Описание
# Custom Item Models
## Setup
This modification is only needed on the server side - clients without this mod will be able to join and use all provided functionality. It also works in singleplayer if installed on client.
## Usage
To see compatible ResourcePack examples, navigate into [tutorial](https://github.com/JustS-js/CIM/tree/1.21/tutorial) directory.
Rename Name Tag on the Anvil into the `string` that you would usually put inside `minecraft:custom_model_data={strings:[]}` array.

Diamond before applying Name Tag with the title `ruby`:
```
{
count: 1,
Slot: 0b,
id: "minecraft:diamond"
}
```
Then, apply this Name Tag onto the item via Smithing Table.

Diamond after applying Name Tag with the title `ruby`:
```
{
count: 1,
Slot: 0b,
id: "minecraft:diamond",
components: {
"minecraft:custom_model_data": {
strings: ["ruby"]
}
}
}
```
This mod also changes `minecraft:equippable` component for such items as armor pieces and elytras.
for example, `Diamond Helmet` before applying Name Tag with the title `crown`:
```
{
count: 1,
Slot: 0b,
id: "minecraft:diamond_helmet"
}
```

and after applying Name Tag with the title `crown`:
```
{
count: 1,
Slot: 0b,
id: "minecraft:diamond_helmet",
components: {
"minecraft:custom_model_data": {
strings: ["crown"]
},
"minecraft:equippable": {
equip_sound: "minecraft:item.armor.equip_diamond",
slot: "head",
asset_id: "cim:crown"
}
}
}
```

ATTENTION: Be aware that `asset_id` **will always** be under `cim` namespace, due to how vanilla code operates. You can see examples in the [tutorial](https://github.com/JustS-js/CIM/tree/1.21/tutorial) directory.
*You don't have to use `cim` namespace for item models, only for armor rendering.*

## License
This mod is available under the MIT license. Feel free to learn from it and incorporate it in your own projects.