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Create: Pipes'n physics

Adds more realistic fluid physics to pipes

Modrinth game-mechanics technology utility

Описание

# 🪠 Create Pipes'n Physics ![Sable physics](https://cdn.modrinth.com/data/CuAT8bVS/images/9b125bb17a40dce319d982095abdd1b2edbfcdbf.gif) ### Roadmap ![Roadmap](https://track.devinfritz.de/embed/staticfx-mods/create-pipes-n-physics/roadmap.svg?theme=dark) [Add your Suggestion](https://track.devinfritz.de/staticfx-mods/create-pipes-n-physics/suggestions) > ⚠️ **Known Issues** There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks. ## Physics - Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump. - Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks. - Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift. - Siphon physics emerges naturally. ## Full sable support - Custom fluid renderer which always show the fluid parallel to the flow. - Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid - Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts. - Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa. ## Better goggles - Finally figure out how much fluid actually flows through your network. ## Other features - Custom pipe renderer, half full pipes actually show as half full - Finetunable valves. Adjust exactly how much flow should go through a pipe. - Everything is configurable. Dont like the new physics, just turn them off. ## Support Join the Discord for support, bug reports, and suggestions: **[Discord](https://discord.gg/UkTBhfhUqx)**