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Cast Away

Disables lava casts with no performance overhead

Modrinth game-mechanics optimization utility

Описание

# CastAway *CastAway* is a lightweight Minecraft mod for Fabric that prevents lava cast griefing by modifying the way **lava and water interact**. Specifically, it disables the automatic generation of cobblestone when lava meets water, thus breaking lava casts. ### Key Features: - ❌ **Cobblestone** generators no longer work. - ✅ **Stone** generators continue to function as usual. - ✅ **Obsidian** generation continue to function as usual. - ✅ Modded fluid interactions remain unaffected unless involving a lava or water variant. *CastAway* is ideal for **servers** where lava casts are problematic, offering a seamless solution without performance penalties. ## How Lava-Water Interactions Work (Vanilla) In vanilla Minecraft, when lava and water come into contact, the resulting block depends on several factors: 1. The type of lava (**flowing or source**). 2. The type of water (**flowing or source**). 3. The **direction** of interaction. ### Interaction Table | Interaction | Resulting Block | Affected by CastAway? | |----------------------------------------|------------------|------------------------------| | Water → source lava | Obsidian | ❌ Unaffected | | Water → flowing lava | Cobblestone | ✅ Replaced with flowing water | | Lava → water (**from above**) | Stone | ❌ Unaffected | | Lava → water (others) | Cobblestone | ✅ Replaced with flowing water | > **CastAway intercepts the interaction** and replaces cobblestone with flowing water, preventing lava casts from forming while leaving other mechanics untouched. ## Installation 1. Drop the CastAway `.jar` into your `mods` folder. 2. Start the server or enter the world — the mod is active immediately. > This mod operates **server-side only**, meaning clients do not need to install it. ## Compatibility and Performance *CastAway* uses a **Mixin** to intercept the call that generates a new block when lava interacts with water. It modifies the `shouldSpreadLiquid` method, which controls the formation of cobblestone during lava-water interactions. ### ✅ Affected: - **Vanilla lava and water**. - **Modded fluids** tagged as `lava` or `water`. ### ❌ Not Affected: - Fluids **not tagged** as lava or water (e.g., oil, molten metals, gases). - Manual cobblestone placement or non-fluid generation mechanics. - Custom fluid systems not using standard `FluidBlock` logic. ## Documentation (2.0.0+) - **enabled**: Enables or disables the mod. Type: `boolean` Default: `true` - **water_level**: Property that specifies the height of water on a scale of 1 to 7. Type: `integer` Default: `1` - **water_falling**: Property that specifies if water is falling. Type: `boolean` Default: `false` ## Checks CastAway performs the following checks in the config file: - **Water Level Below 1**: Checks if the water level is below 1. **On Failure**: Adjusts to 1. - **Water Level Above 7**: Checks if the water level is above 7. **On Failure**: Adjusts to 7. ## Full Configuration Example: ```json { "enabled": true, "water_level": 1, "water_falling": false } ``` ## Stone Generator (Working) ![Alternative/Working Stone Generator](https://cdn.modrinth.com/data/cached_images/e23f72c914b21b58dc1b14915c5a3d2cbd523ea5.png)