Описание
# Create: Schematic i18n
**Create: Schematic i18n** is a lightweight utility mod designed to bridge the gap between the **Create's** schematic system and Minecraft's built-in translation engine. It allows players and modpack creators to define localized names for `.nbt` schematic files using standard language files.
## Features
* **Custom Localization**: Assign human-readable, localized names to your schematic files.
* **Dynamic Translation**: Leverages the Minecraft I18n system to support multiple languages.
* **Improved UX**: Say goodbye to cryptic filenames like `factory_v2_final_fixed.nbt` and hello to clean, translated titles in the schematic UI.
* **Seamless Integration**: Works directly with Create’s existing schematic lists.
## How to Use
Instead of displaying the raw filename, this mod looks for a specific key in your language files (`en_us.json`, `zh_cn.json`, etc.).
### 1. Identify your Schematic Key
The mod generates translation keys based on the schematic's filename (without the `.nbt` extension).
### 2. Add Translations
Add the corresponding keys to your resource pack's language files:
**`assets/your_pack/lang/en_us.json`**
JSON
```
{
"schematic.steam_engine_core": "Steam Engine Core",
"schematic.automatic_farm_v1": "Compact Automatic Farm"
}
```
**`assets/your_pack/lang/zh_cn.json`**
JSON
```
{
"schematic.steam_engine_core": "蒸汽机核心",
"schematic.automatic_farm_v1": "小型自动农场"
}
```
### 3. See the Result
Once the resource pack is active, the Create Schematic table and UI will display "Steam Engine Core" instead of `schematic.steam_engine_core.nbt`.
## Comparison Screenshots
Here's a quick visual comparison to demonstrate the mod's effect:
### Before: Raw Schematic Filenames

### After: Localized Schematic Names

## Installation
1. Make sure you have **Minecraft Forge/NeoForge** and **Create** installed.
2. Download the latest version of **Create: Schematic i18n**.
3. Place the `.jar` file into your `mods` folder.
## For Modpack Creators
You can use this mod to professionally localize included schematics in your modpack. Simply include the translation keys in your global resource pack or via KubeJS/OpenLoader.
## License
This project is licensed under the **MIT License** - see the [LICENSE](https://github.com/SShakusora/CreateSchematici18n/blob/1.20.1/LICENSE.txt) file for details.
## Links
* **GitHub Repository**: [SShakusora/CreateSchematici18n](https://github.com/SShakusora/CreateSchematici18n)
* **Issue Tracker**: Report bugs [here](https://github.com/SShakusora/CreateSchematici18n/issues)