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Create: Rock & Stone

Adds generation of underground resource deposits that can be mined with a customizable mining contraption. Inspired by Create: Molten Vents and Create Ore Excavation.

Modrinth technology utility worldgen

Описание

# Create: Rock & Stone _**(Now with Create Aeronautics support!)**_ Adds generation of underground resource deposits that can be mined with a customizable mining contraption. Inspired by Create: Molten Vents and Create Ore Excavation. _**If you find issues or have suggestions, please let me know by opening an issue [here](https://github.com/BMasta/create-rns/issues).**_ ![showcase](https://github.com/BMasta/create-rns/blob/main/gallery/main_screenshot.png?raw=true) ![showcase2](https://github.com/BMasta/create-rns/blob/main/gallery/aeronautics_compat.png?raw=true) # Features ### Miner Bearing A replacement for old miners that lets you build massive miner contraptions and augment them with attachments! ### Mine Head The core component of every miner. A single block by default, but can be upgraded to a 3x3 when placed in a special formation! ### Deposit Scanner Used to scan for underground ore deposits. Once tuned onto a deposit, its antennas will periodically flash. If both antennas flash together, you are looking in the right direction. The faster they flash, the closer you are! Modded Deposits (Enabled automatically if a modded ore is present) Vanilla Deposits ### Compatibility * **JEI** - Mining recipes and catalyst info. * **Jade** - Shows remaining resources if finite deposits are enabled (1.21.1 only). * **Xaero's World Map** or **Journey Map** - Shows found deposits as icons on the map. * **Create Aeronautics** - Mining from physics contraptions ### Deposits are too rare or too frequent? Create: Rock & Stone provides 4 datapack flavors that let you control how often the deposits spawn in the world. There are two ways to enable them: * When starting a new world, go to the `Datapacks` section and select the deisred flavor. * In existing worlds, use command: `/datapack enable "create_rns:"` and restart the world. ### Everything is tweakable! This mod includes a dedicated KubeJS plugin. Click [here](https://github.com/BMasta/create-rns#how-do-i-tweak) for more info and working examples. For example, to select which deposits should be added and how often they should spawn, put this in `/kubejs/startup_scripts/main.js`: ``` StartupEvents.rnsEnableDeposits(event => { event.overworld() // Keep the deposits you want. Setting the second argument to false will disable worldgen, but keep the deposit enabled. .deposit('create_rns:deposit_coal', true) .deposit('create_rns:deposit_iron', true) .deposit('create_rns:deposit_copper', true) .deposit('create_rns:deposit_zinc', true) .deposit('create_rns:deposit_gold', true) .deposit('create_rns:deposit_lapis', true) .deposit('create_rns:deposit_redstone', true) .deposit('create_rns:deposit_tin', true) .deposit('create_rns:deposit_osmium', true) .deposit('create_rns:deposit_lead', true) .deposit('create_rns:deposit_nickel', true) .deposit('create_rns:deposit_silver', true) .deposit('create_rns:deposit_platinum', true) .deposit('create_rns:deposit_uranium', true) .deposit('create_rns:deposit_thorium', true) // Average distance between deposits in chunks .spacing(24) // Minimum distance between deposits in chunks .separation(4) event.nether() .deposit('create_rns:deposit_nether_gold', true) .deposit('create_rns:deposit_nether_quartz', true) .deposit('create_rns:deposit_nether_cobalt', true) .deposit('create_rns:deposit_nether_wolframite', true) .spacing(8) .separation(2) }) ``` # Credits Some models and textures in this mod make partial use of Create assets. All used Create assets are licensed under the MIT license.