← Назад к ресурсам

Cobblemon Catch Rate Display

Real-time catch rate calculator for Cobblemon. Shows live percentages, ball comparisons, and status effects. 100% client-side. It works on any server.

Modrinth game-mechanics mobs utility

Описание

# Cobblemon Catch Rate Display See your exact catch chance during Cobblemon encounters. 100% client-side — works on any server, no install needed on the server. Hold a Poké Ball while in battle or looking at a wild Pokémon to see the live catch probability. Press G to compare all your balls at once. ## Features - Live catch rate percentage that updates as HP drops or status effects apply - Ball comparison panel (hold G) — see every ball ranked by effectiveness - Status and HP multipliers shown — sleep, paralysis, low HP, etc. - Ball-specific conditions explained (Heavy Ball weight, Timer Ball turns, Net Ball types) - Color-coded: green = good odds, red = bad - HUD position is customizable, toggle with K - 28 languages supported - No performance hit — calculations only run when needed ## How It Works When you hold a Poké Ball during battle or while looking at a wild Pokémon, the mod grabs Cobblemon's synced data and runs the Gen 8/9 catch formula. HP, status, ball type, turn count — all factored in. ## Compatibility | | | |---|---| | **Loaders** | Fabric, NeoForge | | **Minecraft** | 1.21.x | | **Cobblemon** | 1.6.0+ | Requires Fabric API + Fabric Language Kotlin (Fabric) or KotlinForForge (NeoForge). ## FAQ **Does it work on multiplayer servers?** Yes. Pure client-side mod. Works on any Cobblemon server without asking your server admin to install anything. **Is this cheating?** No. It just displays info you could calculate manually. **Does it affect performance?** No. Only runs calculations when you're holding a Poké Ball near a Pokémon. **Does it need configuration?** Works out of the box. Config auto-generates at `config/catchrate-display.json` if you want to tweak HUD position or colors. ## Known Issues None right now. --- Found a bug? [Open an issue on GitHub](https://github.com/Akkiruk/catchrate-display/issues)