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Bloom

A vanilla-style Overworld expansion featuring new & improved biomes, flora, blocks, crops & more.

Modrinth adventure worldgen

Описание

[![Join The Discord](https://cdn.modrinth.com/data/nWCaRO9f/images/92912dea7a95ba9099104c1ea8ff1016955c06cf.webp)](https://discord.gg/TGbBb47Gr5) [![Support Me On Ko-Fi](https://cdn.modrinth.com/data/nWCaRO9f/images/ac7d31b51b6a7194dbfc7a31d86a4b3806c1a1f0.png)](https://ko-fi.com/rebel459) _Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Bloom, I highly recommend you **[check out Legacies!](https://modrinth.com/modpack/legacies)**_ Bloom is a vanilla-styled expansion upon many facets of the Overworld - from its flora to its biomes to even farming and caves. As such, Bloom features a plethora of new Biomes, flowers, blocks & more as detailed below. ### New Biomes **Golden Forest** - made up of new Golden Birch trees - temperate biome that is placed between Forests and Taigas - the ground flora features a plethora of shrubs, tulips, Goldenrods & more **Golden Fields** - sparse variant of the Golden Forest which borders on nearby plains **Golden River** - variant of Rivers which match the colors of Golden Forests **Fen** - swamp-like biome placed near Taigas - consists of Birch & Spruce trees, alongside Reeds, Wildflowers & more **Lavender Fields** - rare plains variant which is typically placed in climates similar to Flower Forests - features a substantial amount of Lavender, small patches of Alliums and sparse Oak and new Jacaranda trees **Windswept Jungle** - variant of Jungles that is placed in windswept terrain - features a large amount of Rose Bushes, alongside Jacaranda trees **Sparse Windswept Jungle** - sparse variant of Windswept Jungles **Pine Taiga** - Taiga variant which has new Pine trees mixed in with Spruce trees - generates adjacent to the newly-overhauled Old Growth Pine Taiga **Snowy Pine Taiga** - snowy variant of the Pine Taiga - replaces Taigas in low-temperature regions **Tropical River** - muddy, Jungle variant of Rivers **Tropical Beach** - tropical-water-color variant of Beaches **Warm Beach** - Desert variant of Rivers featuring coarse dirt & dry grass **Arid Shore** - coarse dirt variant of Stony Shores which replaces them in Deserts / Badlands **Lukewarm River** - savanna-water-color variant of Rivers **Lukewarm Beach** - savanna-water-color variant of Beaches **Cold River** - Taiga variant of Rivers featuring a more fitting water colour and more Gravel **Cold Beach** - Taiga variant of Beaches made of Gravel instead of Sand **Snowy Shore** - frozen variant of Stony Shores made of Dolerite ### Additional Flora **Flowers** - Hellebore (Taigas) - Bromeliad (Jungles) - Pink Orchid (Jungles) - Bellflowers (Dark Forest, Flower Forest, Jungles) - Hydrangea (Forest, Flower Forest, Cherry Grove, Golden Forest) - Calla Lily (Savannas, Flower Forest) - Dianthus (Snowy Taiga, Snowy Plains, Snowy Pine Taiga) - Goldenrod (Sunflower Plains, Golden Forest) - Orange Daisy (Old Growth Birch Forest) - Scilla (Snowy Taiga, Snowy Plains, Ice Spikes, Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Snowy Pine Taiga) - Hyacinth (Dark Forest, Swamp, Fen) - Queencup (Windswept Hills, Windswept Forest, Windswept Gravelly Hills) **Bushes** - Succulent (Badlands) - Reeds (Swamp, Fen) **Pine Trees** - all-new Pine Trees replace vanilla's Pine Trees with a new woodset - these are used in a plethora of places, from Old Growth Pine Taigas to Groves ### Underground Variation **Biome Depth** - Andesite is the base stone below cold-temperate regions such as Taigas - Diorite is the base stone for high-y-level tropical regions (such as Windswept Jungles) - Granite is the base stone for arid regions such as Savannas - Dolerite is the base stone for freezing regions (wherever it can snow) - Sandstone extends deeper in Deserts - Red Sandstone extends deeper in Badlands **Dolerite** - the new base stone type in freezing (snowy) regions - has Polished, Brick and Tile variants **Ore Variants** - ore variants have been added for Andesite, Diorite, Granite, Tuff, Sandstone, Red Sandstone & Dolerite - ore variants are for each Overworld ore, with modded support for Legacies and Legends' Sapphire ### Farming **Cotton** - seeds are found in Jungle Temples, Dungeons & Woodland Mansions - drops Cotton & Cotton Seeds when fully grown - Cotton can be crafted into Yarn - Yarn can be used to make Sleeping Bags, which allow you to sleep without setting your spawn - Yarn can be used to make Rugs, which are like a Carpet version of Glazed Terracotta wherein each Rug color has its own unique pattern - Yarn can be crafted into String or sold to Shepherds **QOL** - hoes can be right-clicked on fully-grown crops to instantly harvest and replant them ### Misc Tweaks **Water & Foliage Colors** - Taigas and related biomes now use unique water colors - Savannas and related biomes now use unique water colors, alongside tweaked foliage colors - Deserts and related biomes now use unique water colors - Jungles and related biomes now use unique water colors - freezing biomes now have a darker water color **Extra Biome Tweaks** - Coarse Dirt Patches (Savannas, Golden Forest) - Underwater Mud (Swamps, Jungles) - Water-level Mud (Swamps) **Music** - Lock and Key plays in Golden Forests and Taigas ### Config Everything is configurable. Much of Bloom is configured by a regular json / in-game config, however to modify whether or where certain features (such as new flowers) can spawn, you must create a datapack to edit the biome tags listed [here](https://github.com/Rebel459/bloom/tree/main/src/main/generated/data/bloom/tags/worldgen/biome). **Default Config** ``` { "biomes": { "golden_forest": true, "golden_fields": true, "golden_river": true, "fen": true, "pine_taiga": true, "snowy_pine_taiga": true, "lavender_fields": true, "windswept_jungle": true, "sparse_windswept_jungle": true, "arid_shore": true, "warm_river": true, "cold_beach": true, "cold_river": true, "lukewarm_beach": true, "lukewarm_river": true, "snowy_shore": true, "tropical_beach": true, "tropical_river": true }, "worldgen": { "improved_taiga_placement": true, "taiga_tweaks": true, "pine_trees": true, "stony_cliffs": true, "ore_variants": true, "stone_variant_depth": true, "sandstone_depth": true, "dolerite_depth": true }, "farming": { "hoe_replanting": true, "cotton": true } } ``` [**![Promotional banner](https://www.bisecthosting.com/images/CF/PixelDreamStudios/SPEC_PixelDreamStudios_Promo.webp)**](https://www.bisecthosting.com/PixelDream)