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create-schematic-compute

Create: Schematic Compute brings a graph-based visual programming interface​ to the Create ecosystem, allowing you to build complex computational blueprints without messy redstone dust.

Modrinth management technology

Описание

# Create: Schematic Compute 🎮 9 Programmable Blocks · 86 Node Types · Formula Syntax Highlighting & Autocomplete · Multiplayer Collaboration 九种可编程方块 · 86种节点 · 公式语法高亮与自动补全 · 多人实时协作 Drag, connect, and build logic — just like Unreal Engine Blueprints! 拖拽连接,构建逻辑 — 像虚幻引擎蓝图一样直观! Created by StarryNight_Luo (y15173334444) --- ## 📖 Overview / 简介 **🇬🇧** Create: Schematic Compute is a **Create mod addon** that introduces **10 programmable blocks + 1 portable terminal** with a **visual node-based programming system**. Instead of writing complex redstone circuits, simply drag and connect nodes to build logic — just like Unreal Engine Blueprints or Blender Geometry Nodes. Each computer runs at **20Hz (every game tick)** for real-time control. **All 10 blocks support real-time multiplayer collaborative editing** with live cursor tracking and node lock protection. The **FORMULA script editor** features syntax highlighting (9 token colours), intelligent autocomplete (functions, variables, `@output`), real-time validation with error badges, and named constants `(PI)`/`(E)`. **🇨🇳** **机械动力:蓝图计算机** 是一个机械动力附属模组,添加了**十种可编程方块和一个便携终端**,采用**可视化节点图编程系统**。无需搭建复杂红石电路,只需拖拽连接节点即可构建逻辑——就像虚幻引擎的蓝图系统或 Blender 的几何节点一样直观。每台设备拥有独立的节点图,以 **20Hz(每游戏刻)** 的频率运行,适合实时控制应用。**全部 10 种方块支持多人实时协作编辑**,带实时光标追踪和节点锁定保护。**FORMULA 公式脚本编辑器** 支持语法高亮(9 种词法颜色)、智能自动补全(函数、变量、`@output`)、实时校验与错误徽章、以及命名常量 `(PI)`/`(E)`。 --- ## 🖥️ Blocks / 方块 ### 🖥️ Holographic Monitor / 全息显示器 **3D floating display / 3D 悬浮显示方块** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🖼️ Display Nodes / 显示节点 | TEXT, DATA, IMAGE, IMAGE_SEQUENCE / 文本、数值、图片、动画 | | 🎨 16×16 Pixel Editor / 16×16像素编辑器 | Multi-frame animation + undo/redo / 多帧动画+撤销重做 | | 📋 Layer Panel / 图层面板 | Drag-drop reorder + 24×24 thumbnails / 拖拽排序+缩略图预览 | | 🎯 3D Positioning / 3D定位 | X/Y/Z + Roll/Pitch/Yaw freely adjustable / 自由调整位置和旋转 | | 📡 Signal-Driven / 信号驱动 | IMAGE position/rotation via input signals / 通过输入信号驱位置旋转 | | 📡 Redstone Input / 红石输入 | Read Redstone Link signals / 从红石链接网络读取信号 | --- ### 🖥️ Blueprint Computer / 蓝图计算机 **Redstone Link controller / 红石链接控制器** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📡 Redstone I/O / 红石I/O | Read/Write Redstone Link network / 读写红石链接网络 | | 🔗 Private Signal / 私有信号 | Named channel cross-computer communication / 命名通道跨计算机通信 | | 🚌 Bus System / 总线系统 | BUS_IN/BUS_OUT multi-band data sharing / 多频段数据共享 | | 📦 Encapsulation I/O / 封装导入导出 | File browser import/export .nbt files / 文件浏览器导入导出 | --- ### ⚡ Speed Proxy / 转速代理控制器 **Speed Controller direct control / 转速直控** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🔄 Speed Control / 转速控制 | Set adjacent Speed Controller RPM (-256~256) / 设置相邻转速控制器RPM | | 🔗 Private Signal / 私有信号输入 | Named channel cross-computer coordination / 命名通道跨计算机联动 | --- ### ⚙️ Programmable Transmission / 可编程变速器 **In-line programmable gearbox / 轴上可编程变速** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🎚️ Target RPM / 目标转速 | Scroll-set absolute output RPM; graph TX_OUT node overrides while running / 滚轮设定绝对输出转速,图运行时由 TX_OUT 节点接管 | | 🔀 Face-Relative Direction / 面相对转向 | Output CW/CCW follows the placed face, creative-motor style / 输出逆/顺随放置面(创造马达同款语义) | | ↕️ 3-Axis Placement / 三向放置 | Horizontal or vertical in-line placement; wrench on side face rotates the axis / 水平/竖直线上放置,扳手点侧面换轴 | | ⚙️ Bearing Visuals / 轴承动画 | Two independent shaft stubs: input follows network, output follows target / 两端独立轴头动画:输入随网络、输出随目标 | | 🤝 Stress Network Member / 应力网络成员 | First-class driven member — no input power, no output / 官方应力网络一等成员,无输入动力则无输出 | --- ### 🔧 CNC Gearbox / 数控齿轮箱 **Driven clutch + motion quota / 从动离合器 + 运动配额** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🔌 Clutch / 离合器 | Output face carries a shaft only while engaged; idle auto-disengages / 仅接合时输出面对外传轴,空闲自动分离 | | 📜 Command Stack / 指令栈 | FIFO motion commands: rotate (degrees) / move (meters) / wait / FIFO 运动指令:旋转(度)/ 直线(米)/ 等待 | | 🎯 Motion Quota / 运动配额 | Open-loop travel booking, fires a completion pulse at zero / 开环行程记账,配额归零自动打完成脉冲 | | 🔄 Encoder / 编码器 | Rotary (degrees) + linear (meters) accumulation for graph readback / 旋转(度)+ 直线(米)累计供图读取 | | ↕️ 3-Axis + Wrench / 三向 + 扳手 | Wrench on end face flips the input, side face rotates the axis / 扳手点端面翻转输入端、点侧面换轴 | --- ### 🔌 Program Computer / 编程计算机 **Sequential logic / 时序逻辑专用机** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📡 Redstone I/O / 红石I/O | Redstone Link network communication / 红石链接网络通信 | | 🔗 Private Signal / 私有信号 | PRIVATE_IN/PRIVATE_OUT named channel I/O / 命名通道I/O | | ⏱️ Sequential Nodes / 时序节点 | Delay/Latch/T Flip-Flop/Gate/Pulse Extend/Loop/Fuse/Accumulator/Integrator / 延时/锁存器/T触发器/闸门/脉冲延长/循环/保险/累计器/连续积分器 | --- ### 🪑 Control Seat / 控制座椅 **Sit-able controller / 可乘坐控制器** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | ⌨️ 58 Key Bindings / 58键绑定 | Click-to-bind UI / 点击绑定 | | 🖱️ Dual Mode / 双模式 | Joystick (mouse delta) / View Angle (rotation difference) / 摇杆/视角差 | | 🎮 Gamepad / 手柄 | Dual stick + 15 buttons + analog triggers LT/RT / 双摇杆+15键+模拟扳机 | | 🔄 Sable Compatible / Sable兼容 | Two camera modes (FIXED / VIEW_DIFFERENCE), world-orientation tracking via quaternion / 双相机模式,四元数世界朝向追踪 | | 🚪 Controls / 操作 | Right-click sit / `Shift`+Right-click editor / `~` dismount / `TAB` mode / `ESC` release | --- ### 📐 Attitude Sensor / 姿态传感器 **Physics structure orientation / 物理结构姿态读取** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📐 ATTITUDE / 姿态 | Block world-space pitch and roll (facing × sub-level rotation) / 方块自身世界姿态俯仰与横滚(朝向 × 子世界旋转) | | 🧭 FORWARD / 前方朝向 | World-space forward yaw/pitch / 结构世界空间朝向 | | ⚡ ACCELERATION / 加速度 | Block-local X/Y/Z acceleration (structure motion in block axes) / 方块本地加速度(结构运动按方块朝向分解) | | 🚀 VELOCITY / 速度 | Block-local velocity ×2 m/s (structure motion in block axes) / 方块本地速度(结构运动按方块朝向分解) | | 🔄 POSE_CONVERT / 姿态换算 | Coordinate conversion / 坐标系转换 | --- ### 📡 3D Holographic Radar / 3D全息显示雷达 **Real-time scanner / 实时实体扫描器** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📡 Scan Range / 扫描范围 | 1-128 blocks configurable / 1-128格可配置 | | 🎯 Target Lock / 目标锁定 | Manual right-click + auto closest / 手动右键锁定+自动最近 | | 🖥️ Display Style / 显示风格 | Classic XYZ axes / Holographic (white cube + blue plane) / 经典/全息 | | 📊 TARGET_OUT | Output X/Y/Z/entity ID/distance / 输出坐标/实体ID/距离 | | 🔍 Filters / 过滤 | Show/hide players, mobs, Sable structures / 独立显示玩家/生物/Sable | --- ### 📱 Portable Terminal / 便携终端 **Handheld remote editor / 手持远程编辑器** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📡 Device Scan / 设备扫描 | Scan 1-128 blocks for programmable blocks / 扫描1-128格可编程方块 | | ✏️ One-Click Edit / 一键编辑 | Open native GUI instantly / 即时打开原生GUI | | 📦 All 10 Blocks / 全10方块 | Monitor, Blueprint, Program, Radar, Seat, Sensor, SpeedProxy, Transmission, CNC Gearbox, Kinetic Gauge | | 🔄 Sable Compatible / Sable兼容 | Sub-level scanning with rotation correction / 子世界扫描+旋转修正 | --- ### 🎛️ Kinetic Gauge / 动力传感器 **In-line kinetic readout + graph host / 轴上传动读数 + 节点图宿主** | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 📊 Built-in Readout / 内置读数 | Speed digits + stress bar (green→yellow→red, overload blink) + percentage, painted on the panel / 转速数字 + 应力条(绿→黄→红,超载闪烁)+ 百分比,直接画在面板上 | | 🖥️ Graph Display / 图形接管 | DATA/TEXT nodes in its graph take over the panel (server-authoritative eval snapshot) / 图里的 DATA/TEXT 节点接管面板(服务端求值快照权威) | | 📈 STRESS / 应力状态 | 4 outputs — ratio (0-1, >1 overloaded), used (SU), unused (0-1), left (SU) / 四个输出——占比、已用(SU)、未用、剩余(SU) | | ⚡ RPM / 转速 | 1 output — signed network speed (0 unpowered/overloaded) / 一个输出——带符号网络转速(无动力/过载为 0) | | 🔄 3-Axis Placement / 三轴放置 | Floor/ceiling placement points the display at the player (all 4 yaws, vertical state placeable directly); wall placement uses the clicked face; auto-aligns to a shaft-bearing face / 贴地贴顶正对玩家(四向可选,竖置可直接放出);贴墙用点击面;贴轴自动对齐 | | 🔧 Wrench / 扳手 | Shaft end face + display side: cycle the panel 90° around the shaft (shaft untouched); the other two faces: rigid rotate (shaft re-points) / 轴端面+显示面:面板绕轴 90° 循环(轴不动);其余两面:整表旋转(轴换向) | | ⚙️ Shaft Pass-Through / 贯通传轴 | Passes rotation along its own axis and reads the network it sits in / 自身沿旋转轴贯通传轴,并读取所在动力网络的转速与应力 | | 🧩 Two Model Variants / 双模型变体 | Lectern panel for horizontal shafts, flat panel for vertical shafts; text always upright / 水平轴用讲台面板,竖直轴用平板屏,文字永远直立 | --- ## 👥 Multiplayer Collaboration / 多人协作(v1.2.4+) Real-time collaborative graph editing for all 7 block types. Multiple players can edit the same graph simultaneously. 全部 7 种方块支持多人实时协作编辑同一节点图。 | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🖱️ Live Cursor Tracking / 实时光标 | Colored crosshairs with player names / 彩色十字准星+玩家名 | | 📦 Remote Drag / 远程拖拽 | Smooth animated node movement / 平滑动画节点移动 | | 🔗 Wire Preview / 连线预览 | Live bezier curve while dragging / 实时贝塞尔曲线预览 | | 👤 Player List / 玩家列表 | Right-side vertical list, host highlighted / 右侧竖向列表,房主高亮 | | 🔒 Node Lock / 节点锁定 | IMAGE nodes protected during pixel edit / 像素编辑时锁定IMAGE节点 | | 🚪 Auto-Close / 自动关闭 | UI closes when block destroyed / 方块破坏时自动关闭 | | ⚡ Join/Leave / 加入离开 | Appear immediately on open, disappear on close / 打开即现,关闭即消 | --- ## 📝 Formula Script Node / 公式脚本节点 Multi-line script editor (v1.2.0+) — assignments, control flow, vec3, named outputs, comments, line continuation. 多行脚本编辑器 — 支持赋值、控制流、vec3、命名输出、注释、续行。完整语法见 [`docs/formula-syntax-manual.md`](https://github.com/y15173334444/create-schematic-compute/blob/main/docs/formula-syntax-manual.md)。 ### 🧮 Syntax Overview / 语法速览 **赋值与输入引脚 / Assignments & input pins** — any name assigned anywhere is an internal variable; every other name that is read becomes an input pin. 任何处被赋值的名字是内部变量,其余被读取的名字成为输入引脚: ``` x = a + 1 -- x 内部变量 / internal; a 成为输入引脚 / input pin @output x ``` → 1 input pin + 1 output / 1 输入 + 1 输出 **控制流 / Control flow** — `repeat` / `while` / `if` / `else` / `break` / `continue`: ``` acc = 0 repeat 100 { acc = acc + 1 } if (acc > 50) { acc = 0 } else { acc = 1 } @output acc ``` **比较与逻辑 / Comparison & logic** — `< > =` are exact; `==`/`!=` use a 1e-6 tolerance; `&&` `||` `!` judge truthiness as `!=0`. `< > =` 精确;`==`/`!=` 1e-6 容差;`&&` `||` `!` 以 `!=0` 判真。 **vec3 与向量函数 / vec3 & vector functions**: ``` v = vec3(3, 4, 0) @output length(v) -- 5 @output yaw(v) -- 角度制,与 DIRECTION 节点一致 / degrees, mirrors DIRECTION @output v -- vec3 自动展开为 v.x/v.y/v.z 三个输出引脚 / expands into 3 scalar pins ``` Vector functions: `vec3 length normalize dot cross dist yaw pitch`; component access `v.x/y/z`. 向量函数:`vec3 length normalize dot cross dist yaw pitch`;分量访问 `v.x/y/z`。 **函数表 / Functions**(角度均按度 / trig in degrees): **15 个标量函数 / 15 scalar functions** — `sin` `cos` `tan` `asin` `acos` `atan2` `sinh` `cosh` `sqrt` `ln` `log` `exp` `sec` `csc` `cot` **7 个向量函数 / 7 vector functions** — `vec3` `length` `normalize` `dot` `cross` `dist` `yaw` `pitch` **中文输入即转 / CJK input converts live** — `()→()`、`×→*`、`≥→>=`,full-width letters/digits/spaces convert to half-width as you type. `()→()`、`×→*`、`≥→>=`、全角字母/数字/空格即输即转半角。 **预算池 / Budget pool** — loop-heavy scripts spread across ticks: a thin progress bar below the node shows solve progress; outputs freeze during the spread and update only on completion (emit-on-done); the `warm` edit-panel toggle controls whether an input change keeps iterating or strictly freezes. 循环重负载脚本跨 tick 分摊:节点下方进度条显示解算进度,spread 期间输出冻结、完成才更新(emit-on-done);`warm` 编辑区开关控制输入变更时继续迭代还是严格冻结。典型应用见下方火控弹道解算示例。 ### 🎯 火控弹道解算示例 / Fire-Control Ballistic Solver Example Newton-iteration aim solver ported from a Python reference (CreateBigCannons ballistic model: semi-implicit Euler dt=1/20, linear/quadratic drag), verified against four reference scenarios. 牛顿迭代弹道反解,移植自 Python 参考实现(CreateBigCannons 弹道模型:半隐式欧拉 dt=1/20、线性/二次阻力),四组场景对拍通过。 Full paste-ready script: [`docs/examples/ballistic_solver.formula`](https://github.com/y15173334444/create-schematic-compute/blob/main/docs/examples/ballistic_solver.formula) — ~600k interpreter iterations per solve, spread across ticks by the budget pool with a progress bar. 完整可粘贴脚本:[`docs/examples/ballistic_solver.formula`](https://github.com/y15173334444/create-schematic-compute/blob/main/docs/examples/ballistic_solver.formula)(约 60 万次迭代,由预算池跨 tick 分摊、带进度条)。 ``` -- 输入:mx,my,mz 炮口 / tx,ty,tz 目标 / v0 初速 / g 重力(正) / fd 阻力系数 / qd 二次阻力 / den 密度 -- inputs: mx,my,mz muzzle / tx,ty,tz target / v0 speed / g gravity(+) / fd drag / qd quadratic drag / den density -- 输出:ay 射向角[0,360) / ap 射角 / hit 可达 / vx0,vy0,vz0 初速向量 -- outputs: ay aim yaw [0,360) / ap aim pitch / hit reachable / vx0,vy0,vz0 velocity vector ay = atan2(tx - mx, 0 - (tz - mz)) if (ay < 0) ay = ay + 360 cy = cos(ay) sy = sin(ay) -- 俯仰粗扫描(361 点)+ 轨迹模拟(半隐式欧拉 dt=1/20,阻力/重力积分,记录最近距离) -- pitch coarse scan (361 points) + trajectory simulation (semi-implicit Euler dt=1/20, drag/gravity integration, track closest distance) p = -89.899 bestd = 1000000 repeat 361 { vx = v0 * cos(p) * sy vy = v0 * sin(p) vz = v0 * cos(p) * (0 - cy) -- ... 1200 步轨迹模拟(完整脚本见上方链接) ... / 1200-step simulation (full script linked above) p = p + 0.49944 } -- 牛顿迭代精化(≤50 轮,中心差分,阻尼 0.5) / Newton refinement (≤50 rounds, central difference, damping 0.5) @output ay @output ap @output hit ``` → **11 inputs + 6 outputs / 11输入 + 6输出** ### 🎨 Syntax Highlighting / 语法高亮 Real-time colour-coded editing with 9 token categories. 9 种词法分类的实时彩色标注。 | Token Type / 词法类型 | Colour / 颜色 | Examples / 示例 | |----------------------|-------------|-----------------| | Functions / 函数 | 🟡 Yellow / 黄色 | `sin`, `cos`, `sqrt`, `exp` | | Constants / 常量 | 🩷 Pink / 粉色 | `(PI)`, `(E)` — 仅分组括号内视为字面量 | | Identifiers / 标识符 | 🩵 Light Cyan / 浅青 | `x`, `speed`, `myVar` | | Numbers / 数字 | 🟠 Orange / 橙色 | `3.14`, `42`, `0.5` | | Operators / 运算符 | ⬜ Grey / 灰色 | `+`, `-`, `*`, `/`, `^`, `%` | | Parens / 括号 | ⬜ Grey / 灰色 | `(`, `)` | | Comments / 注释 | 🟢 Green / 绿色 | `-- this is a comment` | | @output / 输出 | 🟣 Purple / 紫色 | `@output` | | Assignment / 赋值 | 🟣 Purple / 紫色 | `=` | | Unknown / 未知 | 🔴 Red / 红色 | Invalid characters / 非法字符 | ### 🔍 Autocomplete / 自动补全 Type to trigger suggestions near the caret, rendered above all pins. 输入即触发,候选框显示在光标下方、所有引脚上方。 | Trigger / 触发方式 | Behaviour / 行为 | |-------------------|-----------------| | Type identifier char / 输入标识符字符 | Filtered dropdown: functions, constants, current variables / 过滤候选:函数、常量、当前变量 | | Type `@` / 输入 `@` | Immediately suggests `@output` / 立即建议 `@output` | | `Tab` / `Enter` | Accept selected candidate / 接受选中候选项 | | `↑` `↓` | Navigate candidates / 导航候选项 | | `Esc` / any other key | Close popup / 关闭候选框 | | Click candidate / 点击候选项 | Accept and insert / 接受并插入 | | Zoom-aware / 缩放感知 | Popup scales with graph zoom level / 候选框随图缩放 | ### ✅ Real-Time Validation / 实时校验 Issues shown as red ⚠ badge on the node title bar. Hover the badge to see details. 错误以红色 ⚠ 徽章显示在节点标题栏,悬停查看详情。 | Check / 校验项 | Type / 类型 | |---------------|-----------| | Bracket matching / 括号匹配 | Error / 错误 | | Unknown function / 未知函数 | Error / 错误 | | Function arity / 函数参数数量不符 | Error / 错误 | | Invalid assignment / 无效赋值 | Error / 错误 | | Duplicate output names / 重复输出名 | Warning / 警告 | | @output invalid start / @output 起始非法 | Warning / 警告(表达式输出合法,如 `@output length(v)`) | | Red border on MLE / 输入框红色边框 | Visual feedback / 视觉反馈 | ### 📐 Named Constants / 命名常量 `(PI)` and `(E)` in grouping parentheses are literal constants (π ≈ 3.14159, e ≈ 2.71828). Bare `PI` / `E` or `PI` / `E` inside function calls like `sin(PI)` are treated as variable references (create input pins). `(PI)` 和 `(E)` 在分组括号内视为字面常量。裸 `PI`/`E` 或函数调用内的 `sin(PI)` 视为变量(创建输入引脚)。 ``` -- (PI) = literal π, not a variable / 字面量π,不是变量 -- sin(PI) = PI is a variable input / PI 是变量输入 result = (PI) + sin(PI) @output result ``` → 1 input pin (PI) + 1 output / 1 输入引脚 + 1 输出 --- ## 🚌 BUS System / BUS 总线系统 Global named-channel communication across computers. Like publish-subscribe message bus. 全局命名通道跨计算机通信系统,类似发布-订阅消息总线。 | Feature / 功能 | Description / 说明 | |----------------|-------------------| | 🚌 BUS_OUT / 总线输出 | Write values to named channel with bands / 写入命名通道+频段 | | 🚌 BUS_IN / 总线输入 | Read band values from channel / 从通道读取频段值 | | 📋 Band System / 频段 | Named sub-fields per channel / 每通道命名字段 | | 🔢 Ref Counting / 引用计数 | Auto-cleanup when no BUS_OUT references / 无引用时自动清理 | | ⚠️ Conflict Detection / 冲突检测 | Reject duplicate channel names / 拒绝重名通道 | --- ## 🧩 Node Reference / 节点参考(95 种) 📦 Values / 数值 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Constant / 常量 | Outputs constant value / 输出常量值 | | Redstone Input / 红石输入 | Reads from Redstone Link / 从红石链接网络读取 | | Private Signal Input / 私有信号输入 | Reads float from named channel / 从命名通道读取浮点数 | | Bus Input / 总线输入 | Reads bus channel bands / 从总线通道读取频段值 | 📊 Kinetic Readings / 动力读数 (Kinetic Gauge / Transmission / CNC Gearbox) | Node / 节点 | Description / 说明 | |-------------|-------------------| | Stress Status / 应力状态 | Kinetic network stress, 4 outputs: ratio (0-1, >1 overloaded), used (SU), unused (0-1), left (SU); all 0 with no network or zero capacity / 动力网络应力,四个输出:占比(0-1,超载 >1)、已用(SU)、未用(0-1)、剩余(SU);无网络/零容量全 0 | | Speed (RPM) / 转速 | Network rotation speed, signed (negative = reversed), 0 when unpowered/overloaded / 网络转速,带符号(负=反转),无动力/过载为 0 | 🔢 Basic Math / 基础运算 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Add / 加法 | A + B | | Subtract / 减法 | A - B | | Multiply / 乘法 | A × B | | Divide / 除法 | A ÷ B (0 if B=0) | | Modulo / 模运算 | A % B | | Power / 次幂 | A ^ B | | Root / 次方根 | B-th root of A | | Absolute Value / 绝对值 | \|input\| | | Ceil / 向上取整 | Round up | | Floor / 向下取整 | Round down | 📐 Advanced Math / 高级运算 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Formula / 公式 | Multi-line script editor / 多行脚本编辑器 | | Round / 保留N位小数 | Round to N decimals / 保留N位小数 | | Comparison Router / 比较路由 | \|A-B\| smart routing / 智能信号分流 | | Pose Convert / 姿态换算 | Pitch/Yaw/Roll coordinate conversion / 姿态角转换 | | Split / 分割 | Positive/negative signal split / 正负信号分离 | **Trig / 三角函数(度):** Sine · Cosine · Tangent · Arc Sine · Arc Cosine · Arc Tangent 2 · Hyperbolic Sine · Hyperbolic Cosine **Other / 其他:** Square Root · Natural Log · Base-10 Log · Exponential · Secant · Cosecant · Cotangent · Angle Unwrap · Direction (3-in 3-out) 🧠 Logic / 逻辑 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Greater Than / 大于 | A > B | | Less Than / 小于 | A < B | | Greater or Equal / 大于等于 | A ≥ B | | Less or Equal / 小于等于 | A ≤ B | | Equals / 等于 | A = B | | OR Gate / 或门 | A > 0.5 or B > 0.5 | | Bool / 布尔 | Boolean with invert toggle / 布尔(可反转) | | Gate / 闸门 | Signal gate with Set/Reset/Toggle / 信号门 | | Relay A / 继电器A | SPDT relay — contact false→A, contact true→B / 双掷继电器 | | Relay B / 继电器B | SPST relay — out = contact ? B : A / 单掷合并继电器 | 🎛️ Control / 控制 | Node / 节点 | Description / 说明 | |-------------|-------------------| | PID Controller / PID控制器 | SP/PV PID (scalable output, anti-windup) / SP/PV 双输入 PID(输出可缩放,抗积分饱和) | | Power PID / 动力PID | PID with base power input / 带基础动力PID | | Clamp / 限制 | Min/Max clamp / 限幅 | | Map Range / 映射范围 | Range mapping / 范围映射 | 📤 Output / 输出 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Redstone Output / 红石输出 | Write to Redstone Link (0~15) / 写入红石链接 | | Private Signal Output / 私有信号输出 | Write to named channel / 写入命名通道 | | Bus Output / 总线输出 | Writes to bus channel / 写入总线通道 | | Speed Control / 转速控制 | Speed Controller RPM (-256~256) / 转速控制 | ⏱️ Sequential / 时序 (Program Computer only / 仅编程计算机) | Node / 节点 | Description / 说明 | |-------------|-------------------| | Delay / 延时 | Delay N ticks / 延时N tick | | Latch / 锁存器 | Set/Reset latch, configurable default / 可配置默认状态 | | T Flip-Flop / T触发器 | Toggle flip-flop, configurable default / 可配置默认状态 | | Pulse Extender / 脉冲延长 | Extend input pulse N ticks / 脉冲延长N tick | | Loop / 循环 | Fire pulse every interval, repeat count times / 循环脉冲 | | Safety Timer / 保险 | Trigger (rising edge) or held-high input → 2-tick pulse → cooldown; held-high repeats as pulse generator / 触发(上升沿)或持续高电平 → 2 tick 脉冲 → 冷却;持续高电平自动循环(脉冲发生器) | | Accumulator / 累计器 | Rising-edge step counter / 累计器 | | Continuous Integrator / 连续积分器 | Continuous integration, configurable limit / 连续积分器 | 🎮 Input / 输入 (Control Seat + Attitude Sensor / 控制座椅+姿态传感器) | Node / 节点 | Description / 说明 | |-------------|-------------------| | Keyboard Key / 键盘按键 | 58 bindable keys / 58键绑定 | | Mouse Joystick / 鼠标摇杆 | Dual mode: incremental (mouse delta) / absolute (stick with memory). Toggle in edit panel. / 双模式:增量/绝对值,编辑区切换 | | View Angle / 视角差 | View angle delta / 视角差 | | Mouse Button / 鼠标按键 | Left/Right mouse buttons / 鼠标按键 | | Gamepad Joystick / 手柄摇杆 | Dual stick LX/LY/RX/RY / 双摇杆 | | Gamepad Button / 手柄按键 | 15 buttons / 15按键 | | Gamepad Trigger / 手柄扳机 | Analog triggers LT/RT (0~1) / 模拟扳机 | | World View / 世界视角 | Player absolute world view direction / 玩家绝对视角 | | Attitude / 姿态 | Block world-space pitch and roll (facing × sub-level rotation) / 方块自身世界姿态俯仰与横滚(朝向 × 子世界旋转) | | Forward / 前方朝向 | World-space forward yaw/pitch / 结构朝向 | | Acceleration / 加速度 | Block-local X/Y/Z acceleration (structure motion in block axes) / 方块本地加速度(结构运动按方块朝向分解) | | Velocity / 速度 | Block-local velocity ×2 m/s (structure motion in block axes) / 方块本地速度(结构运动按方块朝向分解) | | World Position / 世界坐标 | World position with offset / 世界坐标(可偏移) | | Target Output / 目标输出 | Radar target X/Y/Z/entityId/distance / 雷达目标 | 🖼️ Display / 显示 (Monitor only / 仅全息显示器) | Node / 节点 | Description / 说明 | |-------------|-------------------| | Text / 文本 | Text display with color / 文字显示 | | Data Display / 数值显示 | Float value display / 数值显示 | | Image / 图像 | 16×16 pixel image, signal-driven position / 像素图片 | | Image Sequence / 图像序列 | Multi-frame animation, signal-driven frame / 多帧动画 | 📦 Structure / 结构 | Node / 节点 | Description / 说明 | |-------------|-------------------| | Encapsulation / 封装 | Nest sub-graphs inside a node / 嵌套子图 | | ENCAP_INPUT / 封装输入 | External input pin / 外部输入引脚 | | ENCAP_OUTPUT / 封装输出 | External output pin / 外部输出引脚 | 🔧 Debug / 调试 (All blocks / 全部方块) | Node / 节点 | Description / 说明 | |-------------|-------------------| | Comment / 便利贴 | Sticky-note annotation, resizable (80~8000×40~6000), scrollable, 3-color customizable. Drag header to move, parent-move contains nodes. Pure visual — skipped during evaluation. Press **C** with nodes selected to wrap. / 可调大小/滚动/三色自定义。拖拽顶部移动,父级移动携带内部节点。纯视觉辅助。选中节点按 **C** 包裹。 | | Signal Generator / 信号发生器 | Test signal source with XY curve preview + Y-axis range label, manual control-point curve or custom f(x) formula, frequency-generate or input-driven output modes, percentile-based robust auto-scale / 测试信号源,XY曲线预览+Y轴范围标注,手动控制点曲线或自定义f(x)公式,频率发生/指定模式输出,百分位数稳健自动缩放 | | Signal Probe / 信号探针 | Real-time signal monitor with 100-tick trend chart, percentile-based robust auto-scale (p1-p99), freeze/clear / 实时信号监视,100 tick趋势图,百分位数稳健自动缩放(p1-p99),冻结/清除 | **Signal Generator Modes / 信号发生器模式:** | Mode / 模式 | Description / 说明 | |-------------|-------------------| | 🎯 Manual Curve / 手动曲线 | Drag control points on XY chart. Double-click to add, right-click to delete, drag X/Y freely (X clamped between neighbors, server-sorted). Points synced via multiplayer collaboration. / XY图上拖拽控制点。双击添加,右键删除,XY双向自由拖拽(X被相邻点夹持,服务端排序)。多人协作同步。 | | 📐 Custom f(x) / 自定义公式 | Enter formula expression using variable `x` (0~1). Supports all math functions (trig in degrees), auto full-width paren conversion. Speed/amplitude disabled — formula controls everything. / 输入公式表达式,变量 `x`(0~1)。支持全部数学函数(三角函数用度),自动全角括号转换。speed/amplitude 禁用。 | | 🔄 Frequency Generate / 频率发生 | X auto-advances 0→1 cyclically. Speed control (manual mode only). Current X position shown as sky-blue marker on chart. / X自动0→1循环推进。speed控制速度(仅手动模式)。天蓝色标记线显示当前X位置。 | | 🎯 Input-Driven / 指定模式 | X set by dragging sky-blue marker line on chart. No EditBox — pure drag interaction. / 拖拽天蓝色标记线设置X值。无输入框,纯拖拽交互。 | **Signal Probe Features / 信号探针功能:** - 100-tick ring buffer trend chart with percentile-based robust auto-scale (p1-p99) - Percentile filtering replaces fixed ±5 clipping — correctly displays large-range data (e.g. 0~360) - Right-click: Freeze/Unfreeze, Clear History - Shows "---" when blueprint not running --- ## 🎮 Controls / 操作指南 | Action / 操作 | Input / 按键 | |---------------|-------------| | Add node menu / 添加节点 | Right-click empty / 右键空白 | | **Two-column layout / 双列布局** | Click the state-label button on the menu title row (`1 Col`/`2 Col`), gold = two columns on / 点击菜单标题行右侧状态文字按钮(`单列`/`双列`),金色=双列开启 | | Edit params / 编辑参数 | Left-click → ▶ / 左键→▶ | | Connect / 连接 | Drag output pin → input pin / 拖拽输出→输入 | | Delete node / 删除节点 | Hover + `X` / 悬停+`X` | | Delete connection / 删除连线 | `TAB` + Left-click / `TAB`+左键点击 | | Delete selected / 删除选中 | `Delete` / `Backspace` | | Box select / 框选 | `TAB` + drag / `TAB`+拖拽 | | Duplicate / 复制 | `Ctrl + D` | | Undo / 撤回 | `Ctrl + Z` | | Redo / 重做 | `Ctrl + Y` | | Wrap in Comment / 注释包裹 | Select nodes + `C` / 选中节点+`C` | | Edit Comment text / 编辑注释文本 | Double-click comment body / 双击注释节点 | | Resize Comment / 调整注释大小 | Drag bottom-right corner / 拖动右下角 | | Scroll Comment / 滚动注释 | `Ctrl` + Scroll / `Ctrl`+滚轮 | | Zoom / 缩放 | Scroll wheel / 滚轮 | | Pan / 平移 | Right-click drag / 右键拖拽 | | Open editor (most blocks) / 打开编辑器 | Right-click / 右键 | | **Control Seat — Sit / 乘坐** | Right-click (empty hand) / 右键(空手) | | **Control Seat/Radar — Editor / 编辑器** | `Shift` + Right-click / `Shift`+右键 | | **Control Seat — Dismount / 下马** | `~` | | **Control Seat — Switch mode / 切换模式** | `TAB` | | **Control Seat — Release mouse / 释放鼠标** | `ESC` | | **Signal Gen — Add control point / 添加控制点** | Double-click XY chart / 双击XY图 | | **Signal Gen — Delete control point / 删除控制点** | Right-click control point / 右键控制点 | | **Signal Gen — Drag control point / 拖拽控制点** | Left-drag (X clamped, Y free) / 左键拖拽 | | **Signal Gen — Drag X marker / 拖拽X标记** | Left-drag sky-blue line (input mode) / 左键拖拽天蓝色线 | | **Signal Gen — Switch mode / 切换模式** | Click toggle button (confirm with second click) / 点击切换按钮(二次点击确认) | | **Probe — Freeze/Unfreeze / 冻结解冻** | Double-click probe node / 双击探针节点 | | **Probe — Clear/Clear History / 清除历史** | Right-click probe node / 右键探针节点 | | **Bookmark — Open panel / 打开书签面板** | Click ★ bottom-right / 点击右下角★ | | **Bookmark — Add / 添加书签** | `[+]` in panel or `Ctrl+M` / 面板内`[+]`或`Ctrl+M` | | **Bookmark — Rename / 重命名** | Click ✎ on bookmark row / 点击书签行✎ | | **Bookmark — Delete / 删除** | Click × on bookmark row / 点击书签行× | | **Bookmark — Jump / 跳转** | Click → or name / 点击→或名称 | | **Bookmark — Reorder / 拖拽排序** | Drag name area to new position / 拖拽名称区域到新位置 | | **Bookmark — Reset view / 重置视角** | `[↺]` in panel or `Home` key / 面板`[↺]`或`Home`键 | --- ## 🔄 Sable Physics Integration / Sable 物理集成 Deep integration with Sable physics engine for rotating structures. / 与Sable物理引擎深度集成,支持旋转结构。 | Block / 方块 | Feature / 功能 | |-------------|---------------| | Control Seat / 控制座椅 | Entity yaw tracks sub-level rotation / 实体yaw追踪子世界 | | Attitude Sensor / 姿态传感器 | Read `logicalPose()` quaternion / 读取姿态四元数 | > **Thread safe / 线程安全**: Shared fields `volatile`. **Without Sable / 无Sable**: Control Seat fully functional, Sensor outputs 0 / 控制座椅完全可用,传感器输出0 --- ## 💾 Schematic Support / 蓝图兼容 All 10 blocks support **Create's Schematicannon** — graphs and state fully preserved. / 全部十种方块支持**蓝图大炮**,图与状态完整保留。 Uses Create's `IMergeableBE` + `SafeNbtWriter` / 采用 Create 官方接口 --- ## 📦 Recipes / 合成配方 | Block / 方块 | Materials / 材料 | |-------------|-----------------| | 🖥️ Monitor / 全息显示器 | Redstone Link×2 + Precision Mechanism + Glass Pane×2 + Brass Casing + Glowstone Dust×2 | | 🖥️ Blueprint / 蓝图计算机 | Redstone Link×2 + Precision Mechanism + Glass Pane×2 + Repeater + Comparator + Brass Casing×2 | | ⚡ Speed Proxy / 转速代理 | Brass Ingot×4 + Cogwheel + Glass Pane×2 + Comparator + Andesite Casing | | 🔌 Program / 编程计算机 | Andesite Casing×4 + Repeater + Glass Pane×2 + Comparator + Andesite Alloy | | 🪑 Control Seat / 控制座椅 | Heavy Weighted Pressure Plate + Iron Ingot×2 + Brass Casing + Redstone + Redstone Link×4 | | 📐 Attitude Sensor / 姿态传感器 | Iron Ingot×6 + Repeater + Comparator + Brass Casing×2 | | 📡 Radar / 雷达 | Monitor×2 + Iron Ingot×4 + Brass Casing + Redstone Block×2 | | 📱 Portable Terminal / 便携终端 | Redstone Link×4 + Blueprint Computer + Glass Pane×4 | | 🎛️ Kinetic Gauge / 动力传感器 | Iron Ingot×4 + Shaft×4 + Brass Casing | --- ## ⚙️ Block Properties / 方块属性 | Property / 属性 | Value / 值 | |-----------------|-----------| | Hardness / 硬度 | 1.0 (hand breakable / 空手可破坏) | | Hand break / 空手破坏 | Drops without NBT / 掉落无NBT | | Wrench right-click / 扳手右键 | Rotate FACING / 旋转方向 | | Wrench Shift+right-click / 扳手Shift+右键 | Pick up with full NBT / 收回保留NBT | | 🎛️ Kinetic Gauge wrench / 动力传感器扳手 | Shaft end face + display side: cycle the display 90° around the shaft; the other two faces: rigid rotate (shaft re-points) / 轴端面+显示面:显示绕轴 90° 循环;其余两面:整表旋转(轴换向) | --- ## 🔧 Technical Highlights / 技术亮点 | Feature / 特性 | Description / 说明 | |----------------|-------------------| | 👥 Multiplayer Collaboration / 多人协作 | Real-time editing, cursor tracking, node lock / 实时编辑、光标追踪、节点锁 | | ⚡ Server-Authoritative Eval / 服务端权威评估 | Client receives `EvalSnapshot` — no local evaluator / 客户端接收快照,无本地评估器 | | ⚡ Topological Sort Eval / 拓扑排序求值 | O(1) input query cache / O(1) 输入查询缓存 | | 🚀 GC-Friendly / GC友好 | Reused evaluator instances / 重用求值器 | | 🔄 Signal Bus / 信号总线 | Global named-channel communication / 全局命名通道通信 | | 🧹 PID Anti-Windup / PID抗饱和 | Integral capping / 积分上限钳制 | | 🛡️ Cycle Detection / 环检测 | Compile-time circular dependency check / 编译时循环引用检测 | | 🎮 GLFW Raw Input / GLFW原始输入 | Bypass Minecraft keybinding system / 绕过MC键位系统 | | 🔄 Sable Integration / Sable集成 | `BlockEntitySubLevelActor` sub-level pose reading / 子世界姿态读取 | --- ## 📜 Changelog / 更新日志 完整变更日志已拆分至 **[`CHANGELOG.md`](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md)** —— 每个版本一个 `` 块。 The full changelog now lives in **[`CHANGELOG.md`](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md)** — one `` block per release. | Version | 标题 / Title | |---------|--------------| | [v1.2.5.1](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md#v1251) | 动力传感器(kinetic_gauge,Create 表同款 3 轴放置 · STRESS/RPM 节点 · 蓝屏显示)· 编辑器输入焦点与选中高亮修复 · GUI 巨型文件拆分(HUD 裁剪数学 / 显示编辑器 / 设置界面 tab)| | [v1.2.5](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md#v125) | 公式语言升级:控制流 + vec3 + 预算池 / GUI 架构迁移 / 像素编辑器 / 可编程变速箱 | | [v1.2.4.1](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md#v1241) | 回归审计 · 总线系统 · 封装状态 · 公式一致性 · Sable 加固 | | [v1.2.4](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md#v124) | 多人协作 + 调试工具链 + 公式编辑器体验 | 更早版本(v1.2.3 及以前)见 [`CHANGELOG.md`](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md)。 Older releases (v1.2.3 and earlier): see [`CHANGELOG.md`](https://github.com/y15173334444/create-schematic-compute/blob/main/CHANGELOG.md). --- ## ❓ FAQ / 常见问题 Node editor laggy? / 节点编辑器卡顿? Too many nodes or complex PID. Keep PIDs reasonable. / 节点过多或PID复杂,单计算机PID不宜超过5-6个。 Speed Proxy not working? / 转速代理不工作? Place directly adjacent to a Speed Controller. / 放置在转速控制器相邻面。 State lost after schematic? / 蓝图放置后状态丢失? Use Create 6.0.10+. Full NBT interfaces registered. / 确保使用Create 6.0.10+。 Can computers communicate? / 计算机可以通信吗? Yes — Private Signal I/O (named channels) or BUS_IN/BUS_OUT (banded). / 可以——私有信号I/O或BUS总线。 --- ## 📥 Installation / 安装 | Dependency / 依赖 | Version / 版本 | |------------------|---------------| | Minecraft | 1.21.1 | | NeoForge | 21.1.233+ | | Create | 6.0.10+ | *Sable is optional / Sable 为可选* 1. Install NeoForge + Create / 安装 NeoForge + Create 2. Place `.jar` in `mods` folder / 将 `.jar` 放入 `mods` 3. Launch! / 启动! --- ## 🌐 Links / 链接 - **GitHub**: [github.com/y15173334444/create-schematic-compute](https://github.com/y15173334444/create-schematic-compute) - **Modrinth**: [modrinth.com/mod/create-schematic-compute](https://modrinth.com/mod/create-schematic-compute) - **License / 许可证**: MIT © 2026 StarryNight_Luo ⭐ If you enjoy this mod, star us on GitHub! / 喜欢请在GitHub点⭐! Unleash Create's potential with visual programming! / 用可视化编程释放机械动力的潜力!🚀