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blue mics moves

Bold, smooth player animations for Fabric: idle breathing, look-around and stretch, punchy walk and sprint, jump, fall and landing, climbing, swimming, riding, combat and more. Needs EMF + ETF.

Modrinth

Описание

# Blue Mic's Moves **Bold, smooth player animations for Minecraft 26.3 (Fabric).** Your character stops standing around like a statue and starts moving like a person: breathing, looking around, stretching, leaning into a sprint, hunching on impact. It works with **any skin** (Steve, Alex or custom), armor, and held items. No new models, just animation. --- ## ✨ What's animated | State | What you'll see | |---|---| | **Idle** | Chest breathes, body rises and falls, arms drift, weight shifts, head wanders | | **Idle (7–11 s)** | Looks around, with the head sweeping left and right | | **Idle (15–20 s)** | A big stretch: arms overhead, head tips back, back arches | | **Walk** | Torso twists against the arms, hip sway, forward lean, bigger arm swing, head bob, a bounce on every step | | **Sprint** | Harder lean, arms pump forward, bigger twist, higher bounce | | **Strafe / Backpedal** | Body and head lean into the direction you're moving | | **Sneak** | Deeper breathing, arms tucked in, sneak-walk sway | | **Jump** | Arms swing up, legs stride out | | **Fall** | Arms flail and alternate, body tips forward, legs splay | | **Landing** | Hunches on impact (harder falls hunch deeper), arms reach forward | | **Climbing** | Hand-over-hand ladder and vine climbing that stops when you stop | | **Water** | Treading water with arm sculling and a flutter kick, plus a swimming body roll | | **Elytra** | Arms spread and sway, legs flutter with speed | | **Riding** | The rider leans and bobs with the mount's speed | | **Attack** | Torso whips through the swing, lunges forward, legs step into it | | **Hurt** | Head snaps back, torso recoils, arms fling out | | **Low health** | Below ~4 hearts you hunch, limp and breathe heavily | Every state blends smoothly in and out, and rotations are hard-limited so nothing bends wrong. --- ## 📦 Requirements - **Fabric** with **Minecraft 26.3** - [**Entity Model Features (EMF)**](https://modrinth.com/mod/entity-model-features) **required** - [**Entity Texture Features (ETF)**](https://modrinth.com/mod/entity-texture-features) **required** (EMF depends on it) - [**Fabric API**](https://modrinth.com/mod/fabric-api) ## 🔧 Installation 1. Install Fabric, EMF, ETF and Fabric API. 2. Drop the `.zip` into your `resourcepacks` folder (**don't unzip it**). 3. Enable it in **Options → Resource Packs**. 4. Keep it **above** any other pack that changes the player model. --- ## ✅ Compatibility - Works with every skin, slim or wide, and with armor, elytra, shields, bows, tools and food. - Your own **first-person hand is left completely vanilla**. - Uses the vanilla player model. It adds no custom geometry and only animates the game's own parts. - **Won't stack** with other packs that ship their own `player.jem`. Only one can win, so put this one on top. --- ## ⚙️ Customizing Everything lives in one file, `assets/minecraft/optifine/cem/player.jem`. Open it in any text editor. Each line is one animation channel, so you can delete a line to disable that effect or change the numbers to make it stronger or weaker. Press **F3 + T** to reload. - `var.bob`: step bounce height (set to `"0"` to disable) - `var.ibob`: idle breathing rise and fall - `body.ry`: torso twist while walking and sprinting - `body.rx`: forward lean --- ## ❓ FAQ **It doesn't do anything.** Make sure both EMF and ETF are installed and this pack is enabled and at the top of the list. **No sprint effects.** Sprint effects rely on EMF reporting the sprint state for players. If yours doesn't, every other animation still works. **The bounce looks wrong.** Set `var.bob` and `var.ibob` to `"0"` in the `.jem` file. Everything else is unaffected. **Two bodies / doubled limbs.** Another resource pack above this one is also replacing the player model. **Can I put it in a modpack?** Yes, free to use, modify and include in modpacks. A link back is appreciated. --- *Built for Entity Model Features by Traben.*