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CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

Modrinth equipment

Описание

## CrossArms **CrossArms** is a datapack that expands the crossbow into a full weapon platform. It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers. Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles. ## New Enchantments ### Capacity (I–IV) Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon. - Increases maximum loaded arrows to 4 / 8 / 12 / 16 - Removes the need to reload after every shot - Works only with regular arrows; other projectiles charge normally - Increases crossbow charge time - **Incompatible with:** Multishot, Acceleration, Bombard, Frenzy ### Acceleration (I–V) Greatly increases projectile initial speed, turning the crossbow into a high-velocity weapon. - Increases projectile speed by 2× / 3× / 4× / 5× / 6× - Faster projectiles fly farther and deal more damage - **Incompatible with:** Quick Charge, Capacity, Bombard, Frenzy ### Zero Drop Disables projectile gravity while sufficient velocity is maintained. - Greatly improves vertical accuracy - Disables critical hits - **Incompatible with:** Piercing, Bombard, Multishot ### Ricochet (I–IV) Allows arrows to bounce off blocks. - Each level grants +1 additional bounce - Bounces will not occur if projectile speed is too low - Each bounce reduces arrow speed - **Incompatible with:** Piercing, Bombard, Deflector ### Deflector Turns arrows into projectile reflectors. - Fired arrows can reflect other projectiles - Reflected projectiles copy the Deflector arrow’s speed and direction - Cannot reflect other Deflector arrows - Compatible with Acceleration - **Incompatible with:** Piercing, Quick Charge, Ricochet, Bombard, Frenzy ### Recycling (I–III) Allows partial recovery of ammunition after hitting a target. - 25% / 50% / 75% chance to return the arrow to the shooter - Works only with regular arrows - **Incompatible with:** Multishot ### Bombard Converts the crossbow into a true explosive weapon. - Direct hits cause immediate explosions - Explosions destroy blocks similarly to TNT - Hitting a block spawns ignited TNT that explodes after 1 second - Each shot consumes **15 durability instead of 1** - Increases crossbow charge time - **Incompatible with:** Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy ### Frenzy Turns the crossbow into a minigun-like weapon. - Automatically feeds normal arrows from the inventory - Introduces a heat mechanic - Auto-loading stops when the crossbow reaches 1 durability - Once at 1 durability, the crossbow cannot be manually loaded - Designed for sustained fire by holding right-click - **Incompatible with:** Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard **Heat:** Heat is applied to the player, not the weapon, and persists even if the weapon is dropped. - Shooting with Frenzy increases heat - Heat gradually decreases over time - Higher heat increases Frenzy damage - At minimal heat, Frenzy damage is reduced Heat thresholds: - Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance) - Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired) Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing. ## Changed ### Multishot Reworked to further embrace its shotgun role. - Now has 3 levels instead of 1 - Each level adds 2 additional projectiles (7 at level III) - Horizontal spread increases with each level - At level I, the spread is lower than in vanilla - Added **Neighboring Bonus** to fired arrows - **Incompatible with:** Capacity, Recycling, Bombard, Zero Drop, Frenzy **Neighboring Bonus:** When multiple Multishot projectiles are close to each other, they increase each other’s damage. This significantly boosts short-range effectiveness. Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed. Effective range is roughly 3 blocks and may vary due to natural spread. ### Piercing Now arrows shot with the enchantment leave a particle trail. ## Crossbow Skins CrossArms also adds cosmetic crossbow skins. - Applied via the **Smithing Table** - Purely cosmetic — no gameplay advantages - Default appearance can be restored with a stick - Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.) - Unlock the **"Locked and Loaded"** advancement by collecting all skins ![Crafting a crossbow skin](https://cdn.modrinth.com/data/cached_images/ed206e8cc688fc51bc717377c1da3569d1396b2c.png) ![All of crossbow skins with their materials](https://cdn.modrinth.com/data/cached_images/f16fbf67cfb25429fc01baad60cf72faa73004c3.png) ⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.