Описание
# Fanciest totem particles in the west!
## Version 2.9!
Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask.
## Explaining the configuration
### Categories
The configuration of the particle is split up into categories, which can be enabled and disabled at any time.
- General
- Global mod toggle - enable / disable the mod completely.
- Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters)
- Multiplier - see more or less particles when you pop a totem
- Show own totem particles - whether or not to show particles from yourself.
- Emitter settings (The emitter is what makes the particles coming from the player)
- Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks)
- Vertical offset - move the emitter up or down
- Emitter moves with player - if enabled, the emitter will move with the player
- Misc
- Hide on ground - particles will be hidden when they touch the ground
- Collisions - Whether or not particles will collide with blocks
- Light Level - How brightly the particle will appear. setting to -1 will use world lighting.
- Color
- Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient
- Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry
- Color transitions - you have two seperate transitions, explained more below
- Fade to color - the target color to start fading to
- Fade speed - how fast to fade to that color
- Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks)
- Rainbow
- Start Color - Will set the starting color of the particle to some random color from the rainbow
- Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color)
- Speed - how quickly the particle goes through the rainbow
- Alpha
- Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values
- Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground
- Scale
- Minimum / Maximum scale - randomly chooses a scale between the specified values
- Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground
- Age
- Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks
- Movement
- Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle
- Custom velocity
- Customize min/max X,Y and Z velocity independently!
- Gravity
- Minimum / Maximum starting gravity
- Gravity over time, change gravity at set speed at set lifetime
- Rotation
- Minimum / Maximum starting rotation
- Minimum / Maximum rotation speed
- Change at %
- Amount
- Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number.
- Rotate on ground - whether or not to rotate particles when they are on the ground
### Default Minecraft values
- Gravity = 1.25
- Velocity multiplier = 0.6
- Scale = 0.75
- Age = 60-72
- Emitter age - 30