground - particles will be hidden when they touch the ground - Collisions - Whether or not particles will collide with blocks - Light Level - How brightly the particle will appear. setting to -1 will use world lighting. - Color - Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient - Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry - Color transitions - you have two seperate transitions, explained more below - Fade to color - the target color to start fading to - Fade speed - how fast to fade to that color - Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks) - Rainbow - Start Color - Will set the starting color of the particle to some random color from the rainbow - Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color) - Speed - how quickly the particle goes through the rainbow - Alpha - Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values - Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground - Scale - Minimum / Maximum scale - randomly chooses a scale between the specified values - Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground - Age - Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks - Movement - Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle - Custom velocity - Customize min/max X,Y and Z velocity independently! - Gravity - Minimum / Maximum starting gravity - Gravity over time, change gravity at set speed at set lifetime - Rotation - Minimum / Maximum starting rotation - Minimum / Maximum rotation speed - Change at % - Amount - Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number. - Rotate on ground - whether or not to rotate particles when they are on the ground ### Default Minecraft values - Gravity = 1.25 - Velocity multiplier = 0.6 - Scale = 0.75 - Age = 60-72 - Emitter age - 30