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Cobblemon Challenge

Cobblemon Challenge is an extremely simple plugin for Cobblemon that makes challenging your friends and rivals to flat-level Pokemon battles easier. Now with team preview gui!

Modrinth game-mechanics

Описание

# Cobblemon Challenge Cobblemon Challenge is an extremely simple plugin for Cobblemon that makes challenging your friends and rivals to flat-level Pokemon battles easier! Use the /challenge command to send a battle request to a nearby trainer, which they will be able to either accept or deny. This is a server-side plugin that only needs to be installed on the Server. ## Easy Flat-Level PVP: Tired of levelling all your pokemon to level 100 for competitive battling? Wait no longer. With one simple command, you can challenge others to a PVP match where all your pokemon are set to a specific level. This change is non-permanent is will not persist outside the battle. Any held items consumed in a challenge will also have no actual effect on a pokemon's held item: ```/challenge level ``` - Challenges specified player to a lvl X battle where X can be 1-100. Example: ``` /challenge TurtleHoarder level 100 ``` - challenges TurtleHoarder to a level 100 battle ## Lead Pokemon & Team Preview GUI: **Select your lead pokemon to send out first and preview both your team and the enemy team [If enabled].** ![Team Preview / Lead Selection GUI](https://cdn.modrinth.com/data/cached_images/5ca230ead4b3ddd2063588d1a998b8f1394a9122_0.webp) (As of 2.0) Challenge to 3v3, 1v1, etc.: You can challenge other players to limited pokemon battles where you select the pokemon from your party to battle. You can use commands similar to below: ``` /challenge3v3 level ``` ``` /challenge1v1 level ``` ![Example of 3v3 Battle](https://cdn.modrinth.com/data/cached_images/b88f6c97eae7b32124033b5c046d457ca8aa5d03.png) Double battles are also supported via the /challengedouble command: ```/challengedouble level ``` ```/challengedouble4v4 level ``` - For a 4v4 double battle: ## Hide your Pokemon if you desire: Don't want your rival to know your team? Just use the nopreview option to keep your team hidden! Example: ```/challenge TurtleHoarder level 100 nopreview``` - Will hide your team from the other challenger until the battle begins. ![Battle with nopreview option](https://cdn.modrinth.com/data/cached_images/5424e2c7a9ba99fd8bf702ec5cd334a9e4af7c8b_0.webp) ## Cobblemon Compatibility Versions: Please use the following versions for your Cobblemon Server. Using incompatible versions will likely cause your game to crash during battles! Older versions are available on Curseforge Cobblemon 1.6.0 -> Challenge 1.2.0 / Challenge 2.0.0+ Cobblemon 1.5.0 -> Challenge 1.1.8 Cobblemon 1.4.1 -> Challenge 1.1.7 ## Commands: ```/challenge ``` - Challenges specified player to a lvl 50 pokemon battle. They may accept or deny this challenge. ```/challenge level ``` - Challenges specified player to a lvl X battle where X can be 1-100. Example: ```/challenge TurtleHoarder level 100``` - challenges TurtleHoarder to a level 100 battle ### Configurations: These server settings can be changed by altering the values in the config file located in the config folder of your server: _challengeDistanceRestriction_ - The value that determines if challenges are restricted by distance. Set to **false** if you would want no restrictions on distance. This value is set to **true** by default. _maxChallengeDistance_ - If challengeDistanceRestriction is set to **true**, then this value defines the max distance that a challenge can be sent. This is set to 50 blocks by default. _defaultChallengeLevel_ - The value that determines the level of a challenge if there is not level specified by the challenger. This is set to 50 by default for lvl 50 battles. _challengeExpirationTime_ - The value that determines how long a challenge should be pending before it expires. This is set to 60000 milliseconds / 1 minute by default. _challengeCooldownTime_ - The value that determines how long a player must wait before sending a consecutive request. This value is set to 5000 milliseconds / 5 seconds by default, though players will need to wait until their existing challenge expires before sending another one.