Описание
# Create: Rock & Stone _**(Now with Create Aeronautics support!)**_
Adds generation of underground resource deposits that can be mined with a customizable mining contraption. Inspired by Create: Molten Vents and Create Ore Excavation.
_**If you find issues or have suggestions, please let me know by opening an issue [here](https://github.com/BMasta/create-rns/issues).**_


# Features
### Miner Bearing
A replacement for old miners that lets you build massive miner contraptions and augment them with attachments!
### Mine Head
The core component of every miner. A single block by default, but can be upgraded to a 3x3 when placed in a special formation!
### Deposit Scanner
Used to scan for underground ore deposits. Once tuned onto a deposit, its antennas will periodically flash. If both antennas flash together, you are looking in the right direction. The faster they flash, the closer you are!
Modded Deposits
(Enabled automatically if a modded ore is present)
Vanilla Deposits
### Compatibility
* **JEI** - Mining recipes and catalyst info.
* **Jade** - Shows remaining resources if finite deposits are enabled (1.21.1 only).
* **Xaero's World Map** or **Journey Map** - Shows found deposits as icons on the map.
* **Create Aeronautics** - Mining from physics contraptions
### Deposits are too rare or too frequent?
Create: Rock & Stone provides 4 datapack flavors that let you control how often the deposits spawn in
the world. There are two ways to enable them:
* When starting a new world, go to the `Datapacks` section and select the deisred flavor.
* In existing worlds, use command: `/datapack enable "create_rns:"` and restart the world.
### Everything is tweakable!
This mod includes a dedicated KubeJS plugin. Click [here](https://github.com/BMasta/create-rns#how-do-i-tweak) for more info and working examples.
For example, to select which deposits should be added and how often they should spawn, put this
in `/kubejs/startup_scripts/main.js`:
```
StartupEvents.rnsEnableDeposits(event => {
event.overworld()
// Keep the deposits you want. Setting the second argument to false will disable worldgen, but keep the deposit enabled.
.deposit('create_rns:deposit_coal', true)
.deposit('create_rns:deposit_iron', true)
.deposit('create_rns:deposit_copper', true)
.deposit('create_rns:deposit_zinc', true)
.deposit('create_rns:deposit_gold', true)
.deposit('create_rns:deposit_lapis', true)
.deposit('create_rns:deposit_redstone', true)
.deposit('create_rns:deposit_tin', true)
.deposit('create_rns:deposit_osmium', true)
.deposit('create_rns:deposit_lead', true)
.deposit('create_rns:deposit_nickel', true)
.deposit('create_rns:deposit_silver', true)
.deposit('create_rns:deposit_platinum', true)
.deposit('create_rns:deposit_uranium', true)
.deposit('create_rns:deposit_thorium', true)
// Average distance between deposits in chunks
.spacing(24)
// Minimum distance between deposits in chunks
.separation(4)
event.nether()
.deposit('create_rns:deposit_nether_gold', true)
.deposit('create_rns:deposit_nether_quartz', true)
.deposit('create_rns:deposit_nether_cobalt', true)
.deposit('create_rns:deposit_nether_wolframite', true)
.spacing(8)
.separation(2)
})
```
# Credits
Some models and textures in this mod make partial use of Create assets. All used Create assets are licensed under the MIT license.