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Create:Parachute

This mod adds a parachute to Sable

Modrinth transportation utility

Описание

# Create:Parachute (1.1.2+) A parachute mod for Create and Sable physics Built parachute to your vehicle, deploy it with a redstone pulse, and glide down safely. ![parachute](https://cdn.modrinth.com/data/cached_images/1097e1082f87ce250b70d385e62e297847579536.png) ## What did it do? a drop a folder into `/parachute/local/` containing .bbmodel and .png, and it shows up in the selection GUI instantly (The built-in parachute will be placed in the parachute folder when the mod loads successfully.) (The parachute needs to use a Java entity model(or Bedrock edition model) for the BlockBench project) - **Controller GUI** — right-click the block (or the pack) to open it: - **Drag** — drag coefficient of the canopy (higher = slows you down faster) - **RotDrag** — rotational damping (higher = spins stop faster) - **Cutaway** — low-speed detach threshold in m/s; below this speed the chute auto-retracts when enabled - **Low** — toggle low-speed auto-detach on/off - **RS** — redstone behaviour: a pulse deploys the chute; with RS on, another pulse retracts it - **Save** — apply the settings - **M** — Set model offset - **P** — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move) - **R** — Set rotation (rotation point at the pivot) - **Scale** *(new in 1.1.2)* — opens the Render Scale screen: one field (0.05 – 20) that scales the whole model and canopy around the pivot - **lock** — freeze the canopy's rotation, so it stops its idle sway/wobble - **pack** *(new in 1.1.2)* — the red key hides/shows the pack block's own model - **Parachute selection GUI** — opened from the controller's folder button. One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The **Open Folder** button opens the game's `/parachute/local/`. *(1.1.2: the list also tags parachutes that only exist as your local fallback.)* - **Dye support** — right-click a placed parachute with any dye to recolor it; right-click with an axe to restore its original texture. ### Parachutes on servers *(new in 1.1.2)* - **Your own parachutes and the ones you download are kept apart:** yours live in `parachute/local/`, and every server gets its own folder, `parachute/server//`. - Each world save has its own UUID (written into the save at `create_parachute/server-id.txt`) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain `parachute//`. - While you are on someone else's server, that server's parachutes win over same-named local ones; in single player, or while you host the world, your `local/` folder is used. Same name = the server's copy overwrites yours. save's UUID folder automatically, and the old address is kept in `server-info.txt`. - If another player uses a parachute you don't have at all, it falls back to the default mushroom. ### Downloads for every player, sent in batches *(new in 1.1.2)* - `/parachute list` and `/parachute download` no longer need OP — any player can browse the server library and pull parachutes. `upload`, `distribute` and `delete` still require OP. - Downloads are streamed **a little at a time** (a limited number of bytes per tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right `parachute/server//` folder. - Server owners can turn it off or tune it in `config/create_parachute-common.toml`: - `[download] allowPlayerDownload` — `true` by default - `[download] bytesPerTick` — how much is sent to each player per tick, `65536` (64 KiB) by default; lower it on a weak server or a big library - `[download] maxPendingFiles` — queue limit, `512` by default ![GUI1](https://cdn.modrinth.com/data/cached_images/1e9a4b032cc15bc137bea1be51e3aaceb1125d17.png) ![GUI2](https://cdn.modrinth.com/data/cached_images/d251963709b0436585ffd985487f6e21a4a73eaa.png) ![GUI3](https://cdn.modrinth.com/data/cached_images/4ecb485822fc599ee1593b008ba2c4ea5803b09f.png) ## How to use 1. Place the parachute block — or hold the parachute pack and right-click first to pick which parachute it will place. 2. Right-click it with an empty hand to open the controller and tune the parameters (Drag / RotDrag / Cutaway / Low / RS). 3. Send a redstone pulse to deploy it; it will slow your fall (or your contraption) until you land or retract it. 4. Recolor it with any dye, or revert it with an axe. 5. *(1.1.2)* Fine-tune how it looks: **Scale** for size, the **lock** key to stop the canopy swaying, and the **pack** key to hide the pack block itself. 6. *(1.1.2)* On a server, use `/parachute list` to see what the server has and `/parachute download` to pull it into your own game. ## Commands | Command | What it does | |--------------------------------|------------------------------------------------------------------------------| | `/parachute list [page]` | List the parachutes in the server library (everyone) | | `/parachute download [name]` | Download one parachute, or all of them, into `parachute/server//` (everyone, if the server allows it) | | `/parachute upload [name]` | Send one, or all, of your `local/` parachutes to the server (OP) | | `/parachute distribute [player]` | Send the whole server library to everyone, or to one player (OP) | | `/parachute delete [name]` | Delete one, or all, parachutes from the server, with click-to-confirm (OP) | ## GUI terms | Term | Meaning | |---------|----------------------------------------------------| | Drag | Drag coefficient — higher = faster deceleration | | RotDrag | Rotational damping — higher = spins stop faster | | Cutaway | Speed threshold (m/s) for low-speed auto-detach | | Low | Toggle low-speed auto-detach | | RS | Redstone pulse behaviour (deploy / retract) | | On/Off | Toggle state | | Confirm | Apply the selected parachute | | Scale | Render scale of the whole parachute (0.05 – 20) | | lock | Hold the canopy still — stops its idle sway | | pack | Show / hide the pack block model (canopy stays) |