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Create: Commerce

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.

Modrinth adventure economy game-mechanics

Описание

![Logo](https://cdn.modrinth.com/data/cached_images/d260cf12d806b66b44ed3c50c359718300624ec5.png) # 📦 Create: Commerce > A physical village-based wholesale logistics trade economy mod, built with Create automation in mind. --- ## ✨ Overview **Create: Commerce** adds a fully physical, logistics-based economy to Minecraft. **Produce**, **pack**, **dispatch**, and **deliver goods** to **get paid**. Villages become **real economic endpoints**, and your Create factory becomes part of a living supply network. **Create: Commerce** is designed first for modpack devs to configure values of bulk trade items, ie. _**an incentive to mass produce items in Create**_. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play. --- ## ⚙️ Key Features ### 🏪 Village Trade System - Every village has a **unique commerce profile** - Villages **accept specific goods** based on their village type - Fixed, configurable pricing using the **Create: Numismatics** _Spur_ currency (if installed, otherwise Emeralds are used) - **Configurable daily/weekly/whenever caps** ensure anti-cheese and natural competition (or alliance) between players --- ### 📊 Block 1: Trade Terminal - View all linked villages - See eligible items, caps, and payouts - Village details and coordinates --- ### 📚 Block 2: Depot Lectern - Accepts items from the block UI, hoppers on the sides, or dropped into the top face - Converts goods into Spur instantly - Fully automatable --- ### 📋 Dependencies #### Required: - **Neoforge** _21.1.187_ or higher - **Create** _6.0.6_ or higher ~~- **Create: Numismatics** _1.0.18_ or higher~~ #### Recommended: - **Areas** / **Random Village Names** for automatic village naming --- ### 🗺️ Roadmap - Village orders/contracts (specific item requests for higher payouts) - Plan delivery routes in the Trade Terminal - Advanced compatibility with **Create: Aeronautics** and other addons - Option to require the Trade Terminal be powered by SU from the bottom (enabled by default) --- ### ❔ FAQ #### Can I...? - Do whatever you want with the mod, as long as it remains free & open source **(GPLv3 License)** #### How do I adjust trades, values, village types, etc? - Configs will generate in the '**_Create_Commerce_**' folder upon world load. - Easiest way is to open the **_create_commerce-items.json_** in **Notepad++**, select '**_View_**' > '**_Fold All_**', then open up the "**_item_overrides_**" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list. - Village types can be fully configured in **_create_commerce-villages.json_**. You can add your own types, remove default ones, or edit any parameter. #### Will you port to...? - My objective is to polish **1.21.1 NeoForge** before considering other versions. #### Mod compatibility? - This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones. #### What if I update a mod and new items are added? - The config will automatically add any eligible items.