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Bonded

The more you use your tools, weapons, and armor, the stronger they become, gaining bonus stats over time.

Modrinth equipment game-mechanics

Описание

# Bonded ![Bonded banner](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/banner.png) [![Amber](https://img.shields.io/badge/Amber-iamkaf?style=for-the-badge&label=Requires&color=%23ebb134)](https://modrinth.com/mod/amber) [![Issues](https://img.shields.io/github/issues/iamkaf/bonded?style=for-the-badge&color=%23eee)](https://github.com/iamkaf/mod-issues) [![Discord](https://img.shields.io/discord/1207469438719492176?style=for-the-badge&logo=discord&label=DISCORD&color=%235865F2)](https://discord.gg/HV5WgTksaB) [![KoFi](https://img.shields.io/badge/KoFi-iamkaf?style=for-the-badge&logo=kofi&logoColor=%2330d1e3&label=Support%20Me&color=%2330d1e3)](https://ko-fi.com/iamkaffe) A gear leveling mod for Fabric, Forge, and NeoForge. Requires [Amber](https://modrinth.com/mod/amber). Fabric and Forge builds also require [Forge Config API Port](https://modrinth.com/mod/forge-config-api-port). **Bonded** levels up your gear as you use it. - Tools and weapons gain bonus stats through use - Repair and upgrade items at the Repair Bench and Tool Bench - Works with any tool/armor mod; upgrade paths need compat mods ![Bonded Benches GIF](https://i.imgur.com/mHjZWtm.gif) The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu. ### How To Use It Use an item on the **Repair Bench** to repair it, consuming 1 of the repair material for that item. Use an item on the **Tool Bench** to upgrade it to the next tier. The item must be level 10 (configurable) and you must have the upgrade material in your inventory. ![Bonded Demo](https://i.imgur.com/bwwnunt.gif) ### Current Plan Fixing bugs and adding requested features. Thank you for the support! ## Pics ![Tool Bench recipe](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/screenshot1.png) ![Tool Bench recipe](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/screenshot2.png) ![Repair Bench recipe](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/screenshot3.png) ![Tool Bench Overlay](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/screenshot5.png) ![Repair Bench Overlay](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/bonded/screenshot6.png) ## Help Translate Bonded Want to help translate this mod into your language? Join the community translation project: [Contribute translations](https://i18n.kaf.sh/projects/bonded) 🇺🇸 🇪🇸 🇧🇷 🇫🇷 🇩🇪 🇷🇺 🇹🇷 🇯🇵 🇰🇷 🇨🇳 ## Q&A **Q: Where can I ask something that is not listed here?** A: Make an issue [here](https://github.com/iamkaf/mod-issues) or join the [Discord](https://discord.gg/HV5WgTksaB) and shoot me a message. **Q: Can you port it to [MC version/Mod loader]?** A: If enough people request it I'll give it some time, but this really is a 1-man team so it might take a while. **Q: Can I include it in my modpack?** A: Yes, no need to give credit or ask. [![Join our Discord](https://raw.githubusercontent.com/iamkaf/modresources/refs/heads/main/pages/common/discord.png)](https://discord.gg/HV5WgTksaB) ## More mods by me Gentle Hurt Cam Liteminer Mochila Torch Toss ## Compatibility ### Compat Mods - [Bonded: Basic Weapons Compat](https://modrinth.com/mod/bonded-basic-weapons-compat) - [Bonded: Advanced Netherite Compat](https://modrinth.com/mod/bonded-advanced-netherite-compat) The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu. ## Addon API Bonded exposes an addon API under `com.iamkaf.bonded.api` for Minecraft 26.1.2. Use it to add Tool Bench upgrade paths, Repair Bench materials, custom experience caps, and integrations with Bonded's item state and events. ```java import com.iamkaf.bonded.api.BondedApi; import net.minecraft.world.item.Items; BondedApi.addUpgrade( MyItems.STEEL_PICKAXE.get(), MyItems.MYTHRIL_PICKAXE.get(), MyTags.Items.MYTHRIL_UPGRADE_MATERIALS ); BondedApi.addRepairMaterial(MyItems.STEEL_PICKAXE.get(), Items.IRON_INGOT); BondedApi.addExperienceCap(MyItems.STEEL_PICKAXE.get(), 250); ``` For item stack integrations, use `BondedItemStacks` to read or change max-damage modifiers and over-repair state. For event integrations, use `BondEvent` for experience, level-up, repair, and upgrade hooks, or `GameEvents.AWARD_ITEM_EXPERIENCE` to award Bonded experience from custom gameplay. Full API docs are available in the GitHub README. ## Credits - My amazing community - The Fabric, NeoForge, Forge teams and all the other awesome developers whose work I depend on - And most importantly, **Aris**, for always being there for me.