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Entity Freezer & Limit breeding

BlockDynamics monitors the number of entities in chunks to control their spawning and adds a block controlled by Redstone that freezes entities in a specified area.

Modrinth game-mechanics optimization utility

Описание

# Mod Description ### **_[zh_cn 简体中文](https://github.com/huntersxy/BlockDynamics_Mod/blob/master/README.md)_** **If you have any questions, please let me know on the [GitHub issue](https://github.com/huntersxy/BlockDynamics_Mod/issues)** ## Overview Current function: - Control the reproduction of creatures by monitoring their population within the block, avoiding overpopulation in specific areas and enhancing the game experience. - Add a new block-entity freeze device, which can freeze creatures within a designated area (7x7) through redstone control. ## Acquisition method You can either compile it yourself or download it from the [Release](https://github.com/huntersxy/BlockDynamics_Mod/releases) page. Alternatively, you can download the latest build from [Github action](https://github.com/huntersxy/BlockDynamics_Mod/actions). ## Core Functions ### Reproduction restrictions - **Monitoring range**: An 8x8x8 area centered around the location of the biological parents (from coordinates X-8, Y-8, Z-8 to X+8, Y+8, Z+8) - **Spawning restriction**: When the number of `Mob` entities in the area exceeds the configured maxMobsInChunk value, spawning behavior will be canceled ### Entity Freezer - **Monitoring range**: The radius is set by the configuration file, with a default radius of 8 - **Freezing condition**: When being charged, the entity will be frozen. After canceling the charging, the entity will be unfrozen. ## Configuration Instructions ### Configuration file location ``` config/blockd-common.toml ``` ## License This module is licensed under the MIT License - please refer to the [LICENSE](LICENSE.txt) file for details.