Описание
Configurable Everything aims to add a config to *almost* everything in the game. We want this mod to be useful for modpack creators while giving a fun tool for normal players to play around.
Configurable Everything utilizes datapack codecs in config serialization to make advanced configs, which in turn allow for a lot of things.
Here's some examples of *a lot of things* that this mod adds a config to:
- Biome modification
- Biome placement
- Datafixers
- Splash texts
- Default entity attributes
- Fluid speeds
- Screen shaking
- Surface rules
- Daylight cycle speed
---
Configurable Everything also has datapack support, in 2 different manners, both of which can be disabled.
1. In the Configurable Everything config folder, there is a "datapacks" folder, which will apply any valid datapacks in that folder across all worlds.
2. Datapacks can expand upon the config files.
- For example: A datapack can add and remove biomes by utilizing the same function as the biome placement config, instead of overwriting the dimension data.
---
Configurable Everything also has Kotlin scripting, but requires [Fabric Kotlin Extensions](https://modrinth.com/mod/fabric-kotlin-extensions) to function.
Kotlin scripts can interact with the entire game's codebase, including all mods and libraries present.
Information about scripting can be found on the wiki.
Mod icon made by Merp