← Назад к ресурсам

Colorful Armor Bar

More colors in the Armor Bar!!

Modrinth equipment utility

Описание

# Colorful Armor Bar Tired of Netherite, Diamond, and Leather looking exactly the same on your HUD? **Colorful Armor Bar** is a lightweight, client-side mod that colors your armor bar icons based on the exact gear you're wearing. ## How it Works The project is heavily inspired by [*Detail Armor Bar*](https://modrinth.com/mod/detail-armor-bar), but under the hood, this mod takes a completely data-driven approach. Instead of hardcoding compatibility or waiting for backend code updates, everything is driven by resource packs. Out of the box, the mod dynamically scans for textures mapped to your armor materials. If a mod adds a new armor tier, anyone can easily add flawless visual support for it with a resource pack—no code changes required. ## Features * **Mix-and-Match (Split Rendering):** If you're wearing a diamond chestplate with netherite boots, the mod automatically splits your armor shield icons to accurately show both materials at once. * **Armor Trims:** Trimmed armor adds a small trim mark to its armor points. The mark uses the trim material's color, including colors supplied by other mods. * **100% Client-Side:** Safe to use on any public server or multiplayer network. You don't need it installed on the server for it to work. * **Fully Customizable:** Don't like the default colors? You can easily change the icons or add support for modded armor using resource packs. ## Configuration Click to expand The client config is stored in `config/colorful_armor_bar.json5`. Set `group_matching_armor` to `true` to combine armor pieces that use the same icon into one continuous section. The group with the most armor points is shown first. Equal groups keep their worn-slot order. The default value is `false`, which keeps the armor bar in worn-slot order. Set `glint_opacity` from `0` to `100` to control the opacity of the enchantment glint. The default value is `30`. Set it to `0` to disable the glint. --- ## For Resource Pack Creators & Mod Developers Click to expand Supporting a custom armor set is incredibly straightforward. All you need to do is drop a `.png` texture into the folder matching the armor's material name. The mod automatically checks this path structure: `assets//textures/armoricon/.png` * **Vanilla Example:** `assets/minecraft/textures/armoricon/diamond.png` * **Modded Example:** If a mod named `flingleblob` adds a `ruby` armor set, you would place the texture in: `assets/flingleblob/textures/armoricon/ruby.png` Armor-icon textures must be 18 pixels wide by 9 pixels high. The left and right 9-pixel halves are used for full and half-point rendering. Each trim pattern can provide its own armor-bar texture at `assets//textures/armoricon/trims/.png`. For example, the Sentry and Dune trim textures use these paths: * `assets/minecraft/textures/armoricon/trims/sentry.png` * `assets/minecraft/textures/armoricon/trims/dune.png` If a pattern-specific texture is missing, the mod checks `assets/colorful_armor_bar/textures/armoricon/trim.png`. It then falls back to Minecraft's `textures/trims/items/chestplate_trim.png`. Trim textures can use any size. Their alpha channel defines the mark, and the mod applies the trim material color at run time. > **Note:** If the mod can't find a custom texture for an armor material, it safely falls back to a clean, default iron-style template.