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Cobblemon Mike Skills

A MOD that integrates Cobblemon creatures into Minecraft Jobs.

Modrinth adventure game-mechanics utility

Описание

# 🪓🎣 Cobblemon Mike Skills ### This is a progressive server-side mod, which may include features that will require the client-side enabled ### This is in active development, if you have feedback contact-me on discord by @mikeretriever __**All skills were re-balanced in the 4.0.0**__ ## What if the world reacted to your Pokémon? What if **Cut** wasn’t just a forgotten move… but the key to bringing down entire trees? What if **Dig** didn’t just exist for battles… but allowed you to **excavate the world itself**, uncovering hidden rewards? What if fishing, mining, and surviving weren’t repetitive tasks… but meaningful actions tied to your progression? --- ## ✨ A Living Progression System **Cobblemon Mike Skills** transforms everyday survival into a **rewarding, scalable progression system**. Your actions are no longer isolated mechanics. They are **professions** that evolve with you — influencing encounters, rewards, and gameplay depth. - Interact with the world using Pokémon moves - Gain experience through real actions - Unlock stronger encounters over time - Discover rare and legendary Pokémon through persistence --- ## 🎮 Professions System ![](https://media.forgecdn.net/attachments/description/863591/description_c042c238-cdb1-4da4-8d62-7d7da316de5c.png) Every activity becomes a **progress-driven profession**, with its own mechanics, scaling, and rewards. ### 🎣 Fishing Turn any water body into a dynamic encounter system. - Encounters affected by **biome, weather, time, and water size** - Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic) - Legendary encounters (~1/3000 chance) - Server-wide broadcast for rare spawns --- ### ⛏️ Mining Gather ores and metal by smash rocks! ![Lucario Smash](https://i.imgur.com/0dxxAYn.gif) - Use moves like **Rock smash, Brick break, Super power** - Break stones by using fighting-type moves - The stronger the chop, the higher the reward - Rewards scalate with score, based in destroyed ores and total blocks - Legendary Pokémon per biome --- ### 🪱 Digging Excavate the world using your Pokémon abilities. ![Excadrill dig](https://i.imgur.com/3dh4UZs.gif) - Use moves like **Dig, Bulldoze, Earthquake** - Clear tunnels instantly (3x3 up to 5x5) - Underground encounters based on biome - Spawn chances scale with **blocks affected + Pokémon stats** - Legendary Pokémon per biome (e.g. Groudon, Regice) --- ### 🪓 Cutting Turn forests into encounter zones. ![Cut with Kartana](https://i.imgur.com/tEXuJQe.gif) - Use moves like **Cut, X-Scissor, Guillotine** - Instantly break tree structures - XP scales with amount of wood cut - Encounters triggered dynamically - Spawn chances based on **Pokémon ATK + move used** --- ### 👻 Insomnia (Unique Survival Mechanic) A **risk vs reward** system tied to staying awake. - The longer you stay awake, the harder enemies become - Scaling HP, damage, and armor - XP multipliers based on insomnia streak - Item-bearing mobs with rare rewards - Chance for legendary encounters after long streaks --- ## 📈 Progression & Ranking A structured progression system designed for long-term gameplay: - **3 tiers**: Early / Mid / Late game - Commons evolve with your level (never obsolete) - Legendary encounters remain rare and meaningful - Fully mathematical XP scaling Each profession tracks your growth through: - Level progression - Performance-based scaling (actions + Pokémon stats) - Increasing encounter quality over time --- ## 🌍 World Interaction This mod brings Pokémon into the **core of Minecraft gameplay**: - Cut down trees using Pokémon moves - Excavate terrain in real time - Trigger encounters through interaction - Turn exploration into progression Everything you do contributes to your evolution. --- ## 🎲 Spawn System & Challenges Encounters are not random — they are **condition-based and scalable**. ![](https://media.forgecdn.net/attachments/description/863591/description_a8720f3f-ab3c-4b6e-87c3-553729401a8c.png) - Spawn tables driven by: - Biome - Time of day - Weather - Player progression - Rare and legendary Pokémon tied to specific conditions - Configurable spawn rates and behavior - Dynamic difficulty scaling --- ## ⚙️ Fully Configurable Designed for both **singleplayer and servers**: - Enable/disable professions - Configure XP rates and spawn chances - JSON-based spawn tables - Hot reload support (no restart needed) - Custom Pokémon (forms, abilities, items) - Full NBT customization for entities and drops - Cross-mod support (items and mobs) - Toggle for drops for leaves, blocks and default fishing - Update configuration in runtime using `/pokeskill config` --- ## 🧠 Advanced Features - GUI-based Profession Hub (`/pokeskill`) - Admin GUI for runtime control - MongoDB support (for network servers) - Per-player toggles and cooldowns - Spawn browser & progression insights --- ## 🕹️ Gameplay Overview - **Cutting** Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters. - **Mining** Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters. - **Digging** Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards. - **Fishing** Use the vanilla fishing rod with enhanced behavior to encounter Pokémon. - **Insomnia** Stay awake to trigger increasingly difficult encounters and better rewards. --- ## 🛠 Compatibility - Minecraft **1.21.1** - Cobblemon **1.7.0+** - Fabric & NeoForge --- ## 💬 Commands - `/pokeskill` → Open Professions Hub GUI - `/pokeskill ` → Open specific profession - `/pokeskill stats` → Show level & XP - `/pokeskill list` → List spawnable Pokémon - `/pokeskill on/off` → Toggle encounters - `/pokeskill desc` → Show description - `/pokeskill config` → Admin configuration GUI - `/pokeskill help` → Command help --- ## 🚀 Built for progression-driven gameplay This is not just a feature mod. It’s a system that turns Minecraft + Cobblemon into a **living, evolving experience**. Train your Pokémon. Shape the world. Unlock what’s hidden.