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CrosshairTarget Filter

A Minecraft mod that allows you to interact pass through specified entities or blocks.

Modrinth game-mechanics utility

Описание

# CrosshairTarget Filter ## Summary CrosshairTarget Filter is a Minecraft mod that allows your crosshair to pass through unwanted entity or block specified in the configuration and pick the interactive target behind it. This mod requires **Cloth Config** to manage the configuration. ⚠️ **Disclaimer**: Some features of this mod may be considered as unfair advantages depending on server policies. **Use it at your own risk!** ## Usage This mod features two **keybindings** that conveniently toggle the filters on/off, initially unassigned. You can filter the targets in two ways - whitelist and blacklist, they are stored separately in the configuration and only take effects if the corresponding filter type is selected. The rules for whitelist and blacklist are as follows: - Whitelist - **ONLY** elements in the list **CAN** be picked by the crosshair. - Blacklist - Elements in the list **CANNOT** be picked by the crosshair. For naming conventions of list elements, please read further: ### Entities Entities can be filtered by **type**, **tag**, **category** or **name**. - Types are specified in the format `:`, such as `minecraft:pig`, which can be found in the target entity section of F3 debug overlay. - Tags are specified in the format `#:`, such as `#minecraft:undead`, which can be found in [Minecraft Wiki](https://minecraft.wiki/w/Entity_type_tag_(Java_Edition)) or below the target entity section of F3 debug overlay since 26.1. - Categories are specified in the format `[]`, such as `[MONSTER]`. As of 26.2, there are 8 categories in total: ``` MONSTER (hostile mobs) CREATURE (passive mobs) AMBIENT (bat) AXOLOTLS (axolotl) UNDERGROUND_WATER_CREATURE (glow squid) WATER_CREATURE (squid, dolphin, nautilus) WATER_AMBIENT (cod, salmon, tropical fish, pufferfish) MISC (player, villager, golems and non-living entities) ``` Note: Wandering trader belongs to `CREATURE` category. - Names are specified in the format `""`, such as `"Example"`. ### Blocks Blocks can be filtered by **type** or **tag**. - Types are specified in the format `:`, such as `minecraft:stone`, which can be found in the target block section of F3 debug overlay. - Tags are specified in the format `#:`, such as `#minecraft:logs`, which can be found below the target block section of F3 debug overlay.