← Назад к ресурсам

B-R.EACH Protocol

Deploy elite soldiers to survive a hostile world. Tactical combat, customizable agents, and drop pod deployment.

Modrinth adventure mobs technology

Описание

# Beacon-Response: Exogenous Augmented Combat Humanoid (B-R.EACH) Protocol. Chapter 1 - Reawakening (BETA) ### _**~~~ I'ts much easier to survive with some friendly companion ~~~**_ ## **NOTE FROM AUTHOR:** Base AI system is stable. Advanced Reinforcement Learning RNN is experimental and currently not fully tuned or playtested. --- # 🧬Introduction The Exogen did not escape extinction. They dispersed it. In their final hours, thousands of cryostasis pods were fired into deep space using planetary railguns—each carrying a single augmented organism. No destination. Only probability. You are one of them. Your pod has impacted a viable world: “Overworld.” A kinetic seed anchors below the surface. Systems force you awake. Your memory is gone. Your identity is gone. Only function remains. Your neural lattice cannot operate alone. You require a Beacon. With it, you can be directed. Without it, you are nothing. Objective: Secure resources. Expand the signal. Bring others. --- # ⚙️Core Mechanics - **Orbital Deployment**: Deploy agents via Beacon-activated drop pods. - **Agent Classes**: Distinct roles: defense, assault, and support, each with unique abilities. - **Survival Systems**: Agents require resources to stay operational. - **Combat AI** - **Standard:** Priority-based behavior - **Advanced:** Experimental adaptive neural system *(in development)* - **Loadout-Driven Combat**: Equipment defines each agent’s role and effectiveness. --- # 🧪Special features: - **Per-Agent Neural Processing**: Individual RNN-based logic per agent, allowing adaptive behavior without tanking TPS - **Custom ML Framework**: 100% Java-based machine learning system designed specifically for real-time gameplay (No GPU needed) - **High-Performance Sensor Arrays**: Efficient large-scale sensing system enabling complex environmental scanning with minimal performance cost --- # 📡 **Support & Documentation** ### Discord is now live. Please join to get support * **Bugs/Crashes:** If it breaks, please post it in **GitHub Issues**. * **Discord:** Join for dev builds and real-time help. * **Documentation:** TMP: WIKI https://drive.google.com/drive/folders/1yt4bNuJr0az5eAPraK9P_ZWpoUI5TmvH?usp=drive_link (Work in progress). The old Wiki is **DEPRECATED**—do not trust it for Version 2 onward. * **Development:** We are slowly migrating all legacy features into the new Version 2.0 framework as they are optimized. --- # 📜 **License & Distribution** * **Private/Modpack Use:** Encouraged on CurseForge or Modrinth. * **Restrictions:** **DO NOT** rehost, repost, or claim the mod as your own. Credit is encouraged but not required --- # Legacy Previously developed as **Aegis Ops (v1.x)**. Core features are rebuilt and optimized under the new B-R.EACH architecture.