Описание
# Blue Mic's Moves
**Bold, smooth player animations for Minecraft 26.3 (Fabric).**
Your character stops standing around like a statue and starts moving like a person: breathing, looking around, stretching, leaning into a sprint, hunching on impact.
It works with **any skin** (Steve, Alex or custom), armor, and held items. No new models, just animation.
---
## ✨ What's animated
| State | What you'll see |
|---|---|
| **Idle** | Chest breathes, body rises and falls, arms drift, weight shifts, head wanders |
| **Idle (7–11 s)** | Looks around, with the head sweeping left and right |
| **Idle (15–20 s)** | A big stretch: arms overhead, head tips back, back arches |
| **Walk** | Torso twists against the arms, hip sway, forward lean, bigger arm swing, head bob, a bounce on every step |
| **Sprint** | Harder lean, arms pump forward, bigger twist, higher bounce |
| **Strafe / Backpedal** | Body and head lean into the direction you're moving |
| **Sneak** | Deeper breathing, arms tucked in, sneak-walk sway |
| **Jump** | Arms swing up, legs stride out |
| **Fall** | Arms flail and alternate, body tips forward, legs splay |
| **Landing** | Hunches on impact (harder falls hunch deeper), arms reach forward |
| **Climbing** | Hand-over-hand ladder and vine climbing that stops when you stop |
| **Water** | Treading water with arm sculling and a flutter kick, plus a swimming body roll |
| **Elytra** | Arms spread and sway, legs flutter with speed |
| **Riding** | The rider leans and bobs with the mount's speed |
| **Attack** | Torso whips through the swing, lunges forward, legs step into it |
| **Hurt** | Head snaps back, torso recoils, arms fling out |
| **Low health** | Below ~4 hearts you hunch, limp and breathe heavily |
Every state blends smoothly in and out, and rotations are hard-limited so nothing bends wrong.
---
## 📦 Requirements
- **Fabric** with **Minecraft 26.3**
- [**Entity Model Features (EMF)**](https://modrinth.com/mod/entity-model-features) **required**
- [**Entity Texture Features (ETF)**](https://modrinth.com/mod/entity-texture-features) **required** (EMF depends on it)
- [**Fabric API**](https://modrinth.com/mod/fabric-api)
## 🔧 Installation
1. Install Fabric, EMF, ETF and Fabric API.
2. Drop the `.zip` into your `resourcepacks` folder (**don't unzip it**).
3. Enable it in **Options → Resource Packs**.
4. Keep it **above** any other pack that changes the player model.
---
## ✅ Compatibility
- Works with every skin, slim or wide, and with armor, elytra, shields, bows, tools and food.
- Your own **first-person hand is left completely vanilla**.
- Uses the vanilla player model. It adds no custom geometry and only animates the game's own parts.
- **Won't stack** with other packs that ship their own `player.jem`. Only one can win, so put this one on top.
---
## ⚙️ Customizing
Everything lives in one file, `assets/minecraft/optifine/cem/player.jem`. Open it in any text editor.
Each line is one animation channel, so you can delete a line to disable that effect or change the numbers to make it stronger or weaker. Press **F3 + T** to reload.
- `var.bob`: step bounce height (set to `"0"` to disable)
- `var.ibob`: idle breathing rise and fall
- `body.ry`: torso twist while walking and sprinting
- `body.rx`: forward lean
---
## ❓ FAQ
**It doesn't do anything.**
Make sure both EMF and ETF are installed and this pack is enabled and at the top of the list.
**No sprint effects.**
Sprint effects rely on EMF reporting the sprint state for players. If yours doesn't, every other animation still works.
**The bounce looks wrong.**
Set `var.bob` and `var.ibob` to `"0"` in the `.jem` file. Everything else is unaffected.
**Two bodies / doubled limbs.**
Another resource pack above this one is also replacing the player model.
**Can I put it in a modpack?**
Yes, free to use, modify and include in modpacks. A link back is appreciated.
---
*Built for Entity Model Features by Traben.*