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Corpse Scavengers

Hostile mobs are attracted to and feed on player death locations, growing stronger from the remains.

Modrinth adventure game-mechanics mobs

Описание

# Corpse Scavengers When a player dies, the location is marked with an invisible anchor. Nearby hostile mobs within a 32-block radius will pathfind toward that spot over the next few minutes. ## Mob Behavior Mobs that reach the death location and linger there briefly will consume the lingering essence, gaining: - Permanent strength boost - Slightly increased health These effects stack if multiple players have died nearby, creating dangerous hotspots where mobs become noticeably more formidable. ## Details - Invisible markers are placed as armor stands and despawn after 5 minutes if not consumed - **Scavenger mobs:** Zombies, skeletons, spiders - **Non-scavengers:** Creepers (ignore death sites) - Dying repeatedly in the same area makes that zone increasingly hazardous - Encourages players to either avoid repeat deaths or clear out empowered mobs before they become overwhelming ## Technical - Runs on a simple tick schedule checking for player death events and mob proximity - Minimal performance impact - No player commands required—operates entirely automatically - Works in singleplayer and multiplayer - Server operators can reload normally