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Cobblemon TP-Pastures (No despawn for Pasture Block's)

Cobblemon Pasture Recall/Teleport Change

Modrinth decoration optimization

Описание

# Cobblemon TP-Pastures Prevents pastured Pokémon from being recalled to the PC when they wander too far away. Instead, they are teleported back near their [Pasture Block](https://wiki.cobblemon.com/index.php/Pasture_Block). The mod includes a configurable teleport radius, safe landing detection, fall damage protection, optional complete damage immunity for pastured Pokémon, and debug notifications. It is available for both Fabric and NeoForge on Minecraft 1.21.1. ## Server-side This mod works in both singleplayer and multiplayer. For multiplayer servers, this is a **server-side mod**, so it only needs to be installed on the server. Download the Fabric or NeoForge version that matches your server’s mod loader. ## Why should you use it? - Prevents your Pasture Block from suddenly becoming almost empty because Pokémon wandered too far away. - Removes the need to trap your Pokémon with fences just to stop them from being recalled. - Protects Pokémon from fall damage caused by teleporting them back to their Pasture Block. - Can optionally make all Pokémon assigned to a Pasture Block completely immune to damage. - Improves compatibility with [Cobbleworkers](https://modrinth.com/mod/cobbleworkers), allowing it to work more reliably. - Lets you use pastured Pokémon more freely for decoration, zoos, safaris, farms, and similar builds. ~~You may also want to use [Cobblemon: SafePastures](https://modrinth.com/mod/cobblemon-safepastures), which protects your Pokémon from damage.~~ SafePastures is no longer necessary for damage protection because TP-Pastures now includes an `invulnerablePasturedPokemon` option. Enable this option if you want Pokémon assigned to a Pasture Block to be completely immune to damage. *Cobblemon 1.8.0 attempted to address pastured Pokémon despawning or running away, but Pokémon can still be recalled to the PC after leaving their allowed area. TP-Pastures is therefore still useful/necessary to prevent this.* ## Dependencies All versions require: - [Cobblemon](https://modrinth.com/mod/cobblemon) 1.7.1+ (1.8.0 tested) Fabric version: - [Fabric Loader](https://fabricmc.net/) 0.18.4+ - [Fabric API](https://modrinth.com/mod/fabric-api) 0.116.8+ NeoForge version: - [NeoForge](https://neoforged.net/) 21.1+ ## Configuration The config file is located here: `...\config\cobblemon_tp_pastures.json` For this mod to work correctly, `maxPastureRadius` must be set **lower** than Cobblemon’s own `pastureMaxWanderDistance` value. Cobblemon’s value can usually be found here: `...\config\cobblemon\main.json` Cobblemon 1.8.0 changed the default `pastureMaxWanderDistance` from `64` to `32`. Because of this, TP-Pastures now uses `maxPastureRadius: 28` by default. ### Updating from an older version Existing config files are preserved when updating the mod. If your config still contains `maxPastureRadius: 54`, you should manually change it to `28` when using Cobblemon’s new default radius of `32`. ### Using a larger pasture radius If you want your Pokémon to roam farther than 32 blocks, you must increase both values: - `pastureMaxWanderDistance` in Cobblemon’s config - `maxPastureRadius` in TP-Pastures’ config Always keep TP-Pastures’ `maxPastureRadius` lower than Cobblemon’s `pastureMaxWanderDistance`. For example, to use the previous Cobblemon distance again, you could configure: - Cobblemon: `pastureMaxWanderDistance: 64` - TP-Pastures: `maxPastureRadius: 54` ### Important note for modpacks Some modpacks change Cobblemon’s `pastureMaxWanderDistance`. If your modpack changes this value, make sure TP-Pastures’ `maxPastureRadius` is still lower than it. Otherwise, Cobblemon may recall the Pokémon before TP-Pastures can teleport it back. ## Default config ```json { "_maxPastureRadius_info": "Max roam distance in blocks from the pasture block center before a Pokémon is teleported back. Measured horizontally by default (see useHorizontalDistanceOnly). Default: 28 (For best results make sure it is slightly lower than \"pastureMaxWanderDistance\" from Cobblemon's config).", "maxPastureRadius": 28, "_useHorizontalDistanceOnly_info": "If true, only horizontal (X/Z) distance is checked, ignoring height. Good for pastures near cliffs or multi-level farms. If false, full 3D sphere distance is used. Default: false.", "useHorizontalDistanceOnly": false, "_candidateTeleportAttempts_info": "How many random positions around the pasture block are tried when searching for a safe landing spot (solid ground + clear headroom). Higher values reduce the chance of landing inside a block, at a tiny performance cost. Default: 24.", "candidateTeleportAttempts": 24, "_fallbackYOffset_info": "If no safe position is found after candidateTeleportAttempts tries, the Pokémon is placed this many blocks directly above the pasture block as a last resort. Default: 1.5.", "fallbackYOffset": 1.5, "_debugLogging_info": "If true, nearby players see a chat message whenever a Pokémon is teleported back (e.g. 'Pikachu left tether box → (x, y, z)'). Default: false.", "debugLogging": false, "_serverLogging_info": "If true, teleport events are written to the server log. Disable this if the log spam is unwanted. Default: false.", "serverLogging": false, "_preventTeleportFallDamage_info": "If true, a Pokémon teleported back by TP-Pastures takes no fall damage from that teleport. Protection lasts until it lands. Default: true.", "preventTeleportFallDamage": true, "_invulnerablePasturedPokemon_info": "If true, Pokémon currently assigned to a Pasture Block cannot take any damage. Default: false.", "invulnerablePasturedPokemon": false } ``` ## Support / Bug Reports I currently do not use a dedicated platform for support or bug reports. If you need help or want to report an issue, you can contact me on Discord: `@datibrr`