← Назад к ресурсам

Creeper Heal port

Creeper explosions gradually heal over time. Port of Forge Creeper Heal by EyZox

Modrinth game-mechanics magic mobs

Описание

An open source mod for Minecraft Forge to **auto-heal world after an explosion** ## HEALING IN ACTION ![Healing in action](https://raw.githubusercontent.com/Lothrazar/ForgeCreeperHeal/trunk/1.16/heal.gif) Inspired by a forgotten Bukkit plugin, these links might exist? https://dev.bukkit.org/server-mods/creeperheal-nitnelave/ https://dev.bukkit.org/projects/creeperheal-nitnelave **Example config file from 1.16+** https://github.com/Lothrazar/ForgeCreeperHeal/blob/trunk/1.16/creeperheal.toml Original project (which has downloads 1.7.10 all the way to 1.10.2) is [here](https://www.curseforge.com/minecraft/mc-mods/forge-creeper-heal). Original version is a complete rewrite of the engine from scratch by the original author EyZox, check it out for sure — it has lots of new features and optimizations! This is a port of the old simple 1.x version that I'm just keeping alive. At the time I updated this port to 1.11.2, the original was last updated Aug 28, 2016. Once upon a time, there was a bukkit plugin by [nitnelave](https://github.com/nitnelave). Then EyZox made a forge mod that did the same thing. I love this mod and I want it to continue existing, and I still use it in my worlds — that's why I am porting it to newer versions. [Follow on Twitter](https://twitter.com/lothrazar) History and other stuff In Jan 14 2016 I started updating it; I submitted a [pull request](https://github.com/EyZox/ForgeCreeperHeal/pull/3) on GitHub to update to 1.8.9 from 1.8.0. It was accepted, but it looks like that was never released on GitHub. In the new 1.9 versions and forward, I completely overhauled the config system. Instead of using a config reload command, it now uses the in-game config GUI system (doesn't make sense for servers I guess, but good for single player). For this reason, I changed the mod version to 1.3.0 (the last released version is 1.1.1, although in the source code there is an unreleased 1.2.0 and a 2.0.0). It looks like EyZox was rebuilding everything from scratch in a way that is probably better but that isn't released. This uses a lot of the old code from the old version (as you can see [here, my version is the green line](https://github.com/EyZox/ForgeCreeperHeal/network)). I did keep the original open source license that EyZox set in the mod, you can see that [here](https://github.com/PrinceOfAmber/ForgeCreeperHeal/blob/master/LICENSE.md). It seems like the original license gives me permission to change the license under the 'derived code' section, but I saw no reason to change it. Since there is no "monetizing link" then I am not breaking those terms. Please report any issues on the [GitHub issues page](https://github.com/PrinceOfAmber/ForgeCreeperHeal/issues) and I will address them when I can. [![CurseForge](https://img.shields.io/badge/CurseForge-F16436?style=flat-square&logo=curseforge&logoColor=white)](https://www.curseforge.com/minecraft/mc-mods/forge-creeper-heal-unofficial)