Описание
---
🔵 CobbledStops ⚪
CobbledStops is a lightweight datapack designed for the Cobblemon mod that seamlessly integrates the iconic PokéStop mechanic from Pokémon GO into your Minecraft world.
This datapack adds PokéStops around your world, which players can interact with to receive various items, encouraging exploration and rewarding trainers for their journeys. The PokéStops will spawn randomly in your world as you are exploring!
🧊 Spawning CobbledStops command 💥
You can use /function cobbledstops:give_pokestop_spawner to give yourself an armorstand. Place this armorstand anywhere in your world to spawn a pokestop.
📋 CobbledStop Reward List 📋
Common Loot:
Poke Ball; Great Ball; Potion; Super Potion; Antidote; Awakening; Burn Heal; Paralyze Heal; Ice heal; Full Heal; X Attack; X Defence; X Speed; Dire hit; Net Ball; Nest Ball; Dive Ball; Premier Ball; Elixir; Ether;
Rare Loot:
Ultra Ball; Cherish Ball; Link Cable; Hyper Potion; Max Revive; Full Restore; Revive; Dusk Stone; Shiny Stone; Fire Stone; Water Stone; Thunder Stone; Magmarizer; Protector; Kings Rock;
Epic Loot:
Ability Capsule; Beast Ball; Choice Band; Choice Scarf; Choice Specs; Leftovers; Rare Candy; PP Max; Assault Vest; Heavy Duty Boots;
Legendary Loot:
Master Ball; Exp Candy L; Lucky Egg; Life Orb; Exp Share;
📝 Change CobbledStop List 📝
Important Note: Modifying datapacks can be challenging for beginners. Proceed with caution! ⚠️
To customize the items found in each pokestop, you'll need to have the datapack folder unzipped and placed in your datapacks directory. Once unzipped, navigate to the following location: CobbledStopDatapack\data\cobblemon\behaviours In this folder, you'll find a JSON file named "loot_pool". Inside this file you can change the Minimum rolls that a Pokestop gives as well as the Maximum rolls. What this is means is how many times the script will try and roll an item when you claim a Pokestop. The default value is 1 meaning you will always get 1 item when claiming a Pokestop but if you change the Maximum value to 5 you will get between 1-5 items of loot when claiming a Pokestop.
To change the items given, locate an item which will look like this: "name": "cobblemon:poke_ball". For example, if you want to replace the pokeball drop with a rare candy, change "defaultValue":"cobblemon:poke_ball" to "defaultValue":"cobblemon:rare_candy".
You can find the namespaces for cobblemon items by pressing F3+H in-game and hovering your mouse over an item.
To remove items, simply delete the corresponding section:
{
"variableName":"common_item_1",
"displayName":"§aCommon Item 1",
"description":"The item ID for Common Item 1 to be given to the player.",
"type":"TEXT",
"defaultValue":"cobblemon:poke_ball"
},
To add more items, simply add a new section:
{
"variableName":"common_item_21",
"displayName":"§aCommon Item 21",
"description":"The item ID for Common Item 21 to be given to the player.",
"type":"TEXT",
"defaultValue":"cobblemon:poke_ball"
},
Remember to add a comma "," after each entry (except the last one). Essentially, it's a JSON list separated by commas. If you've modified any of these .json files and the pokestops stop working, you might have misspelled an item in the namespace or used an item that doesn't exist in Minecraft's namespace. Additionally, double-check that your .json file is properly formatted by using an online JSON formatter.
Now you want to navigate to the following location: CobbledStopDatapack\data\cobblemon\molang
To customize PokéStop rewards, open the "roll_pokestop_reward.molang" file.
First, you can change the drop rates for common, rare, epic, and legendary loot by editing their percentage values. To add or remove an item, find the loot category you want to change (e.g., common_pool) and place the new entry in the following section:
(t.roll