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CC:Gamepad

CC: Gamepads adds a CC:Tweaked peripheral block which lets ComputerCraft computers read real gamepad/controller input from players.

Modrinth technology utility

Описание

CC: Gamepads adds a CC:Tweaked peripheral block which lets ComputerCraft computers read real gamepad/controller input from players. The controller is read on the player client, sent to the server, and exposed to Lua through a bound Gamepad Peripheral. This works in singleplayer, LAN, and dedicated multiplayer servers. Requirements Minecraft 1.21.1 NeoForge 21.1.x CC:Tweaked 1.117.1 How To Use Place a Gamepad Peripheral block next to, or connected by modem to, a CC:Tweaked computer. Hold a Gamepad item. Sneak-right-click the Gamepad Peripheral with the Gamepad item to bind it. Keep the bound Gamepad item in your main hand or off hand. Plug in/connect with bluetooth your/a controller and run Lua code on the computer. Up to 4 players can send input to the same Gamepad Peripheral at once. Each player gets a slot from 1 to 4. Lua Peripheral Wrap the peripheral like any other CC:Tweaked peripheral: local pad = peripheral.find("gamepad") Functions getPlayers() Returns a list of connected controller states. Each entry includes: slot: player slot, 1 to 4 player: player name playerId: player UUID controllerId: client controller id controllerName: controller name guid: controller GUID buttons: numbered button table buttonNames: named button table axes: numbered axis table axisNames: named axis table updatedAt: server timestamp getState(slot) Returns the full state table for one slot. Throws an error if no controller is bound to that slot. isDown(slot, button) Returns true if a numbered button is held. Buttons: A B X Y Left bumper Right bumper Back/select Start Guide/home Left stick Right stick D-pad up D-pad right D-pad down D-pad left isButtonDown(slot, name) Returns true if a named button is held. Names: a b x y leftBumper rightBumper back select start guide home leftStick rightStick dpadUp dpadRight dpadDown dpadLeft getAxis(slot, axis) Returns a numbered axis value. Axes: Left X, -1 to 1 Left Y, -1 to 1 Right X, -1 to 1 Right Y, -1 to 1 Left trigger, 0 to 1 Right trigger, 0 to 1 getAxisValue(slot, name) Returns a named axis value. Names: leftX leftY rightX rightY leftTrigger rightTrigger getMaxPlayers() Returns 4. getButtonCount() Returns 15. getAxisCount() Returns 6. Events When controller state changes, attached computers receive: cc_events, "gamepad", slot, playerName, controllerId Example: local event, kind, slot, player, controllerId = os.pullEvent("cc_events") if kind == "gamepad" then print(player .. " updated slot " .. slot) end Example Lua Program This prints basic state for slot 1 and exits when Start is pressed. local pad = peripheral.find("gamepad") if not pad then error("No gamepad peripheral found") end print("Waiting for gamepad input...") while true do local event, kind, slot, player = os.pullEvent("cc_events") if kind == "gamepad" and slot == 1 then local lx = pad.getAxisValue(1, "leftX") local ly = pad.getAxisValue(1, "leftY") local a = pad.isButtonDown(1, "a") local b = pad.isButtonDown(1, "b") term.clear() term.setCursorPos(1, 1) print("Player: " .. player) print(("Left stick: %.2f %.2f"):format(lx, ly)) print("A: " .. tostring(a)) print("B: " .. tostring(b)) print("Start exits") if pad.isButtonDown(1, "start") then break end end end Multiplayer Notes Controller input is only accepted from the player who sent it. The player must be holding a Gamepad item bound to the target peripheral. Controller IDs and GUIDs are verified server-side. Packet sizes, string lengths, button counts, axis counts, and axis values are validated before the state is accepted. Player state is cleared when they disconnect or when their controller list changes.