Описание
[](https://discord.gg/TGbBb47Gr5) [](https://ko-fi.com/rebel459)
_Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Bloom, I highly recommend you **[check out Legacies!](https://modrinth.com/modpack/legacies)**_
Bloom is a vanilla-styled expansion upon many facets of the Overworld - from its flora to its biomes to even farming and caves. As such, Bloom features a plethora of new Biomes, flowers, blocks & more as detailed below.
### New Biomes
**Golden Forest**
- made up of new Golden Birch trees
- temperate biome that is placed between Forests and Taigas
- the ground flora features a plethora of shrubs, tulips, Goldenrods & more
**Golden Fields**
- sparse variant of the Golden Forest which borders on nearby plains
**Golden River**
- variant of Rivers which match the colors of Golden Forests
**Fen**
- swamp-like biome placed near Taigas
- consists of Birch & Spruce trees, alongside Reeds, Wildflowers & more
**Lavender Fields**
- rare plains variant which is typically placed in climates similar to Flower Forests
- features a substantial amount of Lavender, small patches of Alliums and sparse Oak and new Jacaranda trees
**Windswept Jungle**
- variant of Jungles that is placed in windswept terrain
- features a large amount of Rose Bushes, alongside Jacaranda trees
**Sparse Windswept Jungle**
- sparse variant of Windswept Jungles
**Pine Taiga**
- Taiga variant which has new Pine trees mixed in with Spruce trees
- generates adjacent to the newly-overhauled Old Growth Pine Taiga
**Snowy Pine Taiga**
- snowy variant of the Pine Taiga
- replaces Taigas in low-temperature regions
**Tropical River**
- muddy, Jungle variant of Rivers
**Tropical Beach**
- tropical-water-color variant of Beaches
**Warm Beach**
- Desert variant of Rivers featuring coarse dirt & dry grass
**Arid Shore**
- coarse dirt variant of Stony Shores which replaces them in Deserts / Badlands
**Lukewarm River**
- savanna-water-color variant of Rivers
**Lukewarm Beach**
- savanna-water-color variant of Beaches
**Cold River**
- Taiga variant of Rivers featuring a more fitting water colour and more Gravel
**Cold Beach**
- Taiga variant of Beaches made of Gravel instead of Sand
**Snowy Shore**
- frozen variant of Stony Shores made of Dolerite
### Additional Flora
**Flowers**
- Hellebore (Taigas)
- Bromeliad (Jungles)
- Pink Orchid (Jungles)
- Bellflowers (Dark Forest, Flower Forest, Jungles)
- Hydrangea (Forest, Flower Forest, Cherry Grove, Golden Forest)
- Calla Lily (Savannas, Flower Forest)
- Dianthus (Snowy Taiga, Snowy Plains, Snowy Pine Taiga)
- Goldenrod (Sunflower Plains, Golden Forest)
- Orange Daisy (Old Growth Birch Forest)
- Scilla (Snowy Taiga, Snowy Plains, Ice Spikes, Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Snowy Pine Taiga)
- Hyacinth (Dark Forest, Swamp, Fen)
- Queencup (Windswept Hills, Windswept Forest, Windswept Gravelly Hills)
**Bushes**
- Succulent (Badlands)
- Reeds (Swamp, Fen)
**Pine Trees**
- all-new Pine Trees replace vanilla's Pine Trees with a new woodset
- these are used in a plethora of places, from Old Growth Pine Taigas to Groves
### Underground Variation
**Biome Depth**
- Andesite is the base stone below cold-temperate regions such as Taigas
- Diorite is the base stone for high-y-level tropical regions (such as Windswept Jungles)
- Granite is the base stone for arid regions such as Savannas
- Dolerite is the base stone for freezing regions (wherever it can snow)
- Sandstone extends deeper in Deserts
- Red Sandstone extends deeper in Badlands
**Dolerite**
- the new base stone type in freezing (snowy) regions
- has Polished, Brick and Tile variants
**Ore Variants**
- ore variants have been added for Andesite, Diorite, Granite, Tuff, Sandstone, Red Sandstone & Dolerite
- ore variants are for each Overworld ore, with modded support for Legacies and Legends' Sapphire
### Farming
**Cotton**
- seeds are found in Jungle Temples, Dungeons & Woodland Mansions
- drops Cotton & Cotton Seeds when fully grown
- Cotton can be crafted into Yarn
- Yarn can be used to make Sleeping Bags, which allow you to sleep without setting your spawn
- Yarn can be used to make Rugs, which are like a Carpet version of Glazed Terracotta wherein each Rug color has its own unique pattern
- Yarn can be crafted into String or sold to Shepherds
**QOL**
- hoes can be right-clicked on fully-grown crops to instantly harvest and replant them
### Misc Tweaks
**Water & Foliage Colors**
- Taigas and related biomes now use unique water colors
- Savannas and related biomes now use unique water colors, alongside tweaked foliage colors
- Deserts and related biomes now use unique water colors
- Jungles and related biomes now use unique water colors
- freezing biomes now have a darker water color
**Extra Biome Tweaks**
- Coarse Dirt Patches (Savannas, Golden Forest)
- Underwater Mud (Swamps, Jungles)
- Water-level Mud (Swamps)
**Music**
- Lock and Key plays in Golden Forests and Taigas
### Config
Everything is configurable. Much of Bloom is configured by a regular json / in-game config, however to modify whether or where certain features (such as new flowers) can spawn, you must create a datapack to edit the biome tags listed [here](https://github.com/Rebel459/bloom/tree/main/src/main/generated/data/bloom/tags/worldgen/biome).
**Default Config**
```
{
"biomes": {
"golden_forest": true,
"golden_fields": true,
"golden_river": true,
"fen": true,
"pine_taiga": true,
"snowy_pine_taiga": true,
"lavender_fields": true,
"windswept_jungle": true,
"sparse_windswept_jungle": true,
"arid_shore": true,
"warm_river": true,
"cold_beach": true,
"cold_river": true,
"lukewarm_beach": true,
"lukewarm_river": true,
"snowy_shore": true,
"tropical_beach": true,
"tropical_river": true
},
"worldgen": {
"improved_taiga_placement": true,
"taiga_tweaks": true,
"pine_trees": true,
"stony_cliffs": true,
"ore_variants": true,
"stone_variant_depth": true,
"sandstone_depth": true,
"dolerite_depth": true
},
"farming": {
"hoe_replanting": true,
"cotton": true
}
}
```
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