Описание

# Custom Heads Datapack
**1.21.9+: Static textures are fundamentally impossible to obtain with datapacks. All player heads from this datapack are dynamic, meaning that if a player with a placed skull changes their skin, the skull will change with it.**
**Adds two features:**
## 1.
```/trigger givePlayerHead```
- Gives a default player head.
-> ```/trigger givePlayerHead {add|set} ``` will change the amount you're given (max 64 at once).
## 2.
Renaming player heads for custom skins.
-> Renaming a player head in an anvil and then holding it in your main hand will retexture it to the skin of the player it's named after.
That's it!