Описание
## Commands
| Command | Description |
|---|---|
| `/cm` | Open GUI |
| `/cm help` | List every command |
| `/chunkstatus` | View performance stats |
| `/chunkreload` | Reload config |
| `/optimizechunks` | Force chunk optimization |
| `/chunkgc` | Free up memory |
| `/chunksummary` | World analysis |
| `/maintenance ` | Toggle maintenance mode |
| `/chunklang ` | Change language |
| `/chunkanalyze [world]` | Analyze chunk complexity |
| `/chunkregions` | Region stats |
| `/chunkmetrics` | Advanced metrics |
| `/cmtop` | Most expensive loaded chunks |
| `/cminspect` | Why your current chunk is kept loaded |
| `/cmfreeze ` | Pin chunks so they never unload |
| `/cmpregen [radius]` | Pre-generate chunks |
| `/cmviz` | Chunk border particles coloured by heat |
| `/cmrtps` | Per-region TPS (Folia) |
| `/cmmap ` | Dynmap/BlueMap hot-chunk overlay |
## Permissions
| Permission | Description | Default |
|---|---|---|
| `chunkmanager.admin` | All commands | op |
| `chunkmanager.notify` | Performance notifications | op |
| `chunkmanager.bypass` | Never marked AFK, no loading limits | false |
| `chunkmanager.radius.1` to `chunkmanager.radius.6` | Per-rank preload radius | false |
## Features
- **Heat-Based Unloading** - Tracks activity, unloads cold chunks
- **Auto Performance Adjust** - Adapts to TPS/RAM automatically
- **Chunk Prefetching** - Predicts where players go, preloads chunks
- **Region Optimization** - Optimizes areas based on activity
- **Smart Caching** - Fast chunk reloading
- **Live Monitoring** - TPS, memory, cache stats
- **Multi-Language** - en, es, fr, de, pt, it, ru, ja, ko, zh, ar
- **Developer API** - Hook into it from your plugins
- **World Blacklist** - Exclude worlds you don't want managed
- **Folia Support** - Runs on Folia, Paper, Spigot and Bukkit 1.20.4 - 1.21.x
- **AFK Saver** - Idle players load fewer chunks, restored the moment they move
- **Entity Limiter** - Per-chunk caps for mobs, animals and items, named and tamed always safe
- **Pre-Generation** - TPS-aware, resumable, skips chunks that already exist
- **Frozen Chunks** - Pin any chunk so it never unloads
- **Top Chunks & Analyzer** - See which chunks cost the most and why
- **Region TPS** - Per-region tick times on Folia
- **Map Overlay** - Hot chunks drawn on Dynmap and BlueMap
- **Respects Other Plugins** - Never unloads force-loaded chunks, plugin tickets, WorldGuard regions or a running Chunky
- **PlaceholderAPI** - TPS, chunks, AFK and per-chunk values for scoreboards and tab lists
## PlaceholderAPI
Values are cached once a second, so they are safe in scoreboards and tab lists.
Server placeholders
| Placeholder | Returns |
|---|---|
| `%chunkmanager_tps%` | Current TPS |
| `%chunkmanager_tps_color%` | TPS with a green/yellow/gold/red colour |
| `%chunkmanager_tick%` | Tick time in ms |
| `%chunkmanager_tick_p95%` | Tick time p95 over the last 5 minutes |
| `%chunkmanager_status%` | EXCELLENT, GOOD, MODERATE, POOR or CRITICAL |
| `%chunkmanager_platform%` | Folia, Paper, Spigot or Bukkit |
| `%chunkmanager_memory_used%` | Used memory in MB |
| `%chunkmanager_memory_max%` | Max memory in MB |
| `%chunkmanager_memory_percent%` | Memory usage in percent |
| `%chunkmanager_chunks%` | Loaded chunks across all worlds |
| `%chunkmanager_world_chunks_%` | Loaded chunks in one world |
| `%chunkmanager_chunks_queue%` | Chunks waiting to load |
| `%chunkmanager_chunks_loading%` | Chunks loading right now |
| `%chunkmanager_loads_per_minute%` | Chunk loads in the last minute |
| `%chunkmanager_unloads_per_minute%` | Chunk unloads in the last minute |
| `%chunkmanager_culled%` | Entities removed by the limiter |
| `%chunkmanager_frozen%` | Frozen chunks |
| `%chunkmanager_radius%` | Current preload radius |
| `%chunkmanager_maintenance%` | yes/no |
| `%chunkmanager_afk_count%` | Players currently AFK |
| `%chunkmanager_worst_region%` | Slowest region in ms (Folia) |
| `%chunkmanager_pregen_active%` | yes/no |
| `%chunkmanager_pregen_percent%` | Pre-generation progress |
Player placeholders
| Placeholder | Returns |
|---|---|
| `%chunkmanager_afk%` | yes/no |
| `%chunkmanager_idle_seconds%` | Seconds since the player last moved |
| `%chunkmanager_player_radius%` | The player's preload radius |
| `%chunkmanager_bedrock%` | yes/no (Geyser) |
| `%chunkmanager_chunk_x%` | Chunk X the player stands in |
| `%chunkmanager_chunk_z%` | Chunk Z the player stands in |
| `%chunkmanager_chunk_heat%` | Heat of that chunk |
| `%chunkmanager_chunk_cost%` | Cost score of that chunk |
| `%chunkmanager_chunk_entities%` | Entities in that chunk |
| `%chunkmanager_chunk_tiles%` | Tile entities in that chunk |
| `%chunkmanager_chunk_frozen%` | yes/no |
Developer API
**Setup**
```yaml
depend: [ChunkManager]
```
**Get API**
```java
ChunkManagerAPI api = (ChunkManagerAPI) Bukkit.getPluginManager().getPlugin("ChunkManager");
```
**Methods**
```java
// Basics
api.getCurrentRadius();
api.isMaintenanceMode();
api.setMaintenanceMode(true);
// Per-player
api.setPlayerRadius(player, 8);
api.getPlayerRadius(player);
// Stats
api.getAverageTickTime();
api.getMemoryUsagePercentage();
api.getLoadedChunksCount();
// Actions
api.forceChunkOptimization();
api.forceGarbageCollection();
api.reloadConfiguration();
// Async
api.getWorldStatistics(world); // returns CompletableFuture
// Extra
api.getCurrentTps();
api.isBedrockPlayer(player);
api.getQueuedChunksCount();
```
config.yml
```yaml
chunk-loading-radius: 3
cache-expiration-time: 30000
max-chunks-to-load: 5
max-cache-size: 100
logging-level: INFO
language: en
afk:
enabled: true
idle-seconds: 300
radius: 1
view-distance: 0
entity-limiter:
enabled: false
total-limit: 100
spawn-chunks:
radius: -1
```
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