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Cobblemon Rustling Spots

Rustling Spots adds dynamic, world-driven “rustling spots” across the Overworld.

Modrinth adventure game-mechanics mobs

Описание

![Rustling Spots Banner](https://cdn.modrinth.com/data/cached_images/42ea7cadb4a832cbc046ced9da0efd1a9b251083.png) # Rustling Spots ## 🌿 Bring Gen 5 rustling encounters into **Cobblemon** **Rustling Spots** adds temporary event tiles that appear naturally around players, complete with **particles**, **ambient sounds**, and instant interaction. Step into one and trigger either a **Pokémon encounter** or **themed loot**, depending on the family. **No world generation changes.** **Safe for existing saves.** **Built for both singleplayer and multiplayer.** *** ## ✨ Why Rustling Spots stands out - **Dynamic exploration events** that make the world feel more alive - **Cobblemon-only encounters**, with no vanilla mob clutter - **Nine unique families** with different themes, surfaces, and rewards - **Fully configurable** for servers and modpacks - **JSON-driven pools** for Pokémon, loot, and biome routing - Easy testing with **`/rustlingspots spawn `** Rustling Spots is made to feel immersive for players and practical for pack makers. *** ## 🌍 9 themed spot families Each family brings its own atmosphere, spawn logic, encounter pool, and loot flavor: - **Grass Spots**: classic field encounters - **Sand Spots**: desert species and fossil-themed rewards - **Water Spots**: aquatic encounters and fishing-style loot - **Snow Spots**: icy biomes and frozen rewards - **Leaves Spots**: canopy encounters and lighter rewards - **Cave Spots**: underground exploration and spelunking loot - **Flying Spots**: airborne encounters and light materials - **NetherFlamme**: fiery Nether surface encounters - **SoulFlame**: eerie Soul Sand and Soul Soil encounters Every family can be **enabled, disabled, rerouted, or rebalanced** through config files. *** ## ⚙️ Built for modpacks and servers Rustling Spots gives you full control without touching the code. You can customize: - **spawn rate** and **max active spots** - **minimum and maximum spawn distance** - **spot lifetime** - **interaction range** - **Pokémon vs loot chance** - **level range** and **shiny odds** - **per-family spawn multipliers** - **biome routing** through tags or biome ids Everything is designed to be easy to tune for your own progression and balance. Tip for pack makers: if you want to refresh generated biome pools, delete the folders inside `config/rustlingspots` while keeping the main config files, then restart. *** ## 🧭 Modded biome support Rustling Spots includes extended compatibility with modded biome and worldgen environments, including: - **Biomes O' Plenty** - **Oh The Biomes You'll Go** - **Regions Unexplored** - **Terralith** - **Wythers Overhauled** - **Nature's Spirit** That means the mod fits naturally into both **vanilla-style worlds** and **heavily modded exploration packs**. *** ## 🚀 A more alive Cobblemon experience Rustling Spots brings back that iconic **“something moved over there”** feeling from Gen 5. You spot movement, hear the cue, investigate, and get rewarded with either a battle or a surprise. It adds a simple but powerful exploration loop that makes the world feel more reactive, more immersive, and more fun to travel through. *** ## 💻 Game Hosting Need a server for your adventure? Host with [**BisectHosting**](https://bisecthosting.com/ourstory) and use code **OurStory** for **25% off** your first month. Every purchase helps support **Our Story** development. ## 💖 Support the Project Want to support my work and get early previews? [**Patreon - Our Story Collection**](https://www.patreon.com/ourstorycollection) *** ## ❤️ Credits Created by **LevelsCraft7** for the **Our Story Collection**.