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BlockBoy Arcade

Serverside GameBoy emulator as Arcade machines with data driven cartridge items!

Modrinth game-mechanics minigame social

Описание

# This mod will no longer be updated on modrinth! # See https://www.curseforge.com/minecraft/mc-mods/blockboy-arcade for the latest version! Arcade machines with full gameboy resolution and color support! Fully server-side, using polymer! [Checkout polymers authost feature](https://polymer.pb4.eu/latest/user/resource-pack-hosting/) to host the resource-pack (in polymer/resourcepack.zip) automagically! There are no recipes, use `/polymer creative` to see the items or use `/give @s blockboy:arcade` The mods' builtin datapack comes with 6 open source gameboy games: - [Renegade Rush](https://quinnp.itch.io/renegade-rush) - [Wyrmhole](https://quinnp.itch.io/wyrmhole) - [Postie](https://invertedhat.itch.io/postie) - [Dawn Will Come](https://eishiya.itch.io/dawn-will-come) - [Tobu Tobu Girl Deluxe](https://tangramgames.itch.io/tobu-tobu-girl-deluxe) - [Flooder](https://github.com/Obalfour/Flooder) ## Config ```json { "dateFormat": "dd.MM yyyy, HH:mm", "sound": false } ``` - `dateFormat`: Date format for rom save data tooltip - `sound`: Flag to enable sounds for the playing player using simple voice chat ## Adding roms / items You can either add cartridge items using filament or just use the `blockboy:rom` component to give yourself an item that can play a given rom file: `/give @s paper[blockboy:rom="namespace:game.gb"]` Put the roms in `data//blockboy/.gb` and `data//blockboy/.gbc` Make sure the rom file names are lowercase and only contain letters from `a` to `z`, `0-9` and/or underscores. To add your own arcade model item + block use the filament mod and the `blockboy:arcade` behaviour for decorations. Arcade example for filament (data//filament/decoration/.json): ```json { "id": "blockboy:arcade", "group": "blockboy:items", "blockTags": ["shulker_boxes"], "itemResource": { "models": { "default": "blockboy:item/arcade-item", "floor": "blockboy:item/arcade" } }, "properties": { "rotate": true, "rotateSmooth": true, "stackSize": 1, "destroyTime": 2, "requiresTool": false }, "behaviour": { "blockboy:arcade": { "seatTranslation": [0, 0.4, 0], "screenTranslation": [0, 0.95, -0.775], "screenPitch": -22.5, "brightness": 10 } }, "blocks": [ { "origin": [0,0,-1], "size": [1,1,2] }, { "origin": [0,1,-1], "size": [1,1,1] } ] } ``` Cartridge / rom item example for filament (data//filament/item/.json): ```json { "id": "blockboy:flooder", "translations": { "en_us": "Flooder" }, "group": "blockboy:items", "vanillaItem": "minecraft:paper", "itemResource":{ "models": { "default": "blockboy:item/cartridge2" } }, "properties": { "stackSize": 1 }, "components": { "blockboy:rom": "namespace:flooder.gb" } } ``` Blockboy Arcade comes with 2 item textures/models for cartridges, feel free to modify them as you wish: `blockboy:item/cartridge1` and `blockboy:item/cartridge2` Permissions for Luckperms and friends: `blockboy_arcade.command`, with vanilla permission level 1 ## Controls: - WASD = DPAD - Jump = A - Left-Click = B - F (swap held item) = Start - Q (drop held item) = Select --- This project uses code from the [coffee-gb gameboy emulator](https://github.com/trekawek/coffee-gb) and the [Image2Map Mod](https://github.com/Patbox/Image2Map) You can find the original licenses in the "licenses" directory. My changes are also licensed under the MIT license.