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CamHeads

Mod for cameras that work through heads

Modrinth utility

Описание

# Camera Head Mod for cameras that work through heads ## More about the features Cameras work through the player's head and by renaming them. To create a camera, rename the camera to `camera::[mode]`. > Specifying `:[mode]` is optional; without it, the default mode will be selected. ![image.png](https://clovi.art/f/sH4dCJ0) ### Camera control - Camera rotation can be adjusted using the arrow keys or holding down the left mouse button - Zoom can be adjusted using the mouse wheel ### Camera modes Default ![2025-08-18_10.15.43.png](https://clovi.art/f/KjxPpud) RGB ![2025-08-18_10.35.08.png](https://clovi.art/f/JUOQh0I) Clear ![2025-08-18_10.15.59.png](https://clovi.art/f/0j7N51k) Creeper ![2025-08-18_10.16.16.png](https://clovi.art/f/u7j7V4d) Monitors are created in the same way as cameras, except that they must be named `monitor:` > **Important!** The names of the camera and monitor must match for the connection to work. ![image.png](https://clovi.art/f/qDs48HC) ## F&Q - Can textures be changed?: Yes, they can. The camera's operation does not depend on the texture, only on the name. - What is the camera's radius?: 100 blocks from the monitor. - Do cameras work outside the preload?: No. - Will the cameras work if the heads are turned?: Yes - What is the order of the cameras?: Everything goes in order: - From -100 on y from the camera to 100 from the camera on y - From -100 on x from the camera to 100 from the camera on x - From -100 z from the camera to 100 z from the camera - (Simply put, from -yxz to +yxz) [![pepeland](https://wf.kelcu.ru/kel-budges/ppl/Made%20for.svg)](https://pepeland.net)