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Chronoception

A mod about perception of time. (Adds the ability to desync a player's client's world time from the server's, with blocks and items that change behavior based on it)

Modrinth game-mechanics magic

Описание

# Chronoception [![Made for ModFest 1.21](https://raw.githubusercontent.com/ModFest/art/refs/heads/v2/badge/64h/1.21/full.png 'ModFest 1.21')](https://modfest.net/1.21) [![Requires Architectury API](https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/cozy/requires/architectury-api_64h.png 'Architectury API')](https://modrinth.com/mod/architectury-api) A mod created for [ModFest 1.21](https://modfest.net/1.21) that desyncs a given player's client-side world time from the server's, with new blocks and items that behave according to the player's separate percieved time. (Also I only found out about the event like two weeks after it started! So this mod is a lot more rushed than I would otherwise like. Oh well.) Currently adds: - The mechanic of being able to offset a player's percieved time, as well as the speed (including reversing!) - A lot of potions and status effects to manipulate that offset - Gems that correspond to times of day (day, night, dawn/dusk) - Dusts that correspond to phases of the moon (full, gibbous, quarter, crescent, new) - A stopwatch item to manually manipulate your personal time (rather than using potions) - A clock that tells you the server's current time rather than your own - Blocks that only let you pass through them if your percieved time matches the block - Also blocks that *reset* your time to the server's when you pass through them