← Назад к ресурсам

Create Aeronautics: Weight

Add realistic Sable-based physics to players, mobs, inventory, containers, armor and else!

Modrinth game-mechanics

Описание

# What is Weight? **Weight** is a [Create: Aeronautics](https://modrinth.com/mod/create-aeronautics) addon — it makes entity, inventory, and cargo placement matter on simulated contraptions. **Players**, **mobs**, and **containers** standing or placed on deck add real mass to **Sable's physics simulation**. ![Villager Weight](https://cdn.modrinth.com/data/cached_images/20fdb1ed9185f49779a65060a79e4c7a93117e05.png) # Gameplay The **player** has its **own weight** — pile up on one side and the ship heels toward you, no scripted effects, just **physics**. **Jumping** and **landing** hit the deck with real force, scaled to how hard you jump or fall. ### Optional Mass Sources *(Disabled by default)* - **Carried Inventory:** Weight calculated from items in player inventories. - **Container Contents:** Weight from items inside containers and storage blocks. - **Fluid Tanks:** Fluid weight calculation via `#weight:tanks` tag (exclude blocks via `#weight:ignored_containers`). - **Standard Armor:** Armor weight dynamically derived from protection points. - **Mob Gear:** Weight applied to items and armor equipped by mobs. # Configuration & Customization All values — player mass, jump impulse strength, mob weight, and cargo scales — are fully tunable in-game! - **Expanded Config:** Upgraded from 7 to **22 options**, featuring independent scales for **player** and **cargo** weight. - **Modded Content Support:** 3 pre-filled weight tiers mapped to common tags for instant mod compatibility. - **Hot-Reload JSONs:** Tweak mass values live using `item_weights.json` and `entity_weights.json`. - **Commands:** Live reload with `/weight reload` and inspect detailed mass data using the enriched `/weight debug` output.