Описание
# Create: Web Code
Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse
returned data, debug live packet contents, and use the result to drive redstone.
This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering,
debugging, and redstone interaction.
## Features
- Build request URLs from in-game text variables
- Send HTTP GET requests through an Upload Network Port
- Receive responses through a paired Download Network Port
- Extract JSON fields with Filters
- Convert JSON values into redstone output with Evaluators
- Inspect live pipeline data with Debug Screens
- Cache, split, throttle, and gate data pipelines
- Connect devices using a point-to-point Connector tool
- Render connection lines only while holding the Connector
## Important network disclosure
Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.
The mod does **not** provide a built-in remote service and does **not** send data to the developer by default. Requests are made only to URLs that players build and send through the in-
game pipeline.
Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.
## Basic workflow
A typical pipeline looks like this:
```text
Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone
```
Example concept:
1. A Text Source outputs a variable such as machine = main.
2. An Encoder builds a URL like https://api.example.com/status?machine={machine}.
3. The Upload Network Port sends the HTTP GET request.
4. The paired Download Network Port outputs the response body.
5. A Filter extracts a JSON field.
6. An Evaluator compares the value and emits redstone.
## Devices
- Text Source: outputs fixed text when triggered by redstone
- Encoder: assembles strings and URLs from named variables
- Upload Network Port: sends HTTP GET requests
- Download Network Port: outputs response bodies from its paired upload port
- Filter: extracts one top-level JSON field
- Evaluator: compares a single JSON value and emits redstone
- Cache: stores the latest packet and outputs it on redstone trigger
- Splitter: copies one packet to multiple outputs
- Throttle: rejects inputs during cooldown
- Redstone Valve: allows data through only while powered
- Debug Screen: displays recent incoming packets
- Connector: installs, removes, and pairs data connections
## Requirements
- Minecraft Forge
- Installed on both client and server
Create is optional/recommended for thematic gameplay, but this version does not require Create to run.
## Status
This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.
## License
All Rights Reserved.
This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.