Описание

# 📦 Create: Commerce
> A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.
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## ✨ Overview
**Create: Commerce** adds a fully physical, logistics-based economy to Minecraft.
**Produce**, **pack**, **dispatch**, and **deliver goods** to **get paid**.
Villages become **real economic endpoints**, and your Create factory becomes part of a living supply network.
**Create: Commerce** is designed first for modpack devs to configure values of bulk trade items, ie. _**an incentive to mass produce items in Create**_. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.
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## ⚙️ Key Features
### 🏪 Village Trade System
- Every village has a **unique commerce profile**
- Villages **accept specific goods** based on their village type
- Fixed, configurable pricing using the **Create: Numismatics** _Spur_ currency (if installed, otherwise Emeralds are used)
- **Configurable daily/weekly/whenever caps** ensure anti-cheese and natural competition (or alliance) between players
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### 📊 Block 1: Trade Terminal
- View all linked villages
- See eligible items, caps, and payouts
- Village details and coordinates
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### 📚 Block 2: Depot Lectern
- Accepts items from the block UI, hoppers on the sides, or dropped into the top face
- Converts goods into Spur instantly
- Fully automatable
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### 📋 Dependencies
#### Required:
- **Neoforge** _21.1.187_ or higher
- **Create** _6.0.6_ or higher
~~- **Create: Numismatics** _1.0.18_ or higher~~
#### Recommended:
- **Areas** / **Random Village Names** for automatic village naming
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### 🗺️ Roadmap
- Village orders/contracts (specific item requests for higher payouts)
- Plan delivery routes in the Trade Terminal
- Advanced compatibility with **Create: Aeronautics** and other addons
- Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)
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### ❔ FAQ
#### Can I...?
- Do whatever you want with the mod, as long as it remains free & open source **(GPLv3 License)**
#### How do I adjust trades, values, village types, etc?
- Configs will generate in the '**_Create_Commerce_**' folder upon world load.
- Easiest way is to open the **_create_commerce-items.json_** in **Notepad++**, select '**_View_**' > '**_Fold All_**', then open up the "**_item_overrides_**" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.
- Village types can be fully configured in **_create_commerce-villages.json_**. You can add your own types, remove default ones, or edit any parameter.
#### Will you port to...?
- My objective is to polish **1.21.1 NeoForge** before considering other versions.
#### Mod compatibility?
- This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.
#### What if I update a mod and new items are added?
- The config will automatically add any eligible items.