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BiomeCuisine

Food items provide different hunger and saturation values depending on which biome you consume them in.

Modrinth adventure food game-mechanics

Описание

# BiomeCuisine Food nutrition changes based on consumption biome. Cooked salmon gains bonus saturation in cold/frozen biomes, loses it in deserts. Melons restore more hunger in jungles, sweet berries in taigas. Cooked rabbit thrives in plains/savannas. Dried kelp nourishes better near oceans. **Features:** - Configurable YAML for custom food-biome multipliers (hunger & saturation) - Actionbar feedback: biome-optimal, neutral, or mismatched meals - `/biomecuisine reload` command (requires `biomecuisine.admin`) - Minimal overhead; checks biome only on food consumption - No persistent storage Encourages exploration and strategic food management across terrains.