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Configurable Everything

Adds configurability to many parts of the game

Modrinth utility

Описание

Configurable Everything aims to add a config to *almost* everything in the game. We want this mod to be useful for modpack creators while giving a fun tool for normal players to play around. Configurable Everything utilizes datapack codecs in config serialization to make advanced configs, which in turn allow for a lot of things. Here's some examples of *a lot of things* that this mod adds a config to: - Biome modification - Biome placement - Datafixers - Splash texts - Default entity attributes - Fluid speeds - Screen shaking - Surface rules - Daylight cycle speed --- Configurable Everything also has datapack support, in 2 different manners, both of which can be disabled. 1. In the Configurable Everything config folder, there is a "datapacks" folder, which will apply any valid datapacks in that folder across all worlds. 2. Datapacks can expand upon the config files. - For example: A datapack can add and remove biomes by utilizing the same function as the biome placement config, instead of overwriting the dimension data. --- Configurable Everything also has Kotlin scripting, but requires [Fabric Kotlin Extensions](https://modrinth.com/mod/fabric-kotlin-extensions) to function. Kotlin scripts can interact with the entire game's codebase, including all mods and libraries present. Information about scripting can be found on the wiki. Mod icon made by Merp